Player Matchup

Fenrir
Fenrir
Darkian_Mixx
Fenrir
Level 67
God Stats
29W - 29L
1,439 SR
Queue Stats
84W - 86L
1,420 Elo+
Solo
Tiamat
Tiamat
FaeSpirit
Tiamat
Level 105
God Stats
9W - 7L
1,110 SR
Queue Stats
218W - 273L
1,341 Elo+
Solo
Shiva
Shiva
ThePeaceMaker316
Shiva
Level 129
God Stats
1W - 2L
1,165 SR
Queue Stats
29W - 30L
1,464 Elo+
Solo
Heimdallr
Heimdallr
jkmista
Heimdallr
Level 56
God Stats
4W - 6L
1,667 SR
Queue Stats
146W - 159L
1,376 Elo+
Solo
Jormungandr
Jormungandr
motox1189
Jormungandr
Level 41
God Stats
2W - 2L
1,298 SR
Queue Stats
203W - 189L
1,386 Elo+
Solo
Team Averages
Level 80
1,336 SR
1,397 Elo+

VS

Team Averages
Level 124
1,526 SR
1,389 Elo+
Nox
Nox
 
Nox
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GamerFreak4613
Anhur
Level 126
God Stats
15W - 19L
1,285 SR
Queue Stats
506W - 587L
1,421 Elo+
Solo
Shiva
Shiva
SstrangeSerj
Shiva
Level 100
God Stats
32W - 29L
1,487 SR
Queue Stats
320W - 328L
1,359 Elo+
Solo
Arachne
Arachne
YuureiOokami
Arachne
Level 149
God Stats
1W - 3L
1,714 SR
Queue Stats
181W - 174L
1,401 Elo+
Solo
Cerberus
Cerberus
slayer_raw
Cerberus
Level 127
God Stats
23W - 18L
1,642 SR
Queue Stats
386W - 440L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 3 / 3
9,444
525
7,502
14,150
5,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
FaeSpirit
Tiamat
16
3 / 1 / 8
9,695
539
7,108
10,176
6,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 3 / 7
9,854
547
8,667
13,040
8,373
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
jkmista
Heimdallr
13
2 / 4 / 6
7,632
424
8,691
9,112
3,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
motox1189
Jormungandr
15
6 / 2 / 9
9,045
503
13,032
15,486
13,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
2 / 4 / 3
8,846
491
4,809
7,581
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 6 / 2
7,917
440
12,611
15,231
4,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 5
8,699
483
12,725
15,307
12,865
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
YuureiOokami
Arachne
7
1 / 4 / 3
6,300
350
2,151
6,761
1,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
slayer_raw
Cerberus
11
2 / 6 / 4
7,498
417
6,487
19,048
16,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
25
Kills
13
13
Deaths
25
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
4
3
0.88
W
Fenrir
9
3
3
3.5
W
Tiamat
FaeSpirit
Tiamat
3
1
8
7
L
5
6
2
1
L
3
5
5
1.1
W
5
3
7
2.83
L
Arachne
YuureiOokami
Arachne
1
4
3
0.63
W
Heimdallr
jkmista
Heimdallr
2
4
6
1.25
W
Jormungandr
motox1189
Jormungandr
6
2
9
5.25
L
Cerberus
slayer_raw
Cerberus
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,000
Damage
38,783
61,964
Taken
63,928
36,381
Mitigated
38,584
17,688
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,809
492
0
780
7,581
2,546
36
1,741
5,610
45,960
0
W
Fenrir
7,502
1,257
0
5,559
14,150
5,374
399
1,578
12,504
0
48,534
W
Tiamat
FaeSpirit
Tiamat
7,108
747
94
4,762
10,176
6,022
1,359
3,250
6,710
54,984
0
L
12,611
5,249
423
1,159
15,231
4,813
0
5,678
9,259
0
45,793
L
12,725
2,025
8
1,620
15,307
12,865
0
2,777
12,361
0
52,050
W
8,667
1,521
53
1,853
13,040
8,373
463
615
12,421
0
56,049
L
Arachne
YuureiOokami
Arachne
2,151
1,880
0
1,085
6,761
1,737
234
960
5,773
0
18,750
W
Heimdallr
jkmista
Heimdallr
8,691
3,200
526
1,234
9,112
3,455
149
1,896
7,216
0
32,221
W
Jormungandr
motox1189
Jormungandr
13,032
4,271
205
3,402
15,486
13,157
0
3,587
11,817
50,034
5,246
L
Cerberus
slayer_raw
Cerberus
6,487
525
328
4,122
19,048
16,623
0
7,301
11,070
25,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,670
Gold Earned
39,260
439
Minions Killed
372
0
Camps Cleared
0
1,727,652
Distance Traveled
1,490,454
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,846
491
121
7
0
327,357
0
W
Fenrir
9,444
525
67
4
0
378,574
2
W
Tiamat
9,695
539
110
6
0
341,556
8
L
Anhur
7,917
440
58
3
0
286,858
3
L
Shiva
8,699
483
89
5
0
349,105
0
W
Shiva
9,854
547
121
7
0
335,623
8
L
Arachne
6,300
350
39
2
0
187,118
2
W
Heimdallr
7,632
424
64
4
0
318,147
2
W
Jormungandr
9,045
503
77
4
0
353,752
1
L
Cerberus
7,498
417
65
4
0
340,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role