Player Matchup

Guan Yu
Guan Yu
ArgentiumAstrum
Guan Yu
Level 119
God Stats
3W - 3L
1,703 SR
Queue Stats
463W - 482L
1,390 Elo+
Solo
Kuzenbo
Kuzenbo
Dyna244
Kuzenbo
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 68L
1,457 Elo+
Solo
Merlin
Merlin
ITheRookii
Merlin
Level 144
God Stats
6W - 2L
1,673 SR
Queue Stats
288W - 283L
1,498 Elo+
Solo
Chaac
Chaac
LinKuei420
Chaac
Level 100
God Stats
3W - 0L
1,723 SR
Queue Stats
115W - 99L
1,516 Elo+
Party 2
Freya
Freya
SilencedCri
Freya
Level 123
God Stats
4W - 2L
1,740 SR
Queue Stats
145W - 163L
1,421 Elo+
Party 2
Team Averages
Level 129
1,668 SR
1,456 Elo+

VS

Team Averages
Level 90
1,440 SR
1,382 Elo+
Hou Yi
Hou Yi
JAG7368
Hou Yi
Level 144
God Stats
16W - 21L
1,269 SR
Queue Stats
1,728W - 1,820L
1,390 Elo+
Solo
Izanami
Izanami
Naronnas
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,227 Elo+
Solo
Agni
Agni
SwainGotGame
Agni
Level 119
God Stats
4W - 5L
1,500 SR
Queue Stats
284W - 292L
1,365 Elo+
Party 1
Janus
Janus
TeflonCon
Janus
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 214L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
artistic_hobby77
Sylvanus
Level 46
God Stats
8W - 4L
1,430 SR
Queue Stats
220W - 271L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 16
9,843
703
3,433
15,061
17,439
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Dyna244
Kuzenbo
19
5 / 3 / 13
11,993
857
13,303
25,989
28,249
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
ITheRookii
Merlin
19
8 / 2 / 8
11,787
842
17,476
11,338
5,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
16
7 / 6 / 15
10,801
772
15,297
20,373
30,860
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 3 / 12
9,601
686
5,360
11,410
5,197
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
JAG7368
Hou Yi
14
1 / 6 / 5
8,907
636
9,241
12,414
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Naronnas
Izanami
13
1 / 8 / 6
8,309
594
8,049
10,907
3,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 4 / 5
10,381
742
12,163
12,047
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
TeflonCon
Janus
20
6 / 3 / 8
11,986
856
19,357
11,719
4,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 5
9,150
654
2,665
12,291
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
42
24
Kills
13
15
Deaths
24
64
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
16
9
W
Kuzenbo
Dyna244
Kuzenbo
5
3
13
3.83
W
Merlin
ITheRookii
Merlin
8
2
8
6
L
Hou Yi
JAG7368
Hou Yi
1
6
5
0.58
W
Chaac
7
6
15
2.42
L
Izanami
Naronnas
Izanami
1
8
6
0.5
W
3
3
12
3
L
4
4
5
1.63
L
Janus
TeflonCon
Janus
6
3
8
3.33
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,869
Damage
51,475
84,171
Taken
59,378
87,637
Mitigated
27,940
44,459
Healing
20,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,433
192
10,144
7,664
15,061
17,439
901
6,910
8,151
157
14,059
W
Kuzenbo
Dyna244
Kuzenbo
13,303
4,303
1,343
9,510
25,989
28,249
709
7,306
18,683
28,920
0
W
Merlin
ITheRookii
Merlin
17,476
408
1,686
2,053
11,338
5,892
1,186
5,858
5,480
47,242
0
L
Hou Yi
JAG7368
Hou Yi
9,241
3,054
1,054
857
12,414
5,125
452
7,274
5,006
0
19,093
W
Chaac
15,297
1,584
2,540
6,307
20,373
30,860
255
6,095
14,278
0
25,516
L
Izanami
Naronnas
Izanami
8,049
3,466
338
314
10,907
3,940
0
4,964
5,825
0
12,485
W
5,360
1,145
1,313
1,899
11,410
5,197
1,495
8,016
3,394
10,152
0
L
12,163
535
1,391
2,118
12,047
4,709
0
7,013
4,660
43,798
0
L
Janus
TeflonCon
Janus
19,357
325
1,638
2,885
11,719
4,355
464
7,202
4,315
43,164
0
L
2,665
356
6,169
3,990
12,291
9,811
0
8,661
3,276
4,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,025
Gold Earned
48,733
165
Minions Killed
149
0
Camps Cleared
0
1,388,838
Distance Traveled
1,235,109
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,843
703
18
1
0
286,136
3
W
Kuzenbo
11,993
857
31
2
0
287,617
5
W
Merlin
11,787
842
87
6
0
259,344
0
L
Hou Yi
8,907
636
17
1
0
218,024
0
W
Chaac
10,801
772
20
1
0
278,305
0
L
Izanami
8,309
594
9
1
0
229,341
3
W
Freya
9,601
686
9
1
0
277,436
0
L
Agni
10,381
742
58
4
0
263,475
0
L
Janus
11,986
856
62
4
0
267,605
0
L
Sylvanus
9,150
654
3
0
0
256,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role