Player Matchup

Horus
Horus
Platinum V
 
Horus
Platinum V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold I
ChampVerstappen
Vamana
Gold I
Level 159
God Stats
12W - 7L
1,873 SR
Queue Stats
44W - 41L
1,885 MMR
Party 2
Agni
Agni
Platinum II
ElVerg4LocaARG
Agni
Platinum II
Level 127
God Stats
3W - 6L
1,451 SR
Queue Stats
21W - 24L
1,991 MMR
Party 2
Zeus
Zeus
Platinum I
Kakabadze
Zeus
Platinum I
Level 82
God Stats
0W - 4L
1,186 SR
Queue Stats
113W - 99L
2,059 MMR
Solo
Chronos
Chronos
Platinum V
ηαηα
Chronos
Platinum V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,944 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,502 SR
1,876 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,588 SR
1,860 MMR
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Khepri
Khepri
Platinum V
 
Khepri
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Platinum III
BuscandoADory
Nemesis
Platinum III
Level 107
God Stats
5W - 1L
1,748 SR
Queue Stats
125W - 100L
2,108 MMR
Party 4
Morgan Le Fay
Morgan Le Fay
Diamond V
Etamirpehk
Morgan Le Fay
Diamond V
Level 158
God Stats
7W - 7L
1,693 SR
Queue Stats
155W - 148L
2,137 MMR
Party 4
Merlin
Merlin
Platinum I
Madeww
Merlin
Platinum I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 4 / 2
4,182
418
2,026
6,427
1,957
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 0
5,359
536
3,347
8,967
3,950
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,154
515
2,418
4,473
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
7
1 / 6 / 1
4,736
474
4,834
6,554
935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
ηαηα
Chronos
9
1 / 3 / 1
5,345
535
5,679
5,753
945
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MulanGebPersephoneThoth

VS

Bans
ArtioCliodhnaLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
3 / 0 / 5
7,044
704
5,982
5,767
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
 
Khepri
8
2 / 2 / 5
5,866
587
1,494
7,835
4,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
11
6 / 0 / 1
6,532
653
5,890
6,080
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Etamirpehk
Morgan Le Fay
12
5 / 0 / 3
6,911
691
4,570
5,565
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Madeww
Merlin
13
3 / 0 / 0
6,871
687
6,306
4,791
2,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
19
19
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
2
0.25
W
Xbalanque
 
Xbalanque
3
0
5
5.5
W
Khepri
 
Khepri
2
2
5
2.25
W
Nemesis
6
0
1
6.5
L
0
3
0
0
L
0
3
0
0
W
Morgan Le Fay
Etamirpehk
Morgan Le Fay
5
0
3
6.5
L
Zeus
1
6
1
0.25
W
Merlin
Madeww
Merlin
3
0
0
3
L
Chronos
ηαηα
Chronos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,304
Damage
24,242
32,174
Taken
30,038
8,823
Mitigated
12,281
6,431
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,026
1,136
474
1,589
6,427
1,957
0
581
5,846
0
8,455
W
Xbalanque
 
Xbalanque
5,982
2,331
0
2,357
5,767
1,803
623
2,760
3,007
0
49,721
W
Khepri
 
Khepri
1,494
401
336
1,845
7,835
4,864
0
4,239
3,562
9,452
0
W
Nemesis
5,890
2,169
0
618
6,080
1,528
0
2,526
3,540
0
41,979
L
3,347
1,147
0
1,634
8,967
3,950
0
6,661
2,256
0
32,706
L
2,418
43
0
545
4,473
1,036
0
2,505
1,776
28,331
0
W
Morgan Le Fay
Etamirpehk
Morgan Le Fay
4,570
410
0
1,797
5,565
1,762
343
3,020
2,435
36,952
0
L
Zeus
4,834
988
0
352
6,554
935
0
1,488
4,948
21,699
0
W
Merlin
Madeww
Merlin
6,306
687
0
2,564
4,791
2,324
300
228
4,563
44,250
0
L
Chronos
ηαηα
Chronos
5,679
3,391
0
1,837
5,753
945
0
775
4,978
34,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,776
Gold Earned
33,224
271
Minions Killed
372
0
Camps Cleared
0
990,906
Distance Traveled
1,081,946
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,182
418
16
2
0
203,811
4
W
Xbalanque
7,044
704
102
10
0
200,155
2
W
Khepri
5,866
587
8
1
0
212,105
4
W
Nemesis
6,532
653
80
8
0
259,761
3
L
Vamana
5,359
536
81
8
0
215,806
4
L
Agni
5,154
515
66
7
0
191,294
4
W
Morgan Le Fay
6,911
691
88
9
0
214,172
2
L
Zeus
4,736
474
37
4
0
191,605
3
W
Merlin
6,871
687
94
9
0
195,753
5
L
Chronos
5,345
535
71
7
0
188,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role