Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze IV
GODKILLLEER
Tiamat
Bronze IV
Level 99
God Stats
3W - 6L
1,558 SR
Queue Stats
35W - 35L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
VarkiR
Fenrir
Silver II
Level 148
God Stats
4W - 1L
1,576 SR
Queue Stats
13W - 12L
1,505 MMR
Solo
Serqet
Serqet
Bronze IV
kill98
Serqet
Bronze IV
Level 160
God Stats
1W - 0L
1,807 SR
Queue Stats
225W - 205L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,588 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,580 SR
1,495 MMR
Chiron
Chiron
Bronze III
AitzolMps3
Chiron
Bronze III
Level 142
God Stats
5W - 5L
1,598 SR
Queue Stats
18W - 19L
1,464 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Babuta123
Erlang Shen
Silver II
Level 47
God Stats
2W - 2L
1,536 SR
Queue Stats
38W - 45L
1,508 MMR
Party 1
Sobek
Sobek
Gold II
TheHeadTramp
Sobek
Gold II
Level 137
God Stats
2W - 3L
1,573 SR
Queue Stats
254W - 247L
1,487 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
Wulfheort
Baba Yaga
Silver II
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,493 MMR
Solo
Arachne
Arachne
Silver II
reFRESZ
Arachne
Silver II
Level 83
God Stats
7W - 8L
1,692 SR
Queue Stats
28W - 47L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 0 / 7
10,997
611
16,081
19,396
16,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
 
Hou Yi
17
5 / 4 / 5
10,404
578
10,337
14,740
6,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
17
5 / 2 / 3
10,579
588
10,197
8,565
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
VarkiR
Fenrir
18
9 / 1 / 7
10,791
600
14,219
13,979
6,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Serqet
kill98
Serqet
14
1 / 1 / 13
9,207
512
8,871
13,902
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
GebAgniIzanamiCliodhnaAmaterasu

VS

Bans
MulanBastetMorgan Le FayKaliBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AitzolMps3
Chiron
14
2 / 4 / 3
8,797
489
9,798
11,473
2,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Babuta123
Erlang Shen
14
0 / 6 / 0
8,453
470
12,070
17,670
17,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 4
8,564
476
8,384
16,217
16,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
Wulfheort
Baba Yaga
12
0 / 6 / 4
7,256
403
8,150
11,913
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
reFRESZ
Arachne
13
4 / 7 / 1
8,322
462
6,424
19,423
5,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
25
Kills
8
8
Deaths
25
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
7
8.5
W
Hou Yi
 
Hou Yi
5
4
5
1.88
L
Chiron
AitzolMps3
Chiron
2
4
3
0.88
L
Erlang Shen
Babuta123
Erlang Shen
0
6
0
0
W
Tiamat
5
2
3
3.25
L
2
2
4
2
W
Fenrir
VarkiR
Fenrir
9
1
7
12.5
L
Baba Yaga
Wulfheort
Baba Yaga
0
6
4
0.33
W
Serqet
kill98
Serqet
1
1
13
7.5
L
Arachne
reFRESZ
Arachne
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,705
Damage
44,826
70,582
Taken
76,696
46,681
Mitigated
47,644
27,184
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,081
5,262
0
12,995
19,396
16,114
556
1,845
17,551
0
68,442
W
Hou Yi
 
Hou Yi
10,337
5,551
0
6,524
14,740
6,302
1,545
3,882
10,858
0
88,256
L
Chiron
AitzolMps3
Chiron
9,798
4,589
797
3,069
11,473
2,699
0
189
11,072
0
60,160
L
Erlang Shen
Babuta123
Erlang Shen
12,070
7,311
0
5,523
17,670
17,748
0
0
17,670
810
54,435
W
Tiamat
10,197
1,828
0
3,661
8,565
5,453
1,182
3,787
4,778
82,981
0
L
8,384
978
374
6,231
16,217
16,759
0
2,525
13,380
29,393
0
W
Fenrir
VarkiR
Fenrir
14,219
5,081
0
1,526
13,979
6,366
1,894
2,242
11,737
0
69,450
L
Baba Yaga
Wulfheort
Baba Yaga
8,150
303
0
2,835
11,913
4,599
0
4,951
6,510
44,942
0
W
Serqet
kill98
Serqet
8,871
1,371
0
2,478
13,902
12,446
283
5,536
8,366
0
21,607
L
Arachne
reFRESZ
Arachne
6,424
3,832
0
3,516
19,423
5,839
0
2,013
16,989
0
48,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,978
Gold Earned
41,392
588
Minions Killed
457
0
Camps Cleared
0
1,839,884
Distance Traveled
1,675,909
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,997
611
150
8
0
376,308
5
W
Hou Yi
10,404
578
141
8
0
297,064
4
L
Chiron
8,797
489
125
7
0
322,558
6
L
Erlang Shen
8,453
470
130
7
0
309,043
5
W
Tiamat
10,579
588
151
8
0
358,062
4
L
Sobek
8,564
476
31
2
0
349,576
8
W
Fenrir
10,791
600
115
6
0
410,047
2
L
Baba Yaga
7,256
403
90
5
0
331,964
7
W
Serqet
9,207
512
31
2
0
398,403
9
L
Arachne
8,322
462
81
5
0
362,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role