Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Armageddon208
Khepri
Level 7
God Stats
5W - 1L
1,738 SR
Queue Stats
11W - 3L
1,666 Elo+
Party 1
Chiron
Chiron
KingofgirlS
Chiron
Level 153
God Stats
2W - 0L
1,738 SR
Queue Stats
131W - 123L
1,533 Elo+
Solo
Camazotz
Camazotz
PhartSuckerbrrg
Camazotz
Level 101
God Stats
3W - 5L
1,460 SR
Queue Stats
428W - 240L
1,620 Elo+
Solo
Thoth
Thoth
blehvins
Thoth
Level 36
God Stats
2W - 0L
1,700 SR
Queue Stats
111W - 70L
1,655 Elo+
Party 1
Team Averages
Level 72
1,627 SR
1,595 Elo+

VS

Team Averages
Level 96
1,481 SR
1,431 Elo+
Janus
Janus
BilibiliMyDJ
Janus
Level 157
God Stats
55W - 47L
1,478 SR
Queue Stats
679W - 709L
1,411 Elo+
Solo
Hachiman
Hachiman
BishIsFaded
Hachiman
Level 16
God Stats
1W - 1L
1,281 SR
Queue Stats
16W - 7L
1,337 Elo+
Party 3
Guan Yu
Guan Yu
FoolProofMirror
Guan Yu
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 140L
1,471 Elo+
Party 2
Ymir
Ymir
MystPromise
Ymir
Level 118
God Stats
3W - 4L
1,801 SR
Queue Stats
103W - 80L
1,434 Elo+
Party 3
Ne Zha
Ne Zha
Xingue
Ne Zha
Level 85
God Stats
1W - 7L
1,345 SR
Queue Stats
341W - 316L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
1 / 6 / 0
5,045
505
2,903
6,662
1,088
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 8
5,583
558
2,173
5,317
2,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
10
3 / 1 / 1
5,896
590
3,466
6,805
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
11
3 / 0 / 2
6,267
627
3,277
7,749
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
blehvins
Thoth
12
7 / 0 / 2
6,895
690
6,028
4,459
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,218
522
2,287
5,285
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
BishIsFaded
Hachiman
10
1 / 3 / 0
5,798
580
6,965
5,549
926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 1 / 1
6,231
623
5,817
7,771
4,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 0
4,696
470
2,568
8,728
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Xingue
Ne Zha
10
1 / 2 / 0
5,527
553
1,622
6,145
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
7
7
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
6
0
0.17
W
0
0
8
4
L
0
5
1
0.1
L
Hachiman
BishIsFaded
Hachiman
1
3
0
0.33
L
5
1
1
5.5
W
Chiron
3
1
1
3.5
L
0
3
0
0
W
Camazotz
3
0
2
4
L
Ne Zha
Xingue
Ne Zha
1
2
0
0.5
W
Thoth
blehvins
Thoth
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
19,259
30,992
Taken
33,478
8,614
Mitigated
11,034
13,830
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,903
480
0
654
6,662
1,088
266
0
6,662
15,685
0
W
2,173
678
1,145
2,134
5,317
2,795
0
1,036
4,091
13,257
0
L
2,287
134
0
965
5,285
973
136
1,851
3,331
26,835
0
L
Hachiman
BishIsFaded
Hachiman
6,965
4,360
0
1,610
5,549
926
0
775
4,724
0
39,147
L
5,817
906
142
3,319
7,771
4,139
160
2,757
5,014
0
28,203
W
Chiron
3,466
1,453
263
3,445
6,805
1,149
0
829
5,976
0
31,908
L
2,568
1,085
52
1,896
8,728
3,387
0
3,954
4,637
10,756
0
W
Camazotz
3,277
1,894
0
4,944
7,749
2,171
0
991
6,668
0
35,440
L
Ne Zha
Xingue
Ne Zha
1,622
309
0
3,240
6,145
1,609
0
1,397
4,668
0
26,038
W
Thoth
blehvins
Thoth
6,028
429
0
1,245
4,459
1,411
161
1,701
2,624
37,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,686
Gold Earned
27,470
266
Minions Killed
259
0
Camps Cleared
0
963,792
Distance Traveled
972,938
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,045
505
27
3
0
158,877
0
W
Khepri
5,583
558
13
1
0
205,364
1
L
Janus
5,218
522
67
7
0
186,714
1
L
Hachiman
5,798
580
61
6
0
181,783
2
L
Guan Yu
6,231
623
51
5
0
200,539
4
W
Chiron
5,896
590
71
7
0
188,287
2
L
Ymir
4,696
470
16
2
0
174,022
1
W
Camazotz
6,267
627
73
7
0
209,151
2
L
Ne Zha
5,527
553
64
6
0
229,880
3
W
Thoth
6,895
690
82
8
0
202,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role