Player Matchup

Bastet
Bastet
Gold III
Danger255
Bastet
Gold III
Level 160
God Stats
14W - 11L
1,685 SR
Queue Stats
360W - 366L
1,470 MMR
Solo
Rama
Rama
Gold IV
Grott
Rama
Gold IV
Level 133
God Stats
13W - 14L
1,622 SR
Queue Stats
228W - 228L
1,462 MMR
Solo
Sylvanus
Sylvanus
Gold V
MyNameIsPetru
Sylvanus
Gold V
Level 122
God Stats
2W - 6L
1,500 SR
Queue Stats
149W - 157L
1,461 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
david090
Morgan Le Fay
Gold II
Level 157
God Stats
5W - 7L
1,512 SR
Queue Stats
155W - 149L
1,505 MMR
Solo
Chaac
Chaac
Silver II
juanobanano19
Chaac
Silver II
Level 47
God Stats
0W - 2L
1,262 SR
Queue Stats
6W - 8L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,516 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,535 SR
1,481 MMR
Sobek
Sobek
Platinum V
ArturTheBox
Sobek
Platinum V
Level 97
God Stats
6W - 3L
1,216 SR
Queue Stats
165W - 178L
1,459 MMR
Solo
Merlin
Merlin
Silver I
Jait7
Merlin
Silver I
Level 160
God Stats
2W - 3L
1,670 SR
Queue Stats
34W - 21L
1,501 MMR
Party 1
Anhur
Anhur
Gold V
LeNegS
Anhur
Gold V
Level 160
God Stats
2W - 1L
1,751 SR
Queue Stats
34W - 22L
1,501 MMR
Party 1
Loki
Loki
Gold III
Pro100mark
Loki
Gold III
Level 125
God Stats
17W - 17L
1,536 SR
Queue Stats
193W - 195L
1,486 MMR
Solo
Osiris
Osiris
Gold V
Wosak
Osiris
Gold V
Level 127
God Stats
1W - 3L
1,504 SR
Queue Stats
39W - 42L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Danger255
Bastet
12
1 / 3 / 2
7,256
484
7,174
10,920
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
Grott
Rama
11
1 / 6 / 0
6,686
446
3,767
11,094
1,353
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
MyNameIsPetru
Sylvanus
11
3 / 7 / 2
6,933
462
7,206
13,273
7,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
david090
Morgan Le Fay
11
1 / 7 / 2
7,168
478
5,373
9,413
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 0
6,286
419
2,904
8,315
4,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
TiamatGebBellona

VS

Bans
CliodhnaThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
8,563
571
5,578
11,403
11,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Jait7
Merlin
15
5 / 1 / 8
9,046
603
10,955
5,364
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
LeNegS
Anhur
17
6 / 1 / 3
9,999
667
10,758
10,850
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
9 / 2 / 3
9,488
633
6,634
13,013
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Wosak
Osiris
16
1 / 1 / 3
9,297
620
7,547
8,760
7,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
25
25
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
Bastet
Danger255
Bastet
1
3
2
0.67
L
Rama
Grott
Rama
1
6
0
0.17
W
Merlin
Jait7
Merlin
5
1
8
9
W
Anhur
LeNegS
Anhur
6
1
3
7.5
L
Sylvanus
MyNameIsPetru
Sylvanus
3
7
2
0.57
W
9
2
3
5.25
W
Osiris
Wosak
Osiris
1
1
3
2.5
L
Morgan Le Fay
david090
Morgan Le Fay
1
7
2
0.29
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,424
Damage
41,472
53,015
Taken
49,390
19,413
Mitigated
29,869
9,365
Healing
22,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,578
871
0
5,692
11,403
11,795
207
3,660
7,743
20,377
0
L
Bastet
Danger255
Bastet
7,174
1,504
0
1,407
10,920
2,675
0
4,879
6,041
0
44,191
L
Rama
Grott
Rama
3,767
2,648
0
2,132
11,094
1,353
0
1,056
10,038
0
37,655
W
Merlin
Jait7
Merlin
10,955
980
0
357
5,364
1,845
517
1,899
3,465
58,504
0
W
Anhur
LeNegS
Anhur
10,758
4,478
0
5,567
10,850
3,992
2,333
1,925
8,925
0
83,792
L
Sylvanus
MyNameIsPetru
Sylvanus
7,206
1,962
595
2,599
13,273
7,880
48
6,893
6,380
23,028
7,909
W
6,634
1,977
0
6,045
13,013
4,584
0
3,493
9,520
0
60,362
W
Osiris
Wosak
Osiris
7,547
4,266
0
5,179
8,760
7,653
138
763
7,997
0
66,639
L
Morgan Le Fay
david090
Morgan Le Fay
5,373
595
0
948
9,413
3,379
0
3,705
5,708
47,401
0
L
2,904
642
0
1,684
8,315
4,126
0
0
8,315
0
29,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,329
Gold Earned
46,393
373
Minions Killed
521
0
Camps Cleared
0
1,282,357
Distance Traveled
1,473,815
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,563
571
23
2
0
293,466
6
L
Bastet
7,256
484
81
5
0
334,202
3
L
Rama
6,686
446
74
5
0
241,356
5
W
Merlin
9,046
603
110
7
0
289,247
3
W
Anhur
9,999
667
150
10
0
256,073
7
L
Sylvanus
6,933
462
58
4
0
213,710
4
W
Loki
9,488
633
104
7
0
331,506
10
W
Osiris
9,297
620
134
9
0
303,523
1
L
Morgan Le Fay
7,168
478
100
7
0
265,726
4
L
Chaac
6,286
419
60
4
0
227,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role