Player Matchup

Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
AnOpGranny
Shiva
Level 107
God Stats
25W - 14L
1,541 SR
Queue Stats
34W - 33L
1,472 Elo+
Solo
Ra
Ra
Go Away3074
Ra
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 92L
1,536 Elo+
Solo
Ares
Ares
JK-Unknow
Ares
Level 106
God Stats
10W - 10L
1,507 SR
Queue Stats
1,099W - 1,113L
1,511 Elo+
Solo
Fenrir
Fenrir
Muffin Mafia06
Fenrir
Level 122
God Stats
3W - 1L
1,610 SR
Queue Stats
202W - 192L
1,488 Elo+
Party 2
Team Averages
Level 97
1,531 SR
1,502 Elo+

VS

Team Averages
Level 124
1,505 SR
1,517 Elo+
Freya
Freya
CrankDinosaur19
Freya
Level 101
God Stats
16W - 20L
1,564 SR
Queue Stats
139W - 147L
1,493 Elo+
Solo
Heimdallr
Heimdallr
GmHades
Heimdallr
Level 156
God Stats
23W - 27L
1,269 SR
Queue Stats
421W - 386L
1,483 Elo+
Party 1
Ganesha
Ganesha
IsAyWaSsA9143
Ganesha
Level 143
God Stats
26W - 22L
1,489 SR
Queue Stats
1,011W - 1,091L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
L0STB0T
Kuzenbo
Level 98
God Stats
7W - 6L
1,835 SR
Queue Stats
430W - 396L
1,606 Elo+
Solo
Da Ji
Da Ji
PersephoneThıcc
Da Ji
Level 124
God Stats
9W - 10L
1,370 SR
Queue Stats
473W - 428L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 5 / 3
7,052
542
6,615
9,409
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
14
6 / 0 / 2
8,280
637
8,909
8,168
7,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 0 / 4
8,737
672
7,535
6,851
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
1 / 4 / 6
6,452
496
3,271
11,401
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 5 / 2
6,289
484
4,291
9,214
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,047
465
1,630
8,259
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
GmHades
Heimdallr
12
10 / 2 / 2
7,772
598
13,196
8,547
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
9
0 / 5 / 8
6,021
463
3,889
10,450
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
L0STB0T
Kuzenbo
10
0 / 3 / 2
6,063
466
1,910
8,872
9,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 5 / 5
6,751
519
6,388
10,939
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
21
Kills
14
14
Deaths
21
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
5
3
1.1
W
Shiva
6
0
2
7
L
1
6
1
0.25
L
Heimdallr
GmHades
Heimdallr
10
2
2
5.5
W
7
0
4
9
L
Ganesha
0
5
8
0.8
W
Ares
1
4
6
1
L
Kuzenbo
L0STB0T
Kuzenbo
0
3
2
0.33
W
3
5
2
0.8
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,621
Damage
27,013
45,043
Taken
47,067
19,852
Mitigated
23,649
12,872
Healing
9,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,615
2,824
0
2,796
9,409
2,124
0
1,416
7,993
0
36,441
W
Shiva
8,909
1,475
42
2,822
8,168
7,098
531
1,305
6,863
0
46,858
L
1,630
817
0
1,383
8,259
2,215
0
2,634
5,423
25,897
0
L
Heimdallr
GmHades
Heimdallr
13,196
5,739
0
1,793
8,547
2,804
818
1,741
6,730
0
43,427
W
7,535
1,066
445
3,507
6,851
2,573
0
1,387
5,464
58,987
0
L
Ganesha
3,889
63
304
1,881
10,450
6,177
50
2,466
7,916
18,054
0
W
Ares
3,271
360
85
2,404
11,401
5,373
0
2,346
9,055
15,399
0
L
Kuzenbo
L0STB0T
Kuzenbo
1,910
917
0
2,552
8,872
9,155
10
776
8,093
25,262
0
W
4,291
1,156
0
771
9,214
2,684
0
975
8,234
0
28,698
L
6,388
1,661
0
1,494
10,939
3,298
0
2,764
8,099
0
38,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
32,654
334
Minions Killed
272
0
Camps Cleared
0
1,381,348
Distance Traveled
1,176,381
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,052
542
58
4
0
260,264
3
W
Shiva
8,280
637
85
7
0
270,046
4
L
Freya
6,047
465
70
5
0
228,991
1
L
Heimdallr
7,772
598
73
6
0
234,030
4
W
Ra
8,737
672
124
10
0
284,377
3
L
Ganesha
6,021
463
6
0
0
236,462
4
W
Ares
6,452
496
19
1
0
253,794
1
L
Kuzenbo
6,063
466
55
4
0
230,186
2
W
Fenrir
6,289
484
48
4
0
312,867
0
L
Da Ji
6,751
519
68
5
0
246,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role