Player Matchup

Atlas
Atlas
DarkVsLife
Atlas
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Eset
Eset
OniiKoyote
Eset
Level 48
God Stats
2W - 3L
1,548 SR
Queue Stats
3W - 7L
1,253 Elo+
Solo
Mercury
Mercury
Sam_Shot187
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,517 Elo+
Solo
Team Averages
Level 53
1,516 SR
1,424 Elo+

VS

Team Averages
Level 94
1,705 SR
1,713 Elo+
Sol
Sol
CausticSkies
Sol
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 5L
1,743 Elo+
Party 1
Kuzenbo
Kuzenbo
Clocki2500
Kuzenbo
Level 143
God Stats
63W - 14L
1,735 SR
Queue Stats
120W - 29L
1,632 Elo+
Party 1
Achilles
Achilles
ENZO-WARFARE11
Achilles
Level 120
God Stats
7W - 2L
1,879 SR
Queue Stats
38W - 13L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 4 / 0
5,436
680
5,119
9,630
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 1
5,203
650
912
3,597
1,000
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Sam_Shot187
Mercury
9
0 / 9 / 1
5,506
688
2,483
9,687
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 7
8,286
1,036
11,506
6,603
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
Clocki2500
Kuzenbo
11
4 / 1 / 8
7,065
883
5,265
8,187
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
11
4 / 0 / 10
7,824
978
2,567
3,398
3,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
0
Kills
15
15
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
W
Kuzenbo
Clocki2500
Kuzenbo
4
1
8
8
L
Atlas
0
4
0
0
W
Achilles
4
0
10
9
L
0
2
1
0.25
L
Mercury
Sam_Shot187
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,514
Damage
19,338
22,914
Taken
18,188
7,851
Mitigated
15,339
3,463
Healing
5,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,506
4,393
0
3,620
6,603
2,140
2,238
2,285
4,318
42,564
0
W
Kuzenbo
Clocki2500
Kuzenbo
5,265
1,589
214
1,414
8,187
9,729
368
2,461
5,405
14,076
0
L
Atlas
5,119
1,464
132
2,183
9,630
3,838
0
7,247
2,232
16,726
0
W
Achilles
2,567
618
15
690
3,398
3,470
128
1,635
1,763
0
9,217
L
912
333
161
269
3,597
1,000
0
2,875
657
4,811
0
L
Mercury
Sam_Shot187
Mercury
2,483
1,147
0
718
9,687
3,013
0
6,224
3,254
0
12,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,145
Gold Earned
23,175
51
Minions Killed
104
1
Camps Cleared
6
309,105
Distance Traveled
487,553
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,286
1,036
75
9
3
143,083
3
W
Kuzenbo
7,065
883
14
2
2
171,897
0
L
Atlas
5,436
680
14
2
0
125,606
0
W
Achilles
7,824
978
15
2
1
172,573
0
L
Eset
5,203
650
10
1
0
52,888
0
L
Mercury
5,506
688
27
3
1
130,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role