Player Matchup

Athena
Athena
Silver II
 
Athena
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
KapitanVill
Anubis
Silver I
Level 155
God Stats
3W - 6L
1,314 SR
Queue Stats
221W - 221L
1,125 MMR
Solo
Achilles
Achilles
Gold V
galwallabadalla
Achilles
Gold V
Level 103
God Stats
21W - 18L
1,619 SR
Queue Stats
440W - 437L
1,301 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
mMADALINn
Morgan Le Fay
Silver I
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
156W - 155L
1,308 MMR
Solo
Charybdis
Charybdis
Silver II
spiderurrieta
Charybdis
Silver II
Level 108
God Stats
13W - 3L
1,639 SR
Queue Stats
295W - 304L
1,086 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,514 SR
1,264 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,600 SR
1,193 MMR
Erlang Shen
Erlang Shen
Silver II
Giaulins
Erlang Shen
Silver II
Level 88
God Stats
1W - 3L
1,487 SR
Queue Stats
145W - 154L
1,033 MMR
Solo
Merlin
Merlin
Bronze IV
JONESON
Merlin
Bronze IV
Level 138
God Stats
1W - 2L
1,707 SR
Queue Stats
20W - 29L
1,315 MMR
Solo
Fenrir
Fenrir
Silver I
Kattegàt
Fenrir
Silver I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,196 MMR
Solo
Anhur
Anhur
Silver III
SiniyVor
Anhur
Silver III
Level 148
God Stats
3W - 5L
1,543 SR
Queue Stats
31W - 44L
1,248 MMR
Solo
Atlas
Atlas
Silver II
Spider030
Atlas
Silver II
Level 157
God Stats
21W - 12L
1,764 SR
Queue Stats
168W - 193L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
2 / 0 / 8
8,190
512
4,073
11,106
11,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
16
3 / 1 / 6
9,989
624
7,197
8,150
3,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Achilles
17
8 / 1 / 5
10,356
647
12,290
10,890
6,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
mMADALINn
Morgan Le Fay
16
4 / 3 / 2
9,700
606
6,839
6,036
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
spiderurrieta
Charybdis
18
8 / 2 / 2
11,002
688
10,167
13,604
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaBellonaThothIzanami

VS

Bans
AgniLokiBastetRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Giaulins
Erlang Shen
12
1 / 6 / 0
7,224
452
5,735
17,226
9,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
JONESON
Merlin
13
1 / 4 / 2
7,983
499
4,898
6,649
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Kattegàt
Fenrir
14
2 / 3 / 2
8,154
510
4,191
11,528
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
SiniyVor
Anhur
13
1 / 7 / 1
7,879
492
7,630
13,537
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Spider030
Atlas
8
1 / 5 / 1
6,293
393
3,849
10,083
5,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
25
Kills
6
7
Deaths
25
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
8
6
L
Erlang Shen
Giaulins
Erlang Shen
1
6
0
0.17
L
Merlin
JONESON
Merlin
1
4
2
0.5
W
Anubis
3
1
6
6
L
Fenrir
Kattegàt
Fenrir
2
3
2
1
L
Anhur
SiniyVor
Anhur
1
7
1
0.21
L
Atlas
Spider030
Atlas
1
5
1
0.3
W
Achilles
8
1
5
10.5
W
Morgan Le Fay
mMADALINn
Morgan Le Fay
4
3
2
1.67
W
Charybdis
spiderurrieta
Charybdis
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,566
Damage
26,303
49,786
Taken
59,023
27,322
Mitigated
21,991
20,126
Healing
12,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,073
1,603
330
1,402
11,106
11,329
0
1,768
9,206
21,496
0
L
Erlang Shen
Giaulins
Erlang Shen
5,735
2,834
0
6,042
17,226
9,140
0
6,432
10,770
0
44,596
L
Merlin
JONESON
Merlin
4,898
198
0
1,093
6,649
1,745
0
4,160
2,259
45,251
0
W
Anubis
7,197
707
0
5,276
8,150
3,823
845
511
7,583
66,007
0
L
Fenrir
Kattegàt
Fenrir
4,191
1,777
0
1,850
11,528
3,587
0
1,992
9,500
0
48,379
L
Anhur
SiniyVor
Anhur
7,630
4,953
0
2,715
13,537
2,387
0
1,812
11,709
0
56,199
L
Atlas
Spider030
Atlas
3,849
1,258
60
855
10,083
5,132
0
3,339
6,676
16,228
0
W
Achilles
12,290
4,496
0
5,075
10,890
6,241
0
1,559
9,149
0
68,360
W
Morgan Le Fay
mMADALINn
Morgan Le Fay
6,839
1,441
185
1,239
6,036
2,140
461
1,873
3,993
62,272
0
W
Charybdis
spiderurrieta
Charybdis
10,167
5,789
0
6,619
13,604
3,789
2,960
2,452
11,108
0
82,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,237
Gold Earned
37,533
563
Minions Killed
397
0
Camps Cleared
0
1,620,950
Distance Traveled
1,336,274
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,190
512
27
2
0
363,154
8
L
Erlang Shen
7,224
452
83
5
0
300,083
3
L
Merlin
7,983
499
91
6
0
301,215
6
W
Anubis
9,989
624
146
9
0
285,939
6
L
Fenrir
8,154
510
96
6
0
297,632
5
L
Anhur
7,879
492
105
7
0
237,141
5
L
Atlas
6,293
393
22
1
0
200,203
4
W
Achilles
10,356
647
104
7
0
369,976
6
W
Morgan Le Fay
9,700
606
130
8
0
314,033
2
W
Charybdis
11,002
688
156
10
0
287,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role