Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ZexBombKillrNob
Cthulhu
Level 46
God Stats
18W - 15L
1,550 SR
Queue Stats
125W - 150L
1,483 Elo+
Party 3
Baron Samedi
Baron Samedi
zDarkLord
Baron Samedi
Level 141
God Stats
2W - 5L
1,438 SR
Queue Stats
295W - 349L
1,456 Elo+
Party 3
Chaac
Chaac
zMERCENARI0
Chaac
Level 89
God Stats
1W - 3L
1,578 SR
Queue Stats
12W - 16L
1,403 Elo+
Party 3
Team Averages
Level 108
1,513 SR
1,468 Elo+

VS

Team Averages
Level 93
1,492 SR
1,545 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CharxAR
Hun Batz
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 207L
1,480 Elo+
Party 2
Chang'e
Chang'e
MoeFeedsOnSwitch
Chang'e
Level 29
God Stats
30W - 7L
1,821 SR
Queue Stats
70W - 24L
1,771 Elo+
Party 1
Bellona
Bellona
TTV_0megaSage
Bellona
Level 49
God Stats
19W - 10L
1,611 SR
Queue Stats
119W - 135L
1,475 Elo+
Party 2
Tiamat
Tiamat
andrewk-89
Tiamat
Level 154
God Stats
2W - 4L
1,027 SR
Queue Stats
500W - 588L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 7 / 3
9,756
574
8,850
17,411
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
 
Neith
13
2 / 8 / 3
7,870
463
4,994
15,173
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 4
7,868
463
4,851
18,037
5,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
zDarkLord
Baron Samedi
13
2 / 7 / 4
8,307
489
6,102
13,867
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 4
9,647
567
12,276
19,806
19,129
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
23 / 3 / 4
11,995
706
38,285
21,457
7,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
CharxAR
Hun Batz
14
3 / 1 / 5
8,770
516
5,560
12,129
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 7 / 15
9,040
532
9,811
14,166
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
0 / 3 / 5
9,018
530
8,249
13,467
15,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
andrewk-89
Tiamat
17
0 / 2 / 0
9,845
579
6,132
8,801
5,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
14
Kills
29
30
Deaths
16
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
3
1.07
L
Neith
 
Neith
2
8
3
0.44
W
Rama
 
Rama
23
3
4
8.33
W
Hun Batz
CharxAR
Hun Batz
3
1
5
5.5
W
3
7
15
1.5
W
Bellona
0
3
5
0.83
L
1
7
4
0.43
W
Tiamat
andrewk-89
Tiamat
0
2
0
0
L
Baron Samedi
zDarkLord
Baron Samedi
2
7
4
0.57
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,073
Damage
68,037
84,294
Taken
70,020
35,878
Mitigated
37,699
17,689
Healing
26,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,850
2,348
0
2,434
17,411
5,016
0
2,357
13,779
0
47,243
L
Neith
 
Neith
4,994
1,061
0
3,475
15,173
2,366
819
2,222
12,851
0
45,137
W
Rama
 
Rama
38,285
32,212
0
9,769
21,457
7,822
1,380
5,669
15,788
0
90,040
W
Hun Batz
CharxAR
Hun Batz
5,560
1,714
0
4,536
12,129
4,355
0
924
11,205
0
50,446
W
9,811
989
2,695
4,365
14,166
4,475
234
3,610
10,556
46,789
787
W
Bellona
8,249
1,033
0
1,177
13,467
15,698
837
579
12,888
9,183
41,196
L
4,851
586
1,510
1,292
18,037
5,719
201
3,554
14,252
15,482
0
W
Tiamat
andrewk-89
Tiamat
6,132
446
0
3,847
8,801
5,349
1,948
1,252
7,549
75,248
0
L
Baron Samedi
zDarkLord
Baron Samedi
6,102
686
0
1,693
13,867
3,648
0
3,499
10,271
39,184
0
L
12,276
1,524
0
7,285
19,806
19,129
632
5,944
13,808
2,882
60,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
48,668
397
Minions Killed
524
0
Camps Cleared
0
1,596,049
Distance Traveled
1,659,646
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,756
574
83
5
0
346,108
4
L
Neith
7,870
463
72
4
0
282,135
5
W
Rama
11,995
706
110
6
0
308,061
5
W
Hun Batz
8,770
516
89
5
0
388,016
1
W
Chang'e
9,040
532
66
4
0
323,457
3
W
Bellona
9,018
530
111
7
0
328,764
2
L
Cthulhu
7,868
463
23
1
0
336,631
1
W
Tiamat
9,845
579
148
9
0
311,348
1
L
Baron Samedi
8,307
489
82
5
0
285,748
6
L
Chaac
9,647
567
137
8
0
345,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role