Player Matchup

Pele
Pele
 
Pele
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ChewwyOfBacca
Cernunnos
Level 42
God Stats
10W - 5L
1,636 SR
Queue Stats
98W - 84L
1,557 Elo+
Party 1
Hades
Hades
LufaWKrzakach
Hades
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
148W - 142L
1,448 Elo+
Solo
Ymir
Ymir
Shwadd
Ymir
Level 27
God Stats
10W - 5L
1,414 SR
Queue Stats
43W - 42L
1,541 Elo+
Party 1
Sol
Sol
bashometer
Sol
Level 156
God Stats
7W - 4L
1,208 SR
Queue Stats
210W - 223L
1,363 Elo+
Solo
Team Averages
Level 91
1,452 SR
1,482 Elo+

VS

Team Averages
Level 58
1,583 SR
1,407 Elo+
Sun Wukong
Sun Wukong
Chilll3r
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 107L
1,383 Elo+
Party 2
Horus
Horus
ItsTime4Trouble
Horus
Level 76
God Stats
0W - 1L
1,280 SR
Queue Stats
23W - 29L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
Keksiinator
Baron Samedi
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 108L
1,455 Elo+
Party 2
Jing Wei
Jing Wei
goyatsu
Jing Wei
Level 18
God Stats
2W - 1L
1,876 SR
Queue Stats
6W - 12L
1,350 Elo+
Party 3
Shiva
Shiva
vKyoG0z
Shiva
Level 50
God Stats
7W - 3L
1,759 SR
Queue Stats
19W - 30L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 1 / 2
5,618
562
1,390
6,894
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cernunnos
ChewwyOfBacca
Cernunnos
10
6 / 2 / 5
6,420
642
7,357
5,743
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
4 / 0 / 3
6,501
650
4,180
3,218
1,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Shwadd
Ymir
9
3 / 0 / 5
6,363
636
2,518
6,173
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 1 / 2
6,854
685
6,167
6,519
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chilll3r
Sun Wukong
9
0 / 2 / 1
5,188
519
2,389
5,347
2,541
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 6 / 0
4,060
406
1,936
7,988
4,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Keksiinator
Baron Samedi
9
1 / 5 / 1
5,324
532
3,199
5,746
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
goyatsu
Jing Wei
9
2 / 4 / 1
5,299
530
4,780
6,868
1,581
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
vKyoG0z
Shiva
9
1 / 2 / 1
5,281
528
2,534
6,877
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
19
Kills
4
4
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
1
2
2
W
Cernunnos
ChewwyOfBacca
Cernunnos
6
2
5
4.25
L
Sun Wukong
Chilll3r
Sun Wukong
0
2
1
0.25
L
0
6
0
0
L
Baron Samedi
Keksiinator
Baron Samedi
1
5
1
0.3
W
4
0
3
5.5
W
Ymir
Shwadd
Ymir
3
0
5
5.5
W
5
1
2
6
L
Jing Wei
goyatsu
Jing Wei
2
4
1
0.63
L
Shiva
vKyoG0z
Shiva
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,612
Damage
14,838
28,547
Taken
32,826
11,084
Mitigated
12,904
12,738
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,390
233
0
3,714
6,894
1,832
0
374
6,458
0
27,898
W
Cernunnos
ChewwyOfBacca
Cernunnos
7,357
3,690
0
1,741
5,743
1,576
352
0
5,642
0
34,213
L
Sun Wukong
Chilll3r
Sun Wukong
2,389
654
0
1,197
5,347
2,541
0
2,960
2,387
0
21,445
L
1,936
1,229
295
1,528
7,988
4,271
0
2,224
5,764
0
8,440
L
Baron Samedi
Keksiinator
Baron Samedi
3,199
386
97
605
5,746
2,167
0
3,250
2,496
20,715
0
W
4,180
599
201
1,982
3,218
1,166
0
1,634
1,417
28,933
173
W
Ymir
Shwadd
Ymir
2,518
647
0
1,861
6,173
4,041
0
0
6,010
12,583
0
W
6,167
2,027
0
3,239
6,519
2,469
1,911
860
5,557
32,794
5,873
L
Jing Wei
goyatsu
Jing Wei
4,780
3,241
0
1,505
6,868
1,581
0
2,756
4,112
0
24,983
L
Shiva
vKyoG0z
Shiva
2,534
556
8
1,097
6,877
2,344
0
1,212
5,665
0
28,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
25,152
309
Minions Killed
225
0
Camps Cleared
0
1,000,695
Distance Traveled
943,993
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,618
562
63
6
0
241,638
2
W
Cernunnos
6,420
642
73
7
0
184,101
2
L
Sun Wukong
5,188
519
52
5
0
202,379
2
L
Horus
4,060
406
17
2
0
184,267
0
L
Baron Samedi
5,324
532
42
4
0
169,066
0
W
Hades
6,501
650
67
7
0
197,014
4
W
Ymir
6,363
636
25
3
0
197,819
1
W
Sol
6,854
685
81
8
0
180,123
4
L
Jing Wei
5,299
530
54
5
0
179,921
0
L
Shiva
5,281
528
60
6
0
208,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role