Player Matchup

Hercules
Hercules
AmericanFeenom
Hercules
Level 53
God Stats
8W - 9L
1,563 SR
Queue Stats
106W - 160L
1,317 Elo+
Solo
Agni
Agni
LrdBisquik
Agni
Level 88
God Stats
15W - 14L
1,462 SR
Queue Stats
199W - 222L
1,236 Elo+
Party 2
Hun Batz
Hun Batz
SepticAnt5
Hun Batz
Level 69
God Stats
5W - 5L
1,458 SR
Queue Stats
185W - 183L
1,421 Elo+
Party 2
Team Averages
Level 70
1,494 SR
1,325 Elo+

VS

Team Averages
Level 49
1,652 SR
1,450 Elo+
Medusa
Medusa
Storm Legend662
Medusa
Level 57
God Stats
23W - 19L
1,819 SR
Queue Stats
152W - 176L
1,367 Elo+
Solo
Ao Kuang
Ao Kuang
Vibe Danny
Ao Kuang
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 64L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
Vibe Oni
Sylvanus
Level 60
God Stats
5W - 2L
1,636 SR
Queue Stats
87W - 79L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
0 / 9 / 6
10,473
582
7,241
29,446
17,532
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

17
3 / 9 / 3
12,040
669
20,195
14,602
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
SepticAnt5
Hun Batz
17
6 / 13 / 2
13,420
746
15,028
18,141
8,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 15
14,518
807
25,263
20,292
7,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Vibe Danny
Ao Kuang
18
9 / 1 / 20
13,881
771
13,497
18,053
7,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
Vibe Oni
Sylvanus
19
11 / 3 / 15
14,387
799
14,120
17,513
9,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
81
9
Kills
31
31
Deaths
9
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
9
6
0.33
L
3
9
3
0.5
L
Hun Batz
SepticAnt5
Hun Batz
6
13
2
0.54
W
11
5
15
3.7
W
Ao Kuang
Vibe Danny
Ao Kuang
9
1
20
19
W
Sylvanus
Vibe Oni
Sylvanus
11
3
15
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,464
Damage
52,880
62,189
Taken
55,858
30,460
Mitigated
24,847
7,700
Healing
25,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,241
2,020
44
6,009
29,446
17,532
20
12,070
17,376
0
19,568
L
20,195
748
0
1,532
14,602
4,590
38
6,384
8,218
63,807
0
L
Hun Batz
SepticAnt5
Hun Batz
15,028
2,658
0
115
18,141
8,338
0
8,382
9,759
0
49,497
W
25,263
12,947
0
4,371
20,292
7,566
1,448
7,403
12,889
0
63,949
W
Ao Kuang
Vibe Danny
Ao Kuang
13,497
4,614
216
9,065
18,053
7,783
1,088
6,962
11,091
43,548
0
W
Sylvanus
Vibe Oni
Sylvanus
14,120
5,096
3,973
7,627
17,513
9,498
616
6,472
11,041
41,484
6,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,933
Gold Earned
42,786
166
Minions Killed
174
6
Camps Cleared
10
843,196
Distance Traveled
918,701
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,473
582
18
1
0
291,590
4
L
Agni
12,040
669
84
5
4
293,286
2
L
Hun Batz
13,420
746
64
4
2
258,320
1
W
Medusa
14,518
807
62
3
6
288,464
4
W
Ao Kuang
13,881
771
46
3
2
347,817
1
W
Sylvanus
14,387
799
66
4
2
282,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role