Player Matchup

Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FishyDownstairs
Osiris
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 51L
1,440 Elo+
Solo
Horus
Horus
coolmuch
Horus
Level 80
God Stats
3W - 2L
1,623 SR
Queue Stats
119W - 160L
1,427 Elo+
Party 1
Thor
Thor
smiteislite
Thor
Level 69
God Stats
1W - 2L
1,292 SR
Queue Stats
33W - 39L
1,413 Elo+
Party 1
Team Averages
Level 101
1,483 SR
1,456 Elo+

VS

Team Averages
Level 91
1,496 SR
1,499 Elo+
Shiva
Shiva
Abdelwafik
Shiva
Level 89
God Stats
12W - 9L
1,666 SR
Queue Stats
62W - 66L
1,487 Elo+
Solo
Mulan
Mulan
Alamete
Mulan
Level 99
God Stats
4W - 15L
1,328 SR
Queue Stats
259W - 264L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
JackPsychopomp
Ao Kuang
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,479 Elo+
Solo
Ullr
Ullr
batigoal3785
Ullr
Level 118
God Stats
8W - 12L
1,302 SR
Queue Stats
548W - 511L
1,550 Elo+
Solo
Nu Wa
Nu Wa
melanias
Nu Wa
Level 86
God Stats
26W - 23L
1,683 SR
Queue Stats
213W - 233L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
5 / 0 / 1
7,781
707
6,813
4,593
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
 
Skadi
10
2 / 1 / 0
6,270
570
7,041
4,616
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 2 / 3
6,789
617
4,719
8,350
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
coolmuch
Horus
7
0 / 2 / 3
5,238
476
1,664
7,363
3,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
9 / 1 / 1
7,092
645
6,226
8,382
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
7
3 / 3 / 0
5,235
476
2,445
9,592
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Alamete
Mulan
8
0 / 7 / 2
5,051
459
3,545
8,414
7,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
8
1 / 4 / 0
5,379
489
3,133
7,003
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 3
5,494
499
3,168
6,976
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
melanias
Nu Wa
10
1 / 3 / 1
5,892
536
4,422
3,480
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
19
Kills
5
6
Deaths
19
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
1
5.5
W
Skadi
 
Skadi
2
1
0
2
L
Shiva
3
3
0
1
L
Mulan
Alamete
Mulan
0
7
2
0.14
W
3
2
3
2.25
L
Ao Kuang
1
4
0
0.25
L
0
2
3
0.75
W
Horus
coolmuch
Horus
0
2
3
0.75
L
Nu Wa
melanias
Nu Wa
1
3
1
0.5
W
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,463
Damage
16,713
33,304
Taken
35,465
15,546
Mitigated
15,068
9,051
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,813
680
0
1,306
4,593
1,342
0
1,486
2,901
58,423
0
W
Skadi
 
Skadi
7,041
3,385
0
1,143
4,616
1,043
594
991
3,547
0
42,959
L
Shiva
2,445
428
276
2,367
9,592
3,492
0
2,028
7,121
0
9,329
L
Mulan
Alamete
Mulan
3,545
283
0
809
8,414
7,390
0
913
7,117
0
16,677
W
4,719
2,392
0
2,720
8,350
7,279
0
1,102
7,130
0
37,121
L
Ao Kuang
3,133
836
0
3,010
7,003
1,532
0
163
6,816
22,188
0
L
3,168
729
0
1,983
6,976
1,709
0
2,207
4,769
0
29,288
W
Horus
coolmuch
Horus
1,664
706
1,116
2,266
7,363
3,156
230
919
5,912
0
6,924
L
Nu Wa
melanias
Nu Wa
4,422
842
0
199
3,480
945
0
1,502
1,945
30,483
0
W
6,226
1,640
0
500
8,382
2,726
444
2,379
5,875
0
34,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
27,051
345
Minions Killed
223
0
Camps Cleared
0
1,091,293
Distance Traveled
1,009,966
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,781
707
115
10
0
203,721
7
W
Skadi
6,270
570
76
7
0
208,150
2
L
Shiva
5,235
476
15
1
0
210,392
3
L
Mulan
5,051
459
32
3
0
181,713
3
W
Osiris
6,789
617
81
7
0
207,355
1
L
Ao Kuang
5,379
489
50
5
0
215,194
1
L
Ullr
5,494
499
61
6
0
197,170
0
W
Horus
5,238
476
6
1
0
228,303
3
L
Nu Wa
5,892
536
65
6
0
205,497
3
W
Thor
7,092
645
67
6
0
243,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role