Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Darknias
Chiron
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 79L
1,585 Elo+
Party 3
Tyr
Tyr
Guardian1vs9
Tyr
Level 138
God Stats
2W - 5L
1,326 SR
Queue Stats
71W - 58L
1,723 Elo+
Party 3
Nu Wa
Nu Wa
MasterAng3L
Nu Wa
Level 155
God Stats
0W - 1L
1,755 SR
Queue Stats
48W - 36L
1,609 Elo+
Party 1
Team Averages
Level 149
1,516 SR
1,583 Elo+

VS

Team Averages
Level 151
1,480 SR
1,537 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
HateSky
Ra
Level 160
God Stats
87W - 91L
1,514 SR
Queue Stats
528W - 529L
1,562 Elo+
Solo
Kumbhakarna
Kumbhakarna
LTiceman
Kumbhakarna
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
398W - 390L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
bølty
Gilgamesh
Level 160
God Stats
8W - 7L
1,387 SR
Queue Stats
225W - 232L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
3 / 5 / 1
6,057
551
5,674
10,200
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
 
Bacchus
8
1 / 3 / 2
5,437
494
4,094
8,636
6,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
Darknias
Chiron
10
1 / 3 / 1
6,059
551
5,783
8,895
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 1 / 1
6,102
555
5,034
9,141
7,682
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 3
6,339
576
7,539
5,557
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
5 / 2 / 1
8,144
740
9,402
8,866
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
 
Anhur
12
2 / 2 / 3
6,523
593
3,866
7,983
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 1 / 4
7,421
675
6,950
6,358
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
LTiceman
Kumbhakarna
10
1 / 1 / 10
6,332
576
1,622
9,750
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
bølty
Gilgamesh
11
2 / 2 / 1
6,634
603
6,385
9,650
7,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
15
15
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
5
1
0.7
L
Bacchus
 
Bacchus
1
3
2
0.67
W
Jing Wei
 
Jing Wei
5
2
1
2.75
W
Anhur
 
Anhur
2
2
3
1.75
L
Chiron
Darknias
Chiron
1
3
1
0.5
L
1
1
1
1.5
W
5
1
4
7
W
Kumbhakarna
LTiceman
Kumbhakarna
1
1
10
6
L
2
3
3
1.17
W
Gilgamesh
bølty
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,124
Damage
28,225
42,429
Taken
42,607
22,982
Mitigated
20,533
11,688
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,674
1,960
0
2,042
10,200
5,221
0
2,727
7,473
0
34,492
L
Bacchus
 
Bacchus
4,094
720
97
1,787
8,636
6,437
0
2,812
5,824
17,528
0
W
Jing Wei
 
Jing Wei
9,402
7,116
0
4,798
8,866
2,231
0
1,341
7,385
0
59,351
W
Anhur
 
Anhur
3,866
1,732
0
2,875
7,983
2,235
0
1,975
5,872
0
37,304
L
Chiron
Darknias
Chiron
5,783
2,044
80
3,280
8,895
2,402
459
113
8,762
0
37,739
L
5,034
354
0
3,902
9,141
7,682
164
92
9,049
0
32,210
W
6,950
270
1,162
2,948
6,358
1,813
0
2,988
3,198
54,773
0
W
Kumbhakarna
LTiceman
Kumbhakarna
1,622
231
171
2,344
9,750
7,156
0
4,041
5,461
5,345
0
L
7,539
1,513
0
500
5,557
1,240
140
2,828
2,729
40,359
0
W
Gilgamesh
bølty
Gilgamesh
6,385
2,426
0
3,902
9,650
7,098
0
488
9,058
0
32,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,994
Gold Earned
35,054
325
Minions Killed
374
0
Camps Cleared
0
1,097,601
Distance Traveled
1,163,728
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,057
551
61
6
0
228,521
1
L
Bacchus
5,437
494
25
2
0
236,357
1
W
Jing Wei
8,144
740
106
10
0
223,477
3
W
Anhur
6,523
593
80
7
0
236,091
2
L
Chiron
6,059
551
80
7
0
204,787
3
L
Tyr
6,102
555
66
6
0
231,470
1
W
Ra
7,421
675
101
9
0
242,570
3
W
Kumbhakarna
6,332
576
11
1
0
221,725
4
L
Nu Wa
6,339
576
93
8
0
196,466
5
W
Gilgamesh
6,634
603
76
7
0
239,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role