Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
DTLB2000
Ullr
Bronze III
Level 123
God Stats
14W - 26L
1,223 SR
Queue Stats
167W - 180L
1,487 MMR
Solo
Ymir
Ymir
Silver II
ModalNugget29
Ymir
Silver II
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
314W - 319L
1,472 MMR
Solo
Thoth
Thoth
Gold IV
Nïghtmarez
Thoth
Gold IV
Level 160
God Stats
6W - 5L
1,455 SR
Queue Stats
178W - 180L
1,487 MMR
Solo
Fenrir
Fenrir
Silver II
yRichard
Fenrir
Silver II
Level 88
God Stats
0W - 2L
1,234 SR
Queue Stats
79W - 74L
1,486 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,382 SR
1,486 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,537 SR
1,490 MMR
Horus
Horus
Silver I
 
Horus
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
Bockser
Ra
Gold V
Level 109
God Stats
3W - 1L
1,715 SR
Queue Stats
44W - 41L
1,503 MMR
Solo
Apollo
Apollo
Gold III
HyperPandas
Apollo
Gold III
Level 159
God Stats
2W - 5L
1,482 SR
Queue Stats
317W - 307L
1,466 MMR
Solo
Cerberus
Cerberus
Gold IV
Soup22
Cerberus
Gold IV
Level 104
God Stats
9W - 11L
1,489 SR
Queue Stats
276W - 277L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
5 / 1 / 3
10,723
536
12,862
20,325
15,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
15
1 / 7 / 4
9,148
457
7,520
19,824
4,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 7 / 4
8,591
430
4,315
20,919
18,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 7 / 3
8,720
436
14,505
10,435
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
yRichard
Fenrir
15
2 / 9 / 5
9,243
462
7,859
16,490
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GebHou YiAgniNemesis

VS

Bans
CliodhnaAmaterasuCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
8 / 0 / 18
12,278
614
12,411
20,249
27,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
 
Da Ji
17
4 / 3 / 10
10,963
548
10,102
18,742
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 2 / 14
12,032
602
15,390
12,872
6,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
18
13 / 4 / 7
12,817
641
20,692
15,732
7,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Soup22
Cerberus
17
1 / 3 / 10
11,334
567
13,835
20,281
25,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
90
12
Kills
31
31
Deaths
12
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
1
3
6.5
W
Horus
 
Horus
8
0
18
17
W
Da Ji
 
Da Ji
4
3
10
3
W
5
2
14
6
L
Ullr
1
7
4
0.43
W
Apollo
13
4
7
4.13
L
2
7
4
0.57
L
2
7
3
0.5
W
Cerberus
Soup22
Cerberus
1
3
10
2
L
Fenrir
yRichard
Fenrir
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,061
Damage
72,430
87,993
Taken
87,876
45,761
Mitigated
74,999
17,349
Healing
36,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,862
2,568
0
8,301
20,325
15,977
0
10,122
10,203
0
62,538
W
Horus
 
Horus
12,411
3,540
2,721
5,074
20,249
27,243
47
5,626
14,623
0
37,732
W
Da Ji
 
Da Ji
10,102
2,312
0
6,228
18,742
8,729
1,597
2,435
16,307
0
76,169
W
15,390
1,350
5,303
5,766
12,872
6,590
1,139
3,012
9,860
105,390
0
L
Ullr
7,520
2,624
0
1,917
19,824
4,335
0
4,334
15,490
0
65,781
W
Apollo
20,692
10,471
0
4,955
15,732
7,288
2,572
3,569
12,163
0
89,730
L
4,315
257
337
2,795
20,919
18,220
0
6,321
14,598
14,635
0
L
14,505
131
0
259
10,435
2,119
0
2,300
8,135
64,273
0
W
Cerberus
Soup22
Cerberus
13,835
1,190
0
5,997
20,281
25,149
130
4,503
15,778
73,782
0
L
Fenrir
yRichard
Fenrir
7,859
1,630
0
3,740
16,490
5,110
0
6,368
10,122
0
62,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
59,424
481
Minions Killed
603
0
Camps Cleared
0
1,862,677
Distance Traveled
1,957,184
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,723
536
135
7
0
428,721
5
W
Horus
12,278
614
40
2
0
400,058
6
W
Da Ji
10,963
548
95
5
0
388,419
4
W
Ra
12,032
602
167
8
0
420,886
10
L
Ullr
9,148
457
111
6
0
332,629
1
W
Apollo
12,817
641
119
6
0
377,476
3
L
Ymir
8,591
430
24
1
0
336,782
4
L
Thoth
8,720
436
95
5
0
373,244
2
W
Cerberus
11,334
567
182
9
0
370,345
2
L
Fenrir
9,243
462
116
6
0
391,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role