Player Matchup

Hel
Hel
 
Hel
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Berni1712
Danzaburou
Level 89
God Stats
63W - 38L
1,608 SR
Queue Stats
262W - 259L
1,460 Elo+
Party 3
Arachne
Arachne
Danier73
Arachne
Level 156
God Stats
9W - 6L
1,583 SR
Queue Stats
244W - 231L
1,492 Elo+
Party 3
Yemoja
Yemoja
Mr_Konstant
Yemoja
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 102L
1,483 Elo+
Party 1
Shiva
Shiva
sanfte_Lippe
Shiva
Level 94
God Stats
2W - 1L
1,499 SR
Queue Stats
59W - 74L
1,464 Elo+
Party 1
Team Averages
Level 109
1,538 SR
1,480 Elo+

VS

Team Averages
Level 67
1,362 SR
1,444 Elo+
Ymir
Ymir
CCR-_-05
Ymir
Level 1
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
DemiseX
Heimdallr
Level 100
God Stats
4W - 9L
1,391 SR
Queue Stats
282W - 255L
1,384 Elo+
Party 2
Guan Yu
Guan Yu
Eragon074
Guan Yu
Level 106
God Stats
4W - 5L
1,281 SR
Queue Stats
128W - 128L
1,506 Elo+
Party 2
Thanatos
Thanatos
TimathyKlink_9_
Thanatos
Level 40
God Stats
1W - 3L
1,409 SR
Queue Stats
23W - 29L
1,384 Elo+
Solo
Zeus
Zeus
phantom_slayer01
Zeus
Level 87
God Stats
0W - 1L
1,231 SR
Queue Stats
31W - 38L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
4 / 5 / 11
9,394
522
12,535
14,839
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Berni1712
Danzaburou
16
10 / 1 / 9
10,353
575
17,652
14,433
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Danier73
Arachne
18
13 / 2 / 2
11,270
626
11,861
15,575
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
14
3 / 0 / 13
9,400
522
5,852
9,694
8,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 3 / 7
9,276
515
7,810
14,417
14,080
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 6 / 1
7,328
407
2,313
13,452
10,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
DemiseX
Heimdallr
11
0 / 9 / 2
7,292
405
8,284
16,399
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Eragon074
Guan Yu
16
4 / 1 / 2
9,943
552
9,872
14,854
18,048
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Thanatos
13
2 / 8 / 3
8,383
466
5,477
18,638
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 9 / 2
9,170
509
17,212
14,375
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
21
33
Kills
11
11
Deaths
33
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
5
11
1.9
W
Danzaburou
Berni1712
Danzaburou
10
1
9
14.5
L
Ymir
0
6
1
0.08
W
Arachne
Danier73
Arachne
13
2
2
7
L
Heimdallr
DemiseX
Heimdallr
0
9
2
0.11
L
Guan Yu
Eragon074
Guan Yu
4
1
2
5
W
Yemoja
3
0
13
9.5
L
Thanatos
2
8
3
0.44
L
5
9
2
0.67
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,710
Damage
43,158
68,958
Taken
77,718
40,636
Mitigated
44,490
31,431
Healing
25,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,535
1,152
2,336
6,832
14,839
5,598
469
6,806
7,437
52,063
0
W
Danzaburou
Berni1712
Danzaburou
17,652
8,451
0
6,000
14,433
5,259
3,696
3,067
11,335
0
68,411
L
Ymir
2,313
651
0
628
13,452
10,989
0
1,429
12,023
10,070
0
W
Arachne
Danier73
Arachne
11,861
9,304
0
5,583
15,575
6,787
1,791
1,951
13,544
0
85,021
L
Heimdallr
DemiseX
Heimdallr
8,284
4,082
0
3,401
16,399
4,398
0
3,589
12,780
0
45,468
L
Guan Yu
Eragon074
Guan Yu
9,872
825
400
6,494
14,854
18,048
0
3,329
11,398
0
62,299
W
Yemoja
5,852
1,854
5,193
3,836
9,694
8,912
427
2,636
7,000
19,073
0
L
Thanatos
5,477
1,460
0
10,360
18,638
5,992
0
3,840
14,640
0
50,140
L
17,212
1,177
0
3,779
14,375
5,063
92
5,509
8,490
62,250
0
W
7,810
923
300
1,351
14,417
14,080
215
4,098
10,117
0
52,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,693
Gold Earned
42,116
467
Minions Killed
378
0
Camps Cleared
0
1,784,863
Distance Traveled
1,531,806
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,394
522
81
5
0
388,051
0
W
Danzaburou
10,353
575
94
5
0
360,900
3
L
Ymir
7,328
407
13
1
0
327,439
0
W
Arachne
11,270
626
145
8
0
410,818
1
L
Heimdallr
7,292
405
76
4
0
265,524
0
L
Guan Yu
9,943
552
120
7
0
345,373
5
W
Yemoja
9,400
522
42
2
0
309,287
4
L
Thanatos
8,383
466
75
4
0
327,953
3
L
Zeus
9,170
509
94
5
0
265,517
3
W
Shiva
9,276
515
105
6
0
315,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role