Player Matchup

Anhur
Anhur
Funkle101
Anhur
Level 160
God Stats
2W - 4L
1,160 SR
Queue Stats
332W - 338L
1,608 Elo+
Solo
Ra
Ra
Moulton
Ra
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,665 Elo+
Solo
Shiva
Shiva
NeptuneSpartan
Shiva
Level 159
God Stats
15W - 11L
1,629 SR
Queue Stats
297W - 252L
1,580 Elo+
Party 2
Zeus
Zeus
ThockManJones
Zeus
Level 120
God Stats
17W - 15L
1,594 SR
Queue Stats
335W - 281L
1,700 Elo+
Party 2
Amaterasu
Amaterasu
TrillVille
Amaterasu
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 127L
1,312 Elo+
Party 2
Team Averages
Level 121
1,476 SR
1,573 Elo+

VS

Team Averages
Level 97
1,726 SR
1,618 Elo+
Chaac
Chaac
Asdan1
Chaac
Level 152
God Stats
7W - 4L
1,808 SR
Queue Stats
79W - 55L
1,718 Elo+
Solo
Kali
Kali
CheeseBlue
Kali
Level 89
God Stats
26W - 17L
1,604 SR
Queue Stats
263W - 248L
1,598 Elo+
Party 1
Eset
Eset
GreatLongGlizzy
Eset
Level 89
God Stats
7W - 4L
1,633 SR
Queue Stats
99W - 93L
1,601 Elo+
Party 1
Medusa
Medusa
JoeDartOTFB
Medusa
Level 33
God Stats
10W - 1L
1,838 SR
Queue Stats
121W - 98L
1,443 Elo+
Solo
Ymir
Ymir
TheJoako06
Ymir
Level 121
God Stats
9W - 6L
1,750 SR
Queue Stats
218W - 245L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Funkle101
Anhur
6
1 / 1 / 0
3,498
700
1,434
3,695
895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
978
196
0
0
0
7
0 / 1 / 0
3,483
697
2,962
4,792
1,590
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 0 / 0
3,895
779
2,090
1,252
220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
TrillVille
Amaterasu
7
0 / 0 / 2
3,883
777
1,377
2,804
1,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Asdan1
Chaac
7
1 / 0 / 0
3,898
780
2,726
4,272
1,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 0
3,671
734
470
2,157
611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 1 / 0
4,014
803
1,293
2,153
261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
6
0 / 0 / 0
3,574
715
1,510
2,186
485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 2 / 0
3,006
601
350
3,697
645
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Asdan1
Chaac
1
0
0
1
W
0
0
0
0
L
Anhur
Funkle101
Anhur
1
1
0
1
W
1
1
0
1
W
Medusa
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
0
2
0
0
L
2
0
0
2
L
Amaterasu
TrillVille
Amaterasu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,863
Damage
6,349
12,543
Taken
14,465
4,114
Mitigated
3,588
5,460
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Asdan1
Chaac
2,726
331
0
2,279
4,272
1,586
0
0
4,272
0
18,398
W
470
151
0
635
2,157
611
7
0
2,157
0
16,934
L
Anhur
Funkle101
Anhur
1,434
703
0
1,415
3,695
895
0
1,173
2,402
0
14,749
W
1,293
217
0
439
2,153
261
412
0
2,153
16,880
0
W
Medusa
1,510
955
0
1,427
2,186
485
0
362
1,824
0
19,924
L
0
0
0
0
0
0
0
0
0
0
0
L
2,962
1,359
0
1,958
4,792
1,590
0
0
4,792
0
16,802
W
350
58
60
617
3,697
645
0
1,728
1,969
3,437
0
L
2,090
1,043
0
527
1,252
220
0
38
1,214
20,731
0
L
Amaterasu
TrillVille
Amaterasu
1,377
476
0
1,560
2,804
1,409
0
312
2,492
0
11,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,737
Gold Earned
18,163
134
Minions Killed
180
0
Camps Cleared
0
412,422
Distance Traveled
527,790
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,898
780
35
7
0
119,580
1
W
Kali
3,671
734
47
9
0
111,205
0
L
Anhur
3,498
700
33
7
0
100,632
2
W
Eset
4,014
803
39
8
0
100,114
2
W
Medusa
3,574
715
42
8
0
95,317
2
L
Ra
978
196
0
0
0
0
0
L
Shiva
3,483
697
32
6
0
103,128
0
W
Ymir
3,006
601
17
3
0
101,574
0
L
Zeus
3,895
779
40
8
0
106,100
3
L
Amaterasu
3,883
777
29
6
0
102,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role