Player Matchup

Horus
Horus
Blaze x Impulse
Horus
Level 124
God Stats
9W - 4L
1,558 SR
Queue Stats
156W - 90L
1,555 Elo+
Party 1
Atlas
Atlas
PureUltra
Atlas
Level 128
God Stats
2W - 4L
1,319 SR
Queue Stats
230W - 106L
1,657 Elo+
Party 1
Scylla
Scylla
Yeahiight
Scylla
Level 22
God Stats
82W - 28L
1,726 SR
Queue Stats
138W - 69L
1,617 Elo+
Party 1
Team Averages
Level 91
1,534 SR
1,610 Elo+

VS

Team Averages
Level 41
1,414 SR
1,215 Elo+
Ymir
Ymir
Dogao_bro
Ymir
Level 16
God Stats
0W - 3L
1,248 SR
Queue Stats
0W - 5L
1,125 Elo+
Party 2
King Arthur
King Arthur
Sabbede
King Arthur
Level 33
God Stats
0W - 1L
1,735 SR
Queue Stats
15W - 20L
1,125 Elo+
Party 2
Chang'e
Chang'e
Speech_Less
Chang'e
Level 75
God Stats
0W - 3L
1,260 SR
Queue Stats
12W - 14L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 6
10,895
990
15,843
10,819
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Atlas
PureUltra
Atlas
13
2 / 0 / 15
9,399
854
8,473
14,277
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Yeahiight
Scylla
14
5 / 0 / 15
9,393
854
9,944
4,249
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 8 / 1
6,805
619
4,157
16,534
11,282
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
Sabbede
King Arthur
11
0 / 7 / 2
6,789
617
5,388
14,159
10,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Speech_Less
Chang'e
11
0 / 7 / 1
6,799
618
4,323
11,262
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
22
Kills
0
2
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
15
2
6
9
L
Ymir
0
8
1
0.06
W
Atlas
PureUltra
Atlas
2
0
15
9.5
L
King Arthur
Sabbede
King Arthur
0
7
2
0.14
L
Chang'e
Speech_Less
Chang'e
0
7
1
0.07
W
Scylla
Yeahiight
Scylla
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,260
Damage
13,868
29,345
Taken
41,955
23,127
Mitigated
25,346
10,653
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,843
8,158
1,005
3,141
10,819
5,952
774
2,683
6,539
0
31,592
L
Ymir
4,157
1,137
0
1,471
16,534
11,282
0
7,972
8,371
19,349
0
W
Atlas
PureUltra
Atlas
8,473
4,420
349
4,339
14,277
15,518
292
4,623
9,225
23,314
0
L
King Arthur
Sabbede
King Arthur
5,388
989
164
1,690
14,159
10,318
0
5,842
8,004
0
19,987
L
Chang'e
Speech_Less
Chang'e
4,323
505
746
1,965
11,262
3,746
0
4,561
6,556
16,069
0
W
Scylla
Yeahiight
Scylla
9,944
1,577
0
1,819
4,249
1,657
1,193
1,478
2,683
39,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,687
Gold Earned
20,393
117
Minions Killed
82
9
Camps Cleared
2
610,990
Distance Traveled
495,559
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,895
990
28
3
3
208,784
0
L
Ymir
6,805
619
25
2
2
148,571
0
W
Atlas
9,399
854
25
2
1
191,408
1
L
King Arthur
6,789
617
20
2
0
177,283
1
L
Chang'e
6,799
618
37
3
0
169,705
1
W
Scylla
9,393
854
64
6
5
210,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role