Player Matchup

Thanatos
Thanatos
CasperGW
Thanatos
Level 41
God Stats
10W - 17L
1,427 SR
Queue Stats
11W - 22L
1,336 Elo+
Party 2
Shiva
Shiva
Coovosi
Shiva
Level 81
God Stats
7W - 1L
1,825 SR
Queue Stats
129W - 99L
1,587 Elo+
Solo
Hou Yi
Hou Yi
antonriis2015
Hou Yi
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 32L
1,356 Elo+
Party 2
Cerberus
Cerberus
dahljorgensen
Cerberus
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 123L
1,376 Elo+
Party 2
Ra
Ra
thibeaulthor
Ra
Level 39
God Stats
2W - 1L
1,751 SR
Queue Stats
44W - 50L
1,432 Elo+
Solo
Team Averages
Level 43
1,601 SR
1,417 Elo+

VS

Team Averages
Level 40
1,418 SR
1,253 Elo+
Janus
Janus
Grazery
Janus
Level 66
God Stats
12W - 19L
1,387 SR
Queue Stats
181W - 170L
1,401 Elo+
Solo
Chiron
Chiron
RAVEN_exe95
Chiron
Level 37
God Stats
7W - 6L
1,239 SR
Queue Stats
67W - 77L
1,113 Elo+
Party 1
Gilgamesh
Gilgamesh
UpTopWoody66
Gilgamesh
Level 30
God Stats
0W - 10L
1,259 SR
Queue Stats
258W - 271L
1,152 Elo+
Party 1
Da Ji
Da Ji
kayakshmurda
Da Ji
Level 39
God Stats
10W - 9L
1,706 SR
Queue Stats
143W - 170L
1,422 Elo+
Solo
Ymir
Ymir
xX_Youngrattle_6
Ymir
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
103W - 119L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CasperGW
Thanatos
20
8 / 2 / 4
12,145
639
9,470
15,751
6,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Coovosi
Shiva
16
14 / 1 / 6
10,834
570
19,888
18,422
16,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 5 / 5
8,675
457
5,171
10,972
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
dahljorgensen
Cerberus
13
0 / 3 / 6
8,081
425
5,044
18,920
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 4
9,285
489
5,909
10,838
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Grazery
Janus
12
2 / 2 / 0
8,482
446
2,816
6,210
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
14
4 / 4 / 4
8,700
458
17,929
12,827
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
UpTopWoody66
Gilgamesh
13
1 / 10 / 1
8,378
441
7,489
17,673
11,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 8 / 2
9,928
523
9,472
15,304
6,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 4
9,227
486
10,493
14,642
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
27
Kills
16
16
Deaths
27
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CasperGW
Thanatos
8
2
4
5
W
Shiva
Coovosi
Shiva
14
1
6
17
L
Janus
Grazery
Janus
2
2
0
1
L
Chiron
4
4
4
1.5
L
Gilgamesh
UpTopWoody66
Gilgamesh
1
10
1
0.15
W
2
5
5
0.9
W
Cerberus
dahljorgensen
Cerberus
0
3
6
1
L
5
8
2
0.75
W
3
5
4
1
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,482
Damage
48,199
74,903
Taken
66,656
45,906
Mitigated
38,287
34,499
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CasperGW
Thanatos
9,470
3,316
127
18,189
15,751
6,821
237
1,586
14,137
0
103,288
W
Shiva
Coovosi
Shiva
19,888
4,649
188
2,684
18,422
16,897
744
1,419
17,003
0
59,556
L
Janus
Grazery
Janus
2,816
96
0
750
6,210
1,751
0
552
5,586
44,060
0
L
Chiron
17,929
6,340
488
4,966
12,827
4,480
887
3,506
9,212
0
59,011
L
Gilgamesh
UpTopWoody66
Gilgamesh
7,489
2,625
0
2,880
17,673
11,333
698
853
16,165
0
32,148
W
5,171
2,821
230
2,452
10,972
2,809
1,065
1,997
8,975
0
51,051
W
Cerberus
dahljorgensen
Cerberus
5,044
486
482
5,398
18,920
15,547
0
5,431
13,489
29,421
0
L
9,472
2,003
0
294
15,304
6,757
0
2,890
12,209
0
68,981
W
5,909
889
1,174
3,575
10,838
3,832
471
2,658
7,990
63,377
0
L
10,493
1,537
193
2,239
14,642
13,966
203
3,152
11,312
41,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,020
Gold Earned
44,715
538
Minions Killed
388
0
Camps Cleared
0
1,743,793
Distance Traveled
1,656,002
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,145
639
174
9
0
374,880
0
W
Shiva
10,834
570
93
5
0
375,191
3
L
Janus
8,482
446
93
5
0
270,924
3
L
Chiron
8,700
458
83
4
0
348,174
2
L
Gilgamesh
8,378
441
52
3
0
380,255
3
W
Hou Yi
8,675
457
102
5
0
344,921
0
W
Cerberus
8,081
425
57
3
0
297,039
1
L
Da Ji
9,928
523
101
5
0
321,236
0
W
Ra
9,285
489
112
6
0
351,762
3
L
Ymir
9,227
486
59
3
0
335,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role