Player Matchup

Chang'e
Chang'e
GreenPig420
Chang'e
Level 68
God Stats
51W - 40L
1,533 SR
Queue Stats
177W - 99L
1,626 Elo+
Party 1
Shiva
Shiva
Hayden51
Shiva
Level 146
God Stats
23W - 13L
1,706 SR
Queue Stats
145W - 149L
1,696 Elo+
Solo
Bastet
Bastet
RedDevilDZ
Bastet
Level 158
God Stats
37W - 22L
1,603 SR
Queue Stats
278W - 173L
1,601 Elo+
Party 1
Team Averages
Level 124
1,614 SR
1,641 Elo+

VS

Team Averages
Level 56
1,599 SR
1,687 Elo+
Fenrir
Fenrir
CDShadow
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,754 Elo+
Party 2
Cabrakan
Cabrakan
Clinsy
Cabrakan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,654 Elo+
Party 2
Sol
Sol
TheNaaan
Sol
Level 21
God Stats
1W - 1L
1,798 SR
Queue Stats
8W - 6L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GreenPig420
Chang'e
16
5 / 1 / 9
10,513
751
12,145
11,949
5,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Hayden51
Shiva
15
5 / 1 / 12
10,743
767
17,708
18,429
20,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
RedDevilDZ
Bastet
17
7 / 1 / 9
11,077
791
20,294
17,786
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CDShadow
Fenrir
11
0 / 7 / 2
7,849
561
10,630
21,176
12,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
Clinsy
Cabrakan
13
0 / 5 / 3
9,162
654
9,224
20,747
27,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 5 / 0
9,351
668
15,052
14,345
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
3
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CDShadow
Fenrir
0
7
2
0.14
L
Cabrakan
Clinsy
Cabrakan
0
5
3
0.3
W
Chang'e
GreenPig420
Chang'e
5
1
9
9.5
W
Shiva
Hayden51
Shiva
5
1
12
11
W
Bastet
RedDevilDZ
Bastet
7
1
9
11.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,147
Damage
34,906
48,164
Taken
56,268
35,064
Mitigated
46,358
23,679
Healing
12,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CDShadow
Fenrir
10,630
1,201
0
2,521
21,176
12,535
0
4,459
16,071
0
19,769
L
Cabrakan
Clinsy
Cabrakan
9,224
667
704
4,318
20,747
27,727
0
5,036
14,895
25,440
0
W
Chang'e
GreenPig420
Chang'e
12,145
851
6,019
7,402
11,949
5,851
254
5,385
6,564
39,600
0
W
Shiva
Hayden51
Shiva
17,708
3,140
131
1,371
18,429
20,223
716
8,672
9,757
0
41,652
W
Bastet
RedDevilDZ
Bastet
20,294
4,689
0
8,756
17,786
8,990
1,067
9,328
8,458
0
53,219
L
15,052
5,316
0
4,819
14,345
6,096
0
2,010
11,997
43,407
3,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
26,362
192
Minions Killed
139
9
Camps Cleared
4
875,564
Distance Traveled
745,711
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,849
561
24
2
1
255,863
5
L
Cabrakan
9,162
654
33
2
0
255,288
6
W
Chang'e
10,513
751
62
4
2
278,494
3
W
Shiva
10,743
767
51
4
1
279,193
3
W
Bastet
11,077
791
79
6
6
317,877
1
L
Sol
9,351
668
82
6
3
234,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role