Player Matchup

Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
Lord_Pistachio
Thoth
Gold II
Level 107
God Stats
0W - 5L
1,500 SR
Queue Stats
239W - 211L
1,704 MMR
Party 3
Artio
Artio
Gold I
SparklingFoot57
Artio
Gold I
Level 160
God Stats
9W - 8L
1,883 SR
Queue Stats
321W - 322L
1,606 MMR
Solo
Nemesis
Nemesis
Gold IV
gr33nstarr941
Nemesis
Gold IV
Level 105
God Stats
5W - 7L
1,685 SR
Queue Stats
49W - 53L
1,617 MMR
Solo
Bacchus
Bacchus
Gold IV
xEwolution--
Bacchus
Gold IV
Level 80
God Stats
24W - 21L
1,655 SR
Queue Stats
93W - 96L
1,539 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,645 SR
1,593 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,544 SR
1,552 MMR
Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold V
Chicharron_Sao
Anhur
Gold V
Level 60
God Stats
11W - 2L
1,514 SR
Queue Stats
63W - 47L
1,647 MMR
Party 1
Ymir
Ymir
Silver I
Elfeex
Ymir
Silver I
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 71L
1,553 MMR
Party 1
Loki
Loki
Gold II
XxMarquinho07xX
Loki
Gold II
Level 145
God Stats
5W - 9L
1,511 SR
Queue Stats
43W - 37L
1,611 MMR
Solo
Scylla
Scylla
Gold IV
isSalty-
Scylla
Gold IV
Level 145
God Stats
4W - 5L
1,697 SR
Queue Stats
316W - 319L
1,450 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
3 / 4 / 6
7,923
466
9,631
9,679
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 6 / 1
7,671
451
5,466
9,849
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 1
9,203
541
9,900
12,408
16,708
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
14
2 / 3 / 5
8,269
486
7,262
14,856
7,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
xEwolution--
Bacchus
13
2 / 5 / 6
7,761
457
5,714
14,760
13,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetCharybdisAtlasAwilix

VS

Bans
MulanGebCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 5 / 6
8,908
524
8,686
13,460
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 4 / 7
9,579
563
12,129
13,377
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Elfeex
Ymir
13
2 / 4 / 13
8,389
493
6,569
12,693
9,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 1 / 3
9,524
560
7,730
10,433
3,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
isSalty-
Scylla
16
7 / 0 / 6
9,917
583
9,697
6,202
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
14
Kills
21
21
Deaths
14
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
3
4
6
1.5
W
Mercury
 
Mercury
4
5
6
1.4
W
5
4
7
2.13
W
Ymir
Elfeex
Ymir
2
4
13
2.13
L
4
6
1
0.75
L
3
3
1
1.17
W
3
1
3
4.5
L
Nemesis
2
3
5
1.5
W
Scylla
isSalty-
Scylla
7
0
6
10
L
Bacchus
xEwolution--
Bacchus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,973
Damage
44,811
61,552
Taken
56,165
42,840
Mitigated
24,700
13,234
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
9,631
5,894
0
2,320
9,679
1,539
0
769
8,910
0
47,615
W
Mercury
 
Mercury
8,686
4,527
0
2,555
13,460
4,574
200
4,081
9,079
0
54,343
W
12,129
7,237
0
6,505
13,377
4,321
1,284
3,318
10,059
0
74,168
W
Ymir
Elfeex
Ymir
6,569
1,683
367
2,275
12,693
9,814
0
5,511
7,182
22,535
0
L
5,466
338
0
727
9,849
2,783
0
5,628
4,221
43,257
0
L
9,900
195
730
4,653
12,408
16,708
0
1,164
11,244
65,233
0
W
7,730
1,853
0
3,133
10,433
3,971
1,096
6,083
4,350
0
62,617
L
Nemesis
7,262
3,236
0
1,585
14,856
7,845
244
2,174
12,682
0
65,415
W
Scylla
isSalty-
Scylla
9,697
687
38
2,145
6,202
2,020
0
2,087
4,115
63,741
0
L
Bacchus
xEwolution--
Bacchus
5,714
773
245
2,974
14,760
13,965
0
6,531
8,229
22,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,827
Gold Earned
46,317
418
Minions Killed
479
0
Camps Cleared
0
1,565,467
Distance Traveled
1,656,183
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,923
466
79
5
0
234,153
2
W
Mercury
8,908
524
99
6
0
366,973
3
W
Anhur
9,579
563
119
7
0
279,114
6
W
Ymir
8,389
493
27
2
0
305,690
1
L
Thoth
7,671
451
74
4
0
303,861
6
L
Artio
9,203
541
131
8
0
332,245
2
W
Loki
9,524
560
125
7
0
362,147
7
L
Nemesis
8,269
486
110
6
0
375,219
3
W
Scylla
9,917
583
109
6
0
342,259
5
L
Bacchus
7,761
457
24
1
0
319,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role