Player Matchup

Bastet
Bastet
Callumharvey
Bastet
Level 100
God Stats
3W - 0L
1,668 SR
Queue Stats
37W - 34L
1,623 Elo+
Party 1
Sol
Sol
Deanharvey1
Sol
Level 116
God Stats
9W - 7L
1,862 SR
Queue Stats
114W - 116L
1,588 Elo+
Party 1
Shiva
Shiva
JesHX11
Shiva
Level 156
God Stats
15W - 17L
1,536 SR
Queue Stats
460W - 467L
1,498 Elo+
Party 3
Hou Yi
Hou Yi
Ladoles
Hou Yi
Level 117
God Stats
19W - 23L
1,224 SR
Queue Stats
364W - 361L
1,476 Elo+
Party 3
Zeus
Zeus
Twenty8kills
Zeus
Level 127
God Stats
6W - 6L
1,736 SR
Queue Stats
53W - 50L
1,550 Elo+
Solo
Team Averages
Level 123
1,605 SR
1,547 Elo+

VS

Team Averages
Level 86
1,527 SR
1,462 Elo+
Apollo
Apollo
 
Apollo
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
ArturSnow
Tiamat
Level 114
God Stats
9W - 8L
1,500 SR
Queue Stats
248W - 259L
1,207 Elo+
Solo
Thor
Thor
BertZzZ02
Thor
Level 53
God Stats
7W - 6L
1,502 SR
Queue Stats
289W - 279L
1,519 Elo+
Party 2
Thoth
Thoth
Roddeboiii
Thoth
Level 105
God Stats
4W - 8L
1,492 SR
Queue Stats
256W - 213L
1,585 Elo+
Solo
Sylvanus
Sylvanus
guineu
Sylvanus
Level 82
God Stats
17W - 10L
1,640 SR
Queue Stats
229W - 212L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
6 / 0 / 2
7,190
719
4,831
5,518
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 1
6,790
679
6,294
6,749
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
JesHX11
Shiva
9
2 / 1 / 2
5,534
553
5,149
5,958
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Ladoles
Hou Yi
9
0 / 1 / 3
5,231
523
3,384
6,318
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 0 / 0
6,615
662
2,388
3,031
960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 2 / 0
5,317
532
4,631
4,986
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
ArturSnow
Tiamat
9
0 / 2 / 1
4,751
475
3,555
6,743
5,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
8
1 / 5 / 0
4,935
494
2,834
8,426
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thoth
10
0 / 2 / 0
5,424
542
596
5,012
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
guineu
Sylvanus
7
0 / 2 / 2
4,982
498
2,820
7,187
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
3
3
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
2
0
1
L
Tiamat
ArturSnow
Tiamat
0
2
1
0.25
L
Thor
1
5
0
0.2
W
Bastet
6
0
2
7
W
3
1
1
3.5
W
Shiva
JesHX11
Shiva
2
1
2
3
W
Hou Yi
Ladoles
Hou Yi
0
1
3
1.5
L
Thoth
0
2
0
0
W
2
0
0
2
L
Sylvanus
guineu
Sylvanus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,046
Damage
14,436
27,574
Taken
32,354
9,032
Mitigated
13,191
15,663
Healing
10,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,631
2,957
0
1,590
4,986
956
0
0
4,986
0
36,086
L
Tiamat
ArturSnow
Tiamat
3,555
258
0
2,292
6,743
5,286
0
4,380
2,363
21,629
0
L
Thor
2,834
1,031
0
2,171
8,426
1,964
0
1,804
6,622
0
22,564
W
Bastet
4,831
1,696
0
4,000
5,518
1,650
0
503
5,015
0
45,605
W
6,294
1,962
0
4,367
6,749
2,510
2,328
3,352
3,397
37,753
4,543
W
Shiva
JesHX11
Shiva
5,149
1,117
396
1,948
5,958
2,551
0
1,381
4,577
0
17,350
W
Hou Yi
Ladoles
Hou Yi
3,384
1,915
0
2,723
6,318
1,361
0
1,439
4,879
0
24,825
L
Thoth
596
40
0
500
5,012
1,377
0
1,918
3,094
29,880
0
W
2,388
349
0
2,229
3,031
960
245
296
2,735
38,862
0
L
Sylvanus
guineu
Sylvanus
2,820
1,002
846
3,132
7,187
3,608
0
0
7,187
9,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
25,409
357
Minions Killed
240
0
Camps Cleared
0
1,001,643
Distance Traveled
941,994
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,317
532
66
7
0
172,918
3
L
Tiamat
4,751
475
42
4
0
189,057
3
L
Thor
4,935
494
52
5
0
196,090
3
W
Bastet
7,190
719
91
9
0
223,932
4
W
Sol
6,790
679
90
9
0
168,133
1
W
Shiva
5,534
553
31
3
0
218,508
3
W
Hou Yi
5,231
523
51
5
0
196,246
3
L
Thoth
5,424
542
72
7
0
193,528
4
W
Zeus
6,615
662
94
9
0
194,824
1
L
Sylvanus
4,982
498
8
1
0
190,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role