Player Matchup

Ra
Ra
 
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dr_Poison1885
He Bo
Level 105
God Stats
2W - 3L
1,244 SR
Queue Stats
47W - 46L
1,446 Elo+
Party 2
Sol
Sol
Dr_WeeD1885
Sol
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,456 Elo+
Party 2
Set
Set
jstar3003
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,274 Elo+
Solo
Team Averages
Level 98
1,449 SR
1,435 Elo+

VS

Team Averages
Level 91
1,498 SR
1,397 Elo+
Serqet
Serqet
Hug A Chicken
Serqet
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 197L
1,421 Elo+
Solo
Chronos
Chronos
ShizaBak
Chronos
Level 122
God Stats
2W - 5L
1,298 SR
Queue Stats
230W - 262L
1,428 Elo+
Solo
Ra
Ra
lortonmen
Ra
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 88L
1,459 Elo+
Solo
Zeus
Zeus
qmanmatt
Zeus
Level 97
God Stats
11W - 10L
1,694 SR
Queue Stats
876W - 910L
1,368 Elo+
Party 1
Atlas
Atlas
reduset
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 178L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 3 / 1
5,443
1,089
2,788
5,295
2,102
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
 
Fenrir
6
0 / 2 / 2
4,480
896
2,048
2,066
700
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 3
4,975
995
1,834
5,601
2,133
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 2
5,323
1,065
6,373
4,001
1,323
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 5 / 2
4,833
967
3,626
6,652
3,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 12
6,204
1,241
3,861
7,229
3,751
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
ShizaBak
Chronos
12
3 / 0 / 12
6,389
1,278
4,165
2,396
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
3 / 0 / 4
5,889
1,178
3,311
2,213
705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
13
8 / 1 / 7
7,176
1,435
8,721
5,411
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
reduset
Atlas
10
0 / 1 / 10
5,618
1,124
2,010
5,838
2,650
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
3
Kills
15
15
Deaths
3
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
1
0.83
L
Fenrir
 
Fenrir
0
2
2
0.5
L
0
3
3
0.5
L
1
2
2
1
W
1
1
12
7
W
Chronos
ShizaBak
Chronos
3
0
12
9
L
0
5
2
0.2
W
3
0
4
5
W
Zeus
8
1
7
11.5
W
Atlas
reduset
Atlas
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,669
Damage
22,068
23,615
Taken
23,087
9,411
Mitigated
10,034
5,849
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,788
226
2,249
1,416
5,295
2,102
0
4,577
678
10,088
0
L
Fenrir
 
Fenrir
2,048
279
0
0
2,066
700
0
1,583
483
0
2,048
L
1,834
637
147
395
5,601
2,133
0
4,571
726
4,503
0
L
6,373
654
357
405
4,001
1,323
0
2,500
1,195
11,339
0
W
3,861
628
583
1,138
7,229
3,751
248
2,103
5,037
0
5,225
W
Chronos
ShizaBak
Chronos
4,165
800
0
371
2,396
898
672
1,327
1,036
10,607
0
L
3,626
587
0
880
6,652
3,153
0
4,976
1,328
0
5,362
W
3,311
410
2,239
315
2,213
705
185
1,170
987
7,139
0
W
Zeus
8,721
1,208
859
1,093
5,411
2,030
99
1,879
3,440
17,637
0
W
Atlas
reduset
Atlas
2,010
313
965
993
5,838
2,650
321
4,516
1,293
4,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,054
Gold Earned
31,276
38
Minions Killed
58
0
Camps Cleared
0
480,998
Distance Traveled
570,391
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,443
1,089
8
2
0
114,524
0
L
Fenrir
4,480
896
0
0
0
52,197
0
L
He Bo
4,975
995
12
2
0
92,511
0
L
Sol
5,323
1,065
12
2
0
118,856
1
W
Serqet
6,204
1,241
10
2
0
115,231
0
W
Chronos
6,389
1,278
14
3
0
114,457
1
L
Set
4,833
967
6
1
0
102,910
1
W
Ra
5,889
1,178
8
2
0
116,226
0
W
Zeus
7,176
1,435
22
4
0
110,130
0
W
Atlas
5,618
1,124
4
1
0
114,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role