Player Matchup

Cerberus
Cerberus
BaN_ThE_UnDeAd66
Cerberus
Level 102
God Stats
1W - 1L
1,759 SR
Queue Stats
27W - 21L
1,548 Elo+
Party 1
Atlas
Atlas
FAITHxLEGENDS
Atlas
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 10L
1,792 Elo+
Party 1
Cthulhu
Cthulhu
FAITHxVERM
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,448 Elo+
Party 1
Geb
Geb
Hy3_Quality
Geb
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,735 Elo+
Party 1
Ymir
Ymir
TX Prometheus
Ymir
Level 141
God Stats
1W - 0L
1,728 SR
Queue Stats
22W - 22L
1,522 Elo+
Party 1
Team Averages
Level 115
1,597 SR
1,609 Elo+

VS

Team Averages
Level 51
1,525 SR
1,372 Elo+
Hun Batz
Hun Batz
Box5Vegeta
Hun Batz
Level 35
God Stats
28W - 21L
1,854 SR
Queue Stats
312W - 349L
1,521 Elo+
Solo
Shiva
Shiva
Braydiana
Shiva
Level 31
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 19L
1,360 Elo+
Solo
Anubis
Anubis
GhobSisters
Anubis
Level 49
God Stats
1W - 7L
1,271 SR
Queue Stats
139W - 145L
1,307 Elo+
Solo
Hades
Hades
JukeBoxGero
Hades
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,500 Elo+
Solo
Serqet
Serqet
diamond bobber
Serqet
Level 31
God Stats
4W - 9L
1,500 SR
Queue Stats
20W - 34L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 18
11,020
1,102
10,331
10,189
13,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 1 / 19
12,238
1,224
9,955
11,464
12,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
FAITHxVERM
Cthulhu
17
4 / 0 / 19
11,089
1,109
7,214
9,505
9,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 20
11,298
1,130
9,103
8,826
3,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 0 / 17
11,859
1,186
12,020
12,491
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

353

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Box5Vegeta
Hun Batz
13
0 / 0 / 1
7,384
738
0
96
35
Shiva
Braydiana
Shiva
15
0 / 8 / 1
10,084
1,008
8,958
16,184
9,626
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
15
0 / 12 / 1
9,858
986
16,684
18,092
8,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 6 / 0
10,032
1,003
13,291
15,022
6,412
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 4 / 1
9,001
900
1,438
3,539
1,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
5
30
Kills
1
1
Deaths
30
93
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
18
13
L
Hun Batz
Box5Vegeta
Hun Batz
0
0
1
0.5
L
Shiva
Braydiana
Shiva
0
8
1
0.06
W
7
1
19
16.5
W
Cthulhu
FAITHxVERM
Cthulhu
4
0
19
13.5
L
Anubis
0
12
1
0.04
W
5
0
20
15
L
1
6
0
0.17
W
10
0
17
18.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,623
Damage
40,371
52,475
Taken
52,933
43,510
Mitigated
25,875
13,757
Healing
4,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,331
1,238
0
3,770
10,189
13,007
0
6,352
3,813
29,090
0
L
Hun Batz
Box5Vegeta
Hun Batz
0
0
0
0
96
35
0
96
0
0
0
L
Shiva
Braydiana
Shiva
8,958
590
160
595
16,184
9,626
0
13,643
2,123
10,395
22,555
W
9,955
3,803
2,071
839
11,464
12,968
0
5,435
3,981
15,112
0
W
Cthulhu
FAITHxVERM
Cthulhu
7,214
1,264
850
571
9,505
9,062
0
6,678
2,799
15,166
0
L
Anubis
16,684
693
0
2,194
18,092
8,337
0
16,472
1,055
39,951
0
W
9,103
1,656
570
894
8,826
3,793
0
5,021
3,644
36,577
0
L
13,291
2,206
74
1,470
15,022
6,412
0
13,814
836
19,023
0
W
12,020
1,688
1,387
2,805
12,491
4,680
0
9,798
2,693
17,524
0
L
1,438
286
0
105
3,539
1,465
0
3,056
296
0
2,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,504
Gold Earned
46,359
178
Minions Killed
123
8
Camps Cleared
5
984,988
Distance Traveled
516,108
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,020
1,102
69
7
3
188,988
3
L
Hun Batz
7,384
738
0
0
0
0
0
L
Shiva
10,084
1,008
59
6
1
173,359
0
W
Atlas
12,238
1,224
12
1
0
214,547
0
W
Cthulhu
11,089
1,109
12
1
0
176,090
0
L
Anubis
9,858
986
50
5
0
133,169
0
W
Geb
11,298
1,130
56
6
4
199,881
3
L
Hades
10,032
1,003
13
1
4
165,008
1
W
Ymir
11,859
1,186
29
3
1
205,482
0
L
Serqet
9,001
900
1
0
0
44,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role