Player Matchup

Shiva
Shiva
 
Shiva
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
AndyAndyLow
Ymir
Level 105
God Stats
44W - 49L
1,456 SR
Queue Stats
278W - 296L
1,421 Elo+
Solo
Anubis
Anubis
PukkiBabe
Anubis
Level 69
God Stats
1W - 2L
1,268 SR
Queue Stats
25W - 29L
1,386 Elo+
Solo
Artemis
Artemis
SeenTheDark
Artemis
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
39W - 63L
1,340 Elo+
Party 2
Team Averages
Level 61
1,445 SR
1,429 Elo+

VS

Team Averages
Level 62
1,447 SR
1,473 Elo+
Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
AGUIRRE_004
Skadi
Level 46
God Stats
21W - 26L
1,498 SR
Queue Stats
228W - 244L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NearWhistle1160
Tsukuyomi
Level 77
God Stats
14W - 10L
1,311 SR
Queue Stats
144W - 125L
1,497 Elo+
Party 1
Bellona
Bellona
molmacorredera
Bellona
Level 73
God Stats
1W - 1L
1,416 SR
Queue Stats
34W - 25L
1,450 Elo+
Solo
Ymir
Ymir
solemexpert316
Ymir
Level 28
God Stats
6W - 5L
1,512 SR
Queue Stats
72W - 81L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 1 / 0
6,414
535
5,772
6,801
3,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
 
Arachne
10
2 / 3 / 1
6,054
505
4,048
9,639
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 1
4,715
393
2,667
6,575
3,371
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Anubis
PukkiBabe
Anubis
11
3 / 3 / 1
6,501
542
3,633
6,521
2,643
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SeenTheDark
Artemis
7
0 / 6 / 1
4,653
388
2,939
7,274
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 3 / 3
6,385
532
4,140
4,675
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
5 / 1 / 2
6,120
510
7,207
7,205
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
NearWhistle1160
Tsukuyomi
14
4 / 1 / 1
7,778
648
5,556
7,734
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 0
6,208
517
3,942
6,495
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 0 / 4
6,238
520
2,375
6,873
4,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
14
15
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
L
Arachne
 
Arachne
2
3
1
0.83
W
Scylla
 
Scylla
1
3
3
0.83
W
5
1
2
6
L
0
2
1
0.25
W
Tsukuyomi
NearWhistle1160
Tsukuyomi
4
1
1
4.5
L
Anubis
PukkiBabe
Anubis
3
3
1
1.17
L
Artemis
SeenTheDark
Artemis
0
6
1
0.08
W
1
0
0
1
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,059
Damage
23,220
36,810
Taken
32,982
13,783
Mitigated
14,979
9,496
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,772
1,170
50
2,564
6,801
3,661
0
223
6,578
0
38,136
L
Arachne
 
Arachne
4,048
2,671
0
2,259
9,639
2,931
0
1,236
8,403
0
33,559
W
Scylla
 
Scylla
4,140
394
0
591
4,675
1,018
0
2,941
1,734
31,859
0
W
7,207
3,290
140
3,451
7,205
2,030
475
748
6,457
0
34,321
L
2,667
323
46
765
6,575
3,371
0
1,152
5,423
16,686
0
W
Tsukuyomi
NearWhistle1160
Tsukuyomi
5,556
1,946
0
4,133
7,734
2,364
0
1,015
6,719
0
47,786
L
Anubis
PukkiBabe
Anubis
3,633
174
0
2,591
6,521
2,643
0
2,470
4,051
37,373
0
L
Artemis
SeenTheDark
Artemis
2,939
1,238
0
1,221
7,274
1,177
0
1,434
5,840
0
16,406
W
3,942
1,234
0
2,796
6,495
4,885
0
0
6,495
0
29,211
W
2,375
539
142
2,228
6,873
4,682
108
1,596
5,277
16,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,337
Gold Earned
32,729
249
Minions Killed
325
0
Camps Cleared
0
1,080,611
Distance Traveled
1,145,916
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,414
535
72
6
0
241,818
3
L
Arachne
6,054
505
69
6
0
254,290
5
W
Scylla
6,385
532
71
6
0
213,238
3
W
Skadi
6,120
510
58
5
0
215,027
0
L
Ymir
4,715
393
19
2
0
195,339
3
W
Tsukuyomi
7,778
648
100
8
0
237,747
2
L
Anubis
6,501
542
64
5
0
185,854
5
L
Artemis
4,653
388
25
2
0
203,310
0
W
Bellona
6,208
517
71
6
0
265,529
1
W
Ymir
6,238
520
25
2
0
214,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role