Player Matchup

Bellona
Bellona
Masters
 
Bellona
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Masters
Delinquént
Rama
Masters
Level 160
God Stats
48W - 42L
1,835 SR
Queue Stats
426W - 378L
2,373 MMR
Solo
Athena
Athena
Masters
Marbach
Athena
Masters
Level 160
God Stats
3W - 1L
1,831 SR
Queue Stats
650W - 583L
2,358 MMR
Party 1
Fenrir
Fenrir
Diamond II
Shootable
Fenrir
Diamond II
Level 159
God Stats
3W - 4L
1,570 SR
Queue Stats
200W - 191L
2,325 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,647 SR
2,011 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,500 SR
2,367 MMR
Amaterasu
Amaterasu
Diamond II
Aуahkun
Amaterasu
Diamond II
Level 160
God Stats
2W - 2L
1,384 SR
Queue Stats
159W - 136L
2,356 MMR
Solo
Cliodhna
Cliodhna
Masters
DameNWK
Cliodhna
Masters
Level 159
God Stats
42W - 30L
1,448 SR
Queue Stats
626W - 590L
2,491 MMR
Solo
Jing Wei
Jing Wei
Diamond III
ForciblyGlitch
Jing Wei
Diamond III
Level 122
God Stats
2W - 5L
1,662 SR
Queue Stats
141W - 118L
2,329 MMR
Solo
Cerberus
Cerberus
Diamond III
NicoWilliamsJR
Cerberus
Diamond III
Level 82
God Stats
0W - 3L
1,363 SR
Queue Stats
76W - 70L
2,357 MMR
Solo
Agni
Agni
Diamond III
NotGrave
Agni
Diamond III
Level 109
God Stats
1W - 3L
1,645 SR
Queue Stats
528W - 491L
2,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
6 / 0 / 0
9,486
678
12,996
10,635
9,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
 
Merlin
14
3 / 1 / 4
7,899
564
8,147
5,103
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 1 / 4
9,072
648
7,809
6,896
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Marbach
Athena
13
1 / 0 / 12
8,215
587
5,833
7,613
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Shootable
Fenrir
14
5 / 1 / 3
8,165
583
4,333
10,570
5,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
IzanamiArachnePersephone

VS

Bans
SolKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aуahkun
Amaterasu
8
0 / 2 / 0
5,479
391
2,079
10,486
6,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
DameNWK
Cliodhna
12
2 / 6 / 1
7,004
500
4,835
11,572
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
13
0 / 2 / 1
6,824
487
4,292
9,375
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
11
1 / 4 / 1
6,591
471
2,996
12,068
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Agni
10
0 / 5 / 1
6,139
439
5,153
8,218
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
3
3
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
0
6
W
Merlin
 
Merlin
3
1
4
5
L
Amaterasu
Aуahkun
Amaterasu
0
2
0
0
L
Cliodhna
DameNWK
Cliodhna
2
6
1
0.42
W
4
1
4
6
L
Jing Wei
0
2
1
0.25
W
Athena
Marbach
Athena
1
0
12
7
L
Cerberus
1
4
1
0.38
L
Agni
0
5
1
0.1
W
Fenrir
Shootable
Fenrir
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,118
Damage
19,355
40,817
Taken
51,719
27,181
Mitigated
23,202
12,420
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,996
4,723
0
5,646
10,635
9,831
0
765
9,870
0
73,013
W
Merlin
 
Merlin
8,147
720
0
842
5,103
1,816
606
2,322
2,781
52,931
0
L
Amaterasu
Aуahkun
Amaterasu
2,079
1,398
0
4,560
10,486
6,418
0
58
10,428
0
22,396
L
Cliodhna
DameNWK
Cliodhna
4,835
946
0
2,143
11,572
3,752
0
1,698
9,838
0
51,411
W
7,809
4,317
0
1,173
6,896
3,074
0
91
6,805
0
67,709
L
Jing Wei
4,292
3,545
0
4,373
9,375
2,028
0
2,308
7,043
0
53,035
W
Athena
Marbach
Athena
5,833
2,043
0
2,171
7,613
7,281
218
1,988
4,962
22,076
5,689
L
Cerberus
2,996
344
0
1,710
12,068
8,896
0
4,664
7,185
20,207
0
L
Agni
5,153
391
0
1,277
8,218
2,108
0
4,175
3,811
37,521
0
W
Fenrir
Shootable
Fenrir
4,333
1,347
0
2,588
10,570
5,179
0
2,983
7,587
0
50,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,837
Gold Earned
32,037
493
Minions Killed
384
0
Camps Cleared
0
1,453,708
Distance Traveled
1,281,351
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,486
678
135
10
0
294,423
2
W
Merlin
7,899
564
118
8
0
279,446
3
L
Amaterasu
5,479
391
59
4
0
205,330
3
L
Cliodhna
7,004
500
90
6
0
281,839
1
W
Rama
9,072
648
131
9
0
251,207
3
L
Jing Wei
6,824
487
111
8
0
266,988
3
W
Athena
8,215
587
29
2
0
321,553
4
L
Cerberus
6,591
471
30
2
0
274,632
3
L
Agni
6,139
439
94
7
0
252,562
5
W
Fenrir
8,165
583
80
6
0
307,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role