Player Matchup

Ravana
Ravana
 
Ravana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hughmungusislife
Fenrir
Level 105
God Stats
2W - 2L
1,452 SR
Queue Stats
18W - 12L
1,653 Elo+
Party 1
Hercules
Hercules
KangKrill
Hercules
Level 137
God Stats
7W - 9L
1,734 SR
Queue Stats
249W - 243L
1,583 Elo+
Solo
Ra
Ra
NdaCloset4ever
Ra
Level 89
God Stats
2W - 6L
1,422 SR
Queue Stats
17W - 12L
1,653 Elo+
Party 1
Artemis
Artemis
SeaElTea
Artemis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Team Averages
Level 126
1,522 SR
1,578 Elo+

VS

Team Averages
Level 116
1,702 SR
1,526 Elo+
Sun Wukong
Sun Wukong
MrShime
Sun Wukong
Level 128
God Stats
12W - 8L
1,793 SR
Queue Stats
50W - 51L
1,562 Elo+
Solo
Charybdis
Charybdis
PannaSan
Charybdis
Level 88
God Stats
10W - 12L
1,469 SR
Queue Stats
339W - 345L
1,392 Elo+
Solo
Osiris
Osiris
SgTGeeZuS
Osiris
Level 110
God Stats
3W - 2L
1,735 SR
Queue Stats
336W - 342L
1,516 Elo+
Solo
He Bo
He Bo
Wexxy
He Bo
Level 107
God Stats
3W - 1L
1,822 SR
Queue Stats
108W - 89L
1,637 Elo+
Solo
Atlas
Atlas
xlFr0z3n
Atlas
Level 145
God Stats
2W - 2L
1,690 SR
Queue Stats
19W - 14L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
0 / 0 / 0
2,827
565
1,305
2,467
895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
1 / 2 / 0
3,053
611
1,140
2,676
761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
KangKrill
Hercules
6
0 / 2 / 0
3,211
642
985
3,063
1,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 2 / 0
2,736
547
332
1,749
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SeaElTea
Artemis
5
0 / 1 / 0
2,957
591
764
1,880
375
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MrShime
Sun Wukong
6
2 / 0 / 0
3,706
741
2,038
1,965
631
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
PannaSan
Charybdis
6
0 / 0 / 1
3,254
651
1,181
2,055
398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
SgTGeeZuS
Osiris
7
2 / 0 / 0
4,145
829
2,239
2,175
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Wexxy
He Bo
6
2 / 1 / 1
3,736
747
1,414
1,996
387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
xlFr0z3n
Atlas
6
1 / 0 / 0
3,602
720
610
1,683
699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
7
7
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
L
1
2
0
0.5
L
Hercules
KangKrill
Hercules
0
2
0
0
W
Sun Wukong
MrShime
Sun Wukong
2
0
0
2
L
0
2
0
0
W
Charybdis
PannaSan
Charybdis
0
0
1
0.5
L
Artemis
SeaElTea
Artemis
0
1
0
0
W
Osiris
SgTGeeZuS
Osiris
2
0
0
2
W
He Bo
Wexxy
He Bo
2
1
1
2.5
W
Atlas
xlFr0z3n
Atlas
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,526
Damage
7,482
11,835
Taken
9,874
3,697
Mitigated
3,216
3,399
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,305
318
0
558
2,467
895
0
412
2,055
0
5,979
L
1,140
438
0
842
2,676
761
0
829
1,847
0
7,107
L
Hercules
KangKrill
Hercules
985
503
0
1,036
3,063
1,203
0
0
3,063
0
12,784
W
Sun Wukong
MrShime
Sun Wukong
2,038
406
0
460
1,965
631
0
246
1,633
0
14,721
L
332
122
63
410
1,749
463
0
444
1,305
6,139
0
W
Charybdis
PannaSan
Charybdis
1,181
517
0
1,492
2,055
398
0
0
2,055
0
19,010
L
Artemis
SeaElTea
Artemis
764
110
0
490
1,880
375
0
339
1,541
0
11,382
W
Osiris
SgTGeeZuS
Osiris
2,239
1,090
0
1,816
2,175
1,101
0
0
2,073
0
16,166
W
He Bo
Wexxy
He Bo
1,414
163
0
678
1,996
387
0
0
1,996
14,595
0
W
Atlas
xlFr0z3n
Atlas
610
326
0
444
1,683
699
0
0
1,683
8,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,784
Gold Earned
18,443
103
Minions Killed
158
0
Camps Cleared
0
430,099
Distance Traveled
475,642
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
2,827
565
14
3
0
95,448
1
L
Fenrir
3,053
611
18
4
0
71,971
1
L
Hercules
3,211
642
32
6
0
104,810
1
W
Sun Wukong
3,706
741
32
6
0
98,471
0
L
Ra
2,736
547
13
3
0
68,514
0
W
Charybdis
3,254
651
44
9
0
90,470
1
L
Artemis
2,957
591
26
5
0
89,356
1
W
Osiris
4,145
829
36
7
0
97,582
2
W
He Bo
3,736
747
38
8
0
101,311
0
W
Atlas
3,602
720
8
2
0
87,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role