Player Matchup

Medusa
Medusa
Punjario
Medusa
Level 89
God Stats
2W - 4L
1,478 SR
Queue Stats
84W - 74L
1,572 Elo+
Party 1
Chang'e
Chang'e
ShelleRr
Chang'e
Level 138
God Stats
3W - 5L
1,500 SR
Queue Stats
245W - 195L
1,619 Elo+
Solo
Horus
Horus
waduonahek
Horus
Level 122
God Stats
9W - 3L
1,500 SR
Queue Stats
219W - 209L
1,584 Elo+
Party 1
Team Averages
Level 116
1,493 SR
1,592 Elo+

VS

Team Averages
Level 114
1,582 SR
1,555 Elo+
Kukulkan
Kukulkan
HOLDERKILLING
Kukulkan
Level 54
God Stats
2W - 5L
1,443 SR
Queue Stats
43W - 94L
1,331 Elo+
Solo
Cerberus
Cerberus
HeAdShOtZZZzzZZ
Cerberus
Level 128
God Stats
3W - 3L
1,690 SR
Queue Stats
115W - 106L
1,658 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SANCAK34
Ah Muzen Cab
Level 160
God Stats
70W - 52L
1,612 SR
Queue Stats
284W - 257L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Punjario
Medusa
16
7 / 4 / 11
11,000
786
12,806
11,700
3,039
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ShelleRr
Chang'e
17
6 / 0 / 11
11,173
798
11,931
10,875
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
16
6 / 0 / 11
10,637
760
11,575
10,400
11,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HOLDERKILLING
Kukulkan
14
2 / 9 / 2
9,399
671
6,304
11,092
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
14
1 / 4 / 1
8,615
615
6,137
16,060
13,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
SANCAK34
Ah Muzen Cab
13
1 / 6 / 3
8,912
637
8,411
12,067
2,593

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
19
Kills
4
4
Deaths
19
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
HOLDERKILLING
Kukulkan
2
9
2
0.33
L
Cerberus
1
4
1
0.38
W
Medusa
Punjario
Medusa
7
4
11
3.13
L
Ah Muzen Cab
SANCAK34
Ah Muzen Cab
1
6
3
0.42
W
Chang'e
ShelleRr
Chang'e
6
0
11
11.5
W
Horus
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,312
Damage
20,852
32,975
Taken
39,219
19,388
Mitigated
18,950
14,726
Healing
4,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
HOLDERKILLING
Kukulkan
6,304
589
0
525
11,092
2,396
0
4,205
6,673
26,690
0
L
Cerberus
6,137
58
0
3,359
16,060
13,961
0
5,876
9,873
15,202
0
W
Medusa
Punjario
Medusa
12,806
5,626
0
323
11,700
3,039
1,384
5,964
5,536
0
52,933
L
Ah Muzen Cab
SANCAK34
Ah Muzen Cab
8,411
810
0
1,071
12,067
2,593
0
1,622
10,359
0
37,978
W
Chang'e
ShelleRr
Chang'e
11,931
888
3,946
6,337
10,875
4,960
1,381
3,417
7,402
48,064
0
W
Horus
11,575
4,350
1,461
2,659
10,400
11,389
364
3,089
7,229
0
24,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,810
Gold Earned
26,926
213
Minions Killed
154
9
Camps Cleared
4
776,414
Distance Traveled
721,456
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,399
671
63
5
4
214,906
4
L
Cerberus
8,615
615
22
2
0
261,176
4
W
Medusa
11,000
786
83
6
2
251,151
1
L
Ah Muzen Cab
8,912
637
69
5
0
245,374
6
W
Chang'e
11,173
798
101
7
6
253,960
4
W
Horus
10,637
760
29
2
1
271,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role