Player Matchup

Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
Alecros
Gilgamesh
Silver I
Level 145
God Stats
2W - 2L
1,920 SR
Queue Stats
12W - 8L
1,634 MMR
Solo
Atlas
Atlas
Gold IV
Gilchrs
Atlas
Gold IV
Level 147
God Stats
1W - 2L
1,377 SR
Queue Stats
87W - 88L
1,632 MMR
Solo
Da Ji
Da Ji
Gold V
GorillaSoup47
Da Ji
Gold V
Level 142
God Stats
1W - 3L
1,770 SR
Queue Stats
16W - 15L
1,636 MMR
Solo
Hachiman
Hachiman
Gold III
NotlInarl
Hachiman
Gold III
Level 160
God Stats
1W - 1L
1,831 SR
Queue Stats
18W - 17L
1,777 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,679 SR
1,636 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,564 SR
1,605 MMR
Nike
Nike
Silver I
 
Nike
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
Khastik
Rama
Platinum V
Level 160
God Stats
27W - 25L
1,564 SR
Queue Stats
1,113W - 1,104L
1,676 MMR
Party 1
Anubis
Anubis
Gold II
TheTikTokGirl
Anubis
Gold II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 38L
1,750 MMR
Party 1
Mercury
Mercury
Silver I
UsoppSK
Mercury
Silver I
Level 93
God Stats
6W - 3L
1,500 SR
Queue Stats
201W - 221L
1,550 MMR
Solo
Hercules
Hercules
Silver II
XxPibexX
Hercules
Silver II
Level 160
God Stats
9W - 6L
1,755 SR
Queue Stats
271W - 252L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
1 / 1 / 0
3,724
745
1,951
3,026
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Alecros
Gilgamesh
6
0 / 0 / 0
3,527
705
2,092
3,828
2,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Gilchrs
Atlas
4
0 / 3 / 0
2,904
581
559
4,479
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 0 / 0
2,550
510
94
172
33
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
NotlInarl
Hachiman
5
0 / 1 / 1
3,182
636
3,817
2,686
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothZeusAchilles

VS

Bans
UllrPersephoneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
5
0 / 0 / 3
3,692
738
1,669
3,706
1,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Khastik
Rama
6
3 / 0 / 1
3,970
794
3,464
2,486
392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 0 / 0
4,007
801
797
2,709
1,190
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
UsoppSK
Mercury
6
1 / 1 / 0
3,472
694
1,165
3,238
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
XxPibexX
Hercules
6
0 / 0 / 0
3,476
695
1,313
2,537
1,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
W
Nike
 
Nike
0
0
3
1.5
L
Gilgamesh
Alecros
Gilgamesh
0
0
0
0
L
Atlas
Gilchrs
Atlas
0
3
0
0
L
0
0
0
0
W
Rama
Khastik
Rama
3
0
1
3.5
L
Hachiman
NotlInarl
Hachiman
0
1
1
0.5
W
1
0
0
1
W
Mercury
UsoppSK
Mercury
1
1
0
1
W
Hercules
XxPibexX
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,513
Damage
8,408
14,191
Taken
14,676
4,837
Mitigated
4,520
5,197
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,951
239
0
1,044
3,026
1,199
0
797
2,229
16,752
0
W
Nike
 
Nike
1,669
241
0
1,838
3,706
1,196
0
244
3,462
0
9,787
L
Gilgamesh
Alecros
Gilgamesh
2,092
874
0
1,852
3,828
2,055
0
0
3,649
0
14,884
L
Atlas
Gilchrs
Atlas
559
240
0
834
4,479
1,203
0
0
4,479
2,672
0
L
94
0
0
51
172
33
0
0
172
0
1,262
W
Rama
Khastik
Rama
3,464
2,898
0
1,552
2,486
392
0
315
2,171
0
17,438
L
Hachiman
NotlInarl
Hachiman
3,817
1,971
0
1,416
2,686
347
0
0
2,686
0
16,667
W
797
211
0
1,875
2,709
1,190
0
1,065
1,580
22,809
0
W
Mercury
UsoppSK
Mercury
1,165
549
0
1,613
3,238
733
0
766
2,416
0
12,749
W
Hercules
XxPibexX
Hercules
1,313
928
0
1,670
2,537
1,009
0
0
2,537
0
13,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,887
Gold Earned
18,617
109
Minions Killed
172
0
Camps Cleared
0
422,705
Distance Traveled
527,932
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,724
745
38
8
0
102,164
1
W
Nike
3,692
738
8
2
0
109,305
2
L
Gilgamesh
3,527
705
35
7
0
100,160
1
L
Atlas
2,904
581
4
1
0
97,579
1
L
Da Ji
2,550
510
3
1
0
34,790
0
W
Rama
3,970
794
45
9
0
92,129
0
L
Hachiman
3,182
636
29
6
0
88,012
1
W
Anubis
4,007
801
54
11
0
92,617
0
W
Mercury
3,472
694
37
7
0
125,677
1
W
Hercules
3,476
695
28
6
0
108,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role