Player Matchup

Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DONSPIDER
Janus
Level 109
God Stats
10W - 4L
1,821 SR
Queue Stats
186W - 157L
1,610 Elo+
Party 1
Tyr
Tyr
Hubi2680
Tyr
Level 145
God Stats
6W - 9L
1,489 SR
Queue Stats
244W - 186L
1,626 Elo+
Party 1
King Arthur
King Arthur
Reterz2000
King Arthur
Level 123
God Stats
28W - 22L
1,409 SR
Queue Stats
235W - 184L
1,612 Elo+
Party 1
Jing Wei
Jing Wei
Ypsiilon
Jing Wei
Level 119
God Stats
13W - 10L
1,190 SR
Queue Stats
220W - 179L
1,612 Elo+
Party 1
Team Averages
Level 124
1,482 SR
1,592 Elo+

VS

Team Averages
Level 70
1,509 SR
1,408 Elo+
Scylla
Scylla
Elpapito_oficiaL
Scylla
Level 90
God Stats
7W - 7L
1,702 SR
Queue Stats
254W - 251L
1,495 Elo+
Party 2
Thanatos
Thanatos
Lpibe14
Thanatos
Level 70
God Stats
0W - 1L
1,362 SR
Queue Stats
17W - 16L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
SalvadorFG03
Gilgamesh
Level 68
God Stats
5W - 3L
1,892 SR
Queue Stats
233W - 229L
1,484 Elo+
Party 2
Khepri
Khepri
slyss
Khepri
Level 51
God Stats
0W - 2L
1,270 SR
Queue Stats
2W - 5L
1,205 Elo+
Party 3
Hou Yi
Hou Yi
svenhardz
Hou Yi
Level 69
God Stats
0W - 2L
1,317 SR
Queue Stats
5W - 8L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 6
6,377
638
2,395
6,495
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
DONSPIDER
Janus
11
4 / 1 / 1
6,394
639
3,208
4,352
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 6
5,553
555
3,929
7,191
3,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Reterz2000
King Arthur
11
5 / 2 / 3
6,798
680
6,678
8,002
3,789
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
Ypsiilon
Jing Wei
10
1 / 0 / 1
5,753
575
1,752
3,972
1,031
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,020
502
3,714
4,590
1,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Lpibe14
Thanatos
9
3 / 3 / 0
5,642
564
4,491
7,309
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
SalvadorFG03
Gilgamesh
7
0 / 6 / 1
4,336
434
2,755
8,494
4,120
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
slyss
Khepri
7
0 / 2 / 0
4,245
425
885
4,420
1,325
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
svenhardz
Hou Yi
8
0 / 0 / 1
4,791
479
2,771
1,997
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
3
4
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
6
5
W
Janus
DONSPIDER
Janus
4
1
1
4.5
L
0
3
1
0.17
W
2
1
6
5
L
Thanatos
Lpibe14
Thanatos
3
3
0
1
W
King Arthur
Reterz2000
King Arthur
5
2
3
3.25
L
Gilgamesh
SalvadorFG03
Gilgamesh
0
6
1
0.08
W
Jing Wei
Ypsiilon
Jing Wei
1
0
1
1.5
L
Khepri
slyss
Khepri
0
2
0
0
L
Hou Yi
svenhardz
Hou Yi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,962
Damage
14,616
30,012
Taken
26,810
10,871
Mitigated
9,698
6,984
Healing
8,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,395
1,529
0
1,297
6,495
1,975
0
1,218
5,146
0
32,989
W
Janus
DONSPIDER
Janus
3,208
96
51
894
4,352
1,066
772
830
3,410
36,274
0
L
3,714
383
0
477
4,590
1,428
0
1,417
3,111
23,739
0
W
3,929
932
324
2,157
7,191
3,010
39
1,116
5,993
0
21,944
L
Thanatos
Lpibe14
Thanatos
4,491
1,664
0
5,124
7,309
2,344
0
793
6,432
0
26,270
W
King Arthur
Reterz2000
King Arthur
6,678
747
0
1,318
8,002
3,789
347
401
7,314
0
34,535
L
Gilgamesh
SalvadorFG03
Gilgamesh
2,755
243
0
739
8,494
4,120
0
998
7,463
0
10,704
W
Jing Wei
Ypsiilon
Jing Wei
1,752
1,610
0
943
3,972
1,031
0
700
3,272
0
30,493
L
Khepri
slyss
Khepri
885
0
132
391
4,420
1,325
186
0
4,343
7,820
0
L
Hou Yi
svenhardz
Hou Yi
2,771
1,701
0
1,214
1,997
481
928
0
1,959
0
27,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
24,034
312
Minions Killed
210
0
Camps Cleared
0
1,100,198
Distance Traveled
935,411
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,377
638
71
7
0
245,023
2
W
Janus
6,394
639
72
7
0
224,897
1
L
Scylla
5,020
502
49
5
0
182,137
0
W
Tyr
5,553
555
29
3
0
225,790
5
L
Thanatos
5,642
564
62
6
0
210,413
2
W
King Arthur
6,798
680
68
7
0
194,652
2
L
Gilgamesh
4,336
434
22
2
0
173,158
0
W
Jing Wei
5,753
575
72
7
0
209,836
3
L
Khepri
4,245
425
17
2
0
198,757
6
L
Hou Yi
4,791
479
60
6
0
170,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role