Player Matchup

Ah Puch
Ah Puch
GurnGremlin
Ah Puch
Level 100
God Stats
4W - 3L
1,725 SR
Queue Stats
40W - 63L
1,360 Elo+
Party 1
Shiva
Shiva
XGRCPugz
Shiva
Level 69
God Stats
3W - 2L
1,582 SR
Queue Stats
46W - 40L
1,507 Elo+
Solo
Danzaburou
Danzaburou
ba_donk96
Danzaburou
Level 63
God Stats
16W - 22L
1,407 SR
Queue Stats
48W - 74L
1,354 Elo+
Party 1
Baron Samedi
Baron Samedi
operation_FOB_
Baron Samedi
Level 97
God Stats
42W - 59L
1,367 SR
Queue Stats
43W - 60L
1,372 Elo+
Party 1
Cerberus
Cerberus
ragging_mongrel
Cerberus
Level 67
God Stats
33W - 44L
1,432 SR
Queue Stats
39W - 53L
1,390 Elo+
Party 1
Team Averages
Level 79
1,503 SR
1,396 Elo+

VS

Team Averages
Level 94
1,347 SR
1,436 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
FranADM
Odin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,361 Elo+
Solo
Merlin
Merlin
Mr_Wreckshop_101
Merlin
Level 147
God Stats
3W - 3L
1,391 SR
Queue Stats
69W - 51L
1,500 Elo+
Solo
Thanatos
Thanatos
Sei_Ttg
Thanatos
Level 38
God Stats
2W - 3L
1,236 SR
Queue Stats
84W - 104L
1,473 Elo+
Solo
Ganesha
Ganesha
rapid_pastime3
Ganesha
Level 53
God Stats
0W - 3L
1,109 SR
Queue Stats
128W - 150L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GurnGremlin
Ah Puch
12
3 / 4 / 8
7,601
543
10,728
9,095
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
XGRCPugz
Shiva
11
4 / 1 / 8
7,295
521
5,608
8,772
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ba_donk96
Danzaburou
12
3 / 3 / 7
7,531
538
4,921
7,810
2,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
operation_FOB_
Baron Samedi
11
4 / 1 / 7
7,854
561
5,016
8,228
3,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
11
5 / 3 / 6
7,356
525
5,054
11,717
9,670
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 1 / 1
5,686
406
1,342
4,315
1,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
FranADM
Odin
12
4 / 7 / 2
7,092
507
5,094
12,576
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 4
6,500
464
6,821
6,641
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Sei_Ttg
Thanatos
13
7 / 6 / 4
7,967
569
11,458
13,502
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
5,122
366
1,283
8,684
4,838
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
19
Kills
12
12
Deaths
19
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
1
1
0.5
L
Odin
FranADM
Odin
4
7
2
0.71
W
Ah Puch
GurnGremlin
Ah Puch
3
4
8
1.75
L
1
3
4
1
L
Thanatos
Sei_Ttg
Thanatos
7
6
4
1.5
W
Shiva
XGRCPugz
Shiva
4
1
8
8
W
Danzaburou
ba_donk96
Danzaburou
3
3
7
2.17
W
Baron Samedi
operation_FOB_
Baron Samedi
4
1
7
7.5
W
Cerberus
5
3
6
2.67
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,327
Damage
25,998
45,622
Taken
45,718
21,285
Mitigated
16,987
20,441
Healing
12,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
1,342
480
0
643
4,315
1,012
0
858
3,431
0
24,542
L
Odin
FranADM
Odin
5,094
823
0
353
12,576
5,337
90
6,826
5,484
0
24,931
W
Ah Puch
GurnGremlin
Ah Puch
10,728
430
376
3,305
9,095
2,309
642
1,862
7,233
35,732
0
L
6,821
217
277
2,030
6,641
1,950
0
2,294
4,185
33,542
0
L
Thanatos
Sei_Ttg
Thanatos
11,458
3,152
0
8,905
13,502
3,850
0
5,420
7,934
0
44,055
W
Shiva
XGRCPugz
Shiva
5,608
768
363
4,081
8,772
3,326
387
1,738
7,034
0
29,192
W
Danzaburou
ba_donk96
Danzaburou
4,921
1,072
727
3,123
7,810
2,336
2,013
413
7,397
0
39,227
W
Baron Samedi
operation_FOB_
Baron Samedi
5,016
506
1,622
3,956
8,228
3,644
1,068
2,496
5,732
29,281
0
W
Cerberus
5,054
326
0
2,888
11,717
9,670
728
1,595
10,122
23,689
0
L
1,283
91
0
0
8,684
4,838
0
4,640
3,886
11,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
32,367
280
Minions Killed
258
0
Camps Cleared
0
1,296,258
Distance Traveled
1,217,577
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,686
406
55
4
0
195,224
0
L
Odin
7,092
507
40
3
0
272,466
5
W
Ah Puch
7,601
543
72
5
0
259,124
5
L
Merlin
6,500
464
66
5
0
213,685
0
L
Thanatos
7,967
569
84
6
0
295,647
1
W
Shiva
7,295
521
46
3
0
273,025
1
W
Danzaburou
7,531
538
67
5
0
257,527
1
W
Baron Samedi
7,854
561
46
3
0
278,582
1
W
Cerberus
7,356
525
49
4
0
228,000
0
L
Ganesha
5,122
366
13
1
0
240,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role