Player Matchup

Ganesha
Ganesha
Mammosha
Ganesha
Level 73
God Stats
2W - 0L
1,501 SR
Queue Stats
24W - 23L
1,495 Elo+
Party 1
Medusa
Medusa
Monastere
Medusa
Level 114
God Stats
4W - 1L
1,668 SR
Queue Stats
41W - 40L
1,527 Elo+
Party 1
Nemesis
Nemesis
XIDROM
Nemesis
Level 149
God Stats
4W - 4L
1,575 SR
Queue Stats
339W - 300L
1,499 Elo+
Party 1
Neith
Neith
portaner
Neith
Level 142
God Stats
17W - 12L
1,388 SR
Queue Stats
120W - 115L
1,424 Elo+
Solo
Scylla
Scylla
Лоренс
Scylla
Level 156
God Stats
10W - 11L
1,593 SR
Queue Stats
87W - 96L
1,522 Elo+
Party 1
Team Averages
Level 127
1,545 SR
1,494 Elo+

VS

Team Averages
Level 86
1,540 SR
1,474 Elo+
King Arthur
King Arthur
Enail
King Arthur
Level 123
God Stats
2W - 2L
1,507 SR
Queue Stats
295W - 292L
1,529 Elo+
Solo
Nu Wa
Nu Wa
Laloutresucrée
Nu Wa
Level 61
God Stats
10W - 5L
1,548 SR
Queue Stats
179W - 207L
1,287 Elo+
Solo
Rama
Rama
Wosak
Rama
Level 127
God Stats
2W - 1L
1,885 SR
Queue Stats
25W - 20L
1,621 Elo+
Solo
Jormungandr
Jormungandr
ranqui33
Jormungandr
Level 58
God Stats
0W - 2L
1,527 SR
Queue Stats
113W - 114L
1,448 Elo+
Solo
Kali
Kali
zSaud0
Kali
Level 63
God Stats
0W - 3L
1,231 SR
Queue Stats
170W - 198L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mammosha
Ganesha
15
0 / 1 / 11
8,046
423
3,833
10,556
8,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Monastere
Medusa
16
8 / 3 / 3
10,055
529
15,644
11,077
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
XIDROM
Nemesis
19
4 / 1 / 4
10,757
566
9,557
11,553
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
portaner
Neith
15
1 / 2 / 2
9,562
503
6,381
12,030
4,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
16
7 / 1 / 1
10,477
551
11,395
7,605
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Enail
King Arthur
16
2 / 1 / 1
9,150
482
6,487
12,097
12,025
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 6 / 3
8,825
464
8,463
10,950
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Wosak
Rama
14
0 / 6 / 0
8,702
458
5,815
13,914
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ranqui33
Jormungandr
14
1 / 3 / 4
8,958
471
6,023
16,661
16,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
zSaud0
Kali
16
4 / 4 / 1
9,574
504
7,564
15,101
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
8
8
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Enail
King Arthur
2
1
1
2.5
L
1
6
3
0.42
W
Ganesha
Mammosha
Ganesha
0
1
11
5.5
W
Medusa
Monastere
Medusa
8
3
3
3.17
L
Rama
Wosak
Rama
0
6
0
0
W
Nemesis
XIDROM
Nemesis
4
1
4
6
W
Neith
portaner
Neith
1
2
2
1
L
Jormungandr
ranqui33
Jormungandr
1
3
4
1
L
Kali
zSaud0
Kali
4
4
1
1.13
W
Scylla
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,810
Damage
34,352
52,821
Taken
68,723
26,375
Mitigated
40,556
9,220
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Enail
King Arthur
6,487
549
0
2,250
12,097
12,025
138
2,380
9,655
0
53,918
L
8,463
1,102
0
1,666
10,950
2,883
0
3,450
7,216
48,232
0
W
Ganesha
Mammosha
Ganesha
3,833
436
195
591
10,556
8,566
0
4,633
5,705
19,659
0
W
Medusa
Monastere
Medusa
15,644
6,863
291
2,087
11,077
5,090
0
2,820
8,079
0
76,403
L
Rama
Wosak
Rama
5,815
4,783
0
3,817
13,914
3,057
0
120
13,794
0
65,542
W
Nemesis
XIDROM
Nemesis
9,557
3,548
0
974
11,553
5,246
0
2,330
9,013
0
98,389
W
Neith
portaner
Neith
6,381
2,706
0
4,384
12,030
4,630
1,852
1,337
10,571
145
64,475
L
Jormungandr
ranqui33
Jormungandr
6,023
1,439
190
4,449
16,661
16,852
90
5,077
11,386
43,535
0
L
Kali
zSaud0
Kali
7,564
3,914
0
3,313
15,101
5,739
21
3,700
11,299
0
70,463
W
Scylla
11,395
2,067
0
698
7,605
2,843
305
2,398
4,967
67,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,897
Gold Earned
45,209
573
Minions Killed
516
0
Camps Cleared
0
1,876,323
Distance Traveled
1,739,902
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,150
482
100
5
0
375,532
7
L
Nu Wa
8,825
464
105
6
0
315,514
2
W
Ganesha
8,046
423
7
0
0
374,796
4
W
Medusa
10,055
529
130
7
0
342,540
4
L
Rama
8,702
458
132
7
0
318,230
1
W
Nemesis
10,757
566
154
8
0
464,009
4
W
Neith
9,562
503
140
7
0
320,789
7
L
Jormungandr
8,958
471
64
3
0
338,323
3
L
Kali
9,574
504
115
6
0
392,303
3
W
Scylla
10,477
551
142
7
0
374,189
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role