Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Jammstah
Sun Wukong
Level 124
God Stats
11W - 7L
1,579 SR
Queue Stats
73W - 67L
1,544 Elo+
Party 1
Hercules
Hercules
WarmBones
Hercules
Level 40
God Stats
1W - 2L
1,719 SR
Queue Stats
23W - 22L
1,643 Elo+
Party 1
Athena
Athena
aldiihwdo
Athena
Level 122
God Stats
3W - 3L
1,725 SR
Queue Stats
49W - 54L
1,437 Elo+
Solo
Team Averages
Level 110
1,605 SR
1,525 Elo+

VS

Team Averages
Level 108
1,615 SR
1,461 Elo+
Olorun
Olorun
ReYeS333
Olorun
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,475 Elo+
Party 2
Fenrir
Fenrir
Wosak
Fenrir
Level 127
God Stats
6W - 3L
1,824 SR
Queue Stats
25W - 20L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
XxPascualXx23
Gilgamesh
Level 25
God Stats
1W - 4L
1,516 SR
Queue Stats
13W - 17L
1,382 Elo+
Party 2
Thor
Thor
micar420
Thor
Level 103
God Stats
25W - 27L
1,470 SR
Queue Stats
138W - 155L
1,429 Elo+
Party 3
The Morrigan
The Morrigan
plaanit
The Morrigan
Level 139
God Stats
6W - 4L
1,765 SR
Queue Stats
105W - 114L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 2 / 5
7,221
656
10,200
8,195
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
11
5 / 3 / 5
6,786
617
11,464
8,254
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Jammstah
Sun Wukong
10
1 / 5 / 3
6,168
561
3,964
9,497
4,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
WarmBones
Hercules
10
3 / 1 / 4
6,007
546
4,201
8,629
5,045
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
aldiihwdo
Athena
11
3 / 2 / 5
6,661
606
6,803
9,215
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ReYeS333
Olorun
10
3 / 3 / 2
6,154
559
4,891
6,983
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Wosak
Fenrir
12
7 / 3 / 0
7,617
692
10,885
11,089
6,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
XxPascualXx23
Gilgamesh
9
1 / 5 / 4
6,035
549
5,611
14,910
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
10
1 / 5 / 3
5,865
533
4,980
9,246
2,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
plaanit
The Morrigan
9
1 / 3 / 0
5,460
496
3,474
5,495
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
18
Kills
13
13
Deaths
19
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
5
4.25
W
Sol
 
Sol
5
3
5
2.5
W
Sun Wukong
Jammstah
Sun Wukong
1
5
3
0.5
L
Olorun
ReYeS333
Olorun
3
3
2
1.33
W
Hercules
WarmBones
Hercules
3
1
4
5
L
Fenrir
Wosak
Fenrir
7
3
0
2.33
L
Gilgamesh
XxPascualXx23
Gilgamesh
1
5
4
0.6
W
Athena
aldiihwdo
Athena
3
2
5
2.75
L
Thor
1
5
3
0.5
L
The Morrigan
plaanit
The Morrigan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,632
Damage
29,841
43,790
Taken
47,723
18,654
Mitigated
17,846
14,589
Healing
11,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,200
4,955
0
2,888
8,195
2,874
466
1,825
6,370
0
40,905
W
Sol
 
Sol
11,464
5,769
0
3,675
8,254
2,118
0
2,004
6,250
36,971
1,594
W
Sun Wukong
Jammstah
Sun Wukong
3,964
1,230
0
3,772
9,497
4,923
0
0
9,497
0
27,341
L
Olorun
ReYeS333
Olorun
4,891
1,792
140
2,129
6,983
1,854
407
2,611
4,372
32,358
0
W
Hercules
WarmBones
Hercules
4,201
1,074
605
1,965
8,629
5,045
0
2,269
6,360
8,847
17,096
L
Fenrir
Wosak
Fenrir
10,885
4,694
0
4,463
11,089
6,443
0
2,672
8,058
0
39,027
L
Gilgamesh
XxPascualXx23
Gilgamesh
5,611
1,380
341
3,056
14,910
5,344
0
8,834
6,076
0
20,334
W
Athena
aldiihwdo
Athena
6,803
2,412
0
1,684
9,215
3,694
0
1,536
7,679
28,988
0
L
Thor
4,980
1,243
0
429
9,246
2,502
0
2,947
6,299
0
30,658
L
The Morrigan
plaanit
The Morrigan
3,474
772
0
991
5,495
1,703
0
1,731
3,764
23,044
2,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,843
Gold Earned
31,131
285
Minions Killed
262
0
Camps Cleared
0
1,119,843
Distance Traveled
1,105,517
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,221
656
60
5
0
199,659
3
W
Sol
6,786
617
63
6
0
214,982
2
W
Sun Wukong
6,168
561
64
6
0
231,007
2
L
Olorun
6,154
559
56
5
0
208,231
1
W
Hercules
6,007
546
39
4
0
229,972
4
L
Fenrir
7,617
692
75
7
0
219,522
1
L
Gilgamesh
6,035
549
25
2
0
234,772
0
W
Athena
6,661
606
59
5
0
244,223
2
L
Thor
5,865
533
59
5
0
235,872
1
L
The Morrigan
5,460
496
47
4
0
207,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role