Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Moneyxmonkey
Ah Muzen Cab
Level 143
God Stats
2W - 4L
1,500 SR
Queue Stats
319W - 266L
1,571 Elo+
Party 2
Fenrir
Fenrir
NL Honcho
Fenrir
Level 145
God Stats
24W - 29L
1,523 SR
Queue Stats
758W - 868L
1,555 Elo+
Party 2
Freya
Freya
iRikuReplica
Freya
Level 145
God Stats
7W - 10L
1,532 SR
Queue Stats
247W - 284L
1,476 Elo+
Solo
Team Averages
Level 144
1,518 SR
1,534 Elo+

VS

Team Averages
Level 111
1,629 SR
1,489 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
The_kits_titts
Raijin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,484 Elo+
Party 1
Da Ji
Da Ji
caeseyd
Da Ji
Level 109
God Stats
2W - 1L
1,887 SR
Queue Stats
40W - 45L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Moneyxmonkey
Ah Muzen Cab
16
5 / 6 / 8
11,885
743
10,681
15,352
4,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
NL Honcho
Fenrir
18
13 / 6 / 6
13,983
874
18,824
20,212
11,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
3 / 2 / 12
12,477
780
13,256
12,629
4,394
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
5 / 4 / 5
11,484
718
12,209
17,963
9,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 9 / 7
11,230
702
8,908
13,750
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
caeseyd
Da Ji
16
6 / 8 / 7
11,897
744
15,190
17,275
6,379
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
21
Kills
14
14
Deaths
21
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
5
4
5
1.88
W
Ah Muzen Cab
Moneyxmonkey
Ah Muzen Cab
5
6
8
1.5
W
Fenrir
NL Honcho
Fenrir
13
6
6
2.67
L
3
9
7
0.72
L
Da Ji
caeseyd
Da Ji
6
8
7
1.19
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,761
Damage
36,307
48,193
Taken
48,988
19,844
Mitigated
20,003
10,014
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,209
2,943
1,928
5,724
17,963
9,837
119
4,163
13,800
37,197
6,867
W
Ah Muzen Cab
Moneyxmonkey
Ah Muzen Cab
10,681
2,302
0
3,887
15,352
4,432
273
3,915
11,437
0
49,605
W
Fenrir
NL Honcho
Fenrir
18,824
4,879
0
1,487
20,212
11,018
968
12,172
8,040
0
37,814
L
8,908
509
0
520
13,750
3,787
116
4,159
9,591
34,775
0
L
Da Ji
caeseyd
Da Ji
15,190
3,278
0
499
17,275
6,379
60
5,424
11,851
0
30,021
W
13,256
4,281
0
4,640
12,629
4,394
1,266
4,826
7,803
52,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,345
Gold Earned
34,611
191
Minions Killed
178
8
Camps Cleared
7
834,578
Distance Traveled
761,679
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,484
718
77
5
5
272,372
0
W
Ah Muzen Cab
11,885
743
72
5
2
262,434
3
W
Fenrir
13,983
874
44
3
0
282,175
2
L
Raijin
11,230
702
61
4
1
237,518
6
L
Da Ji
11,897
744
40
3
1
251,789
2
W
Freya
12,477
780
75
5
6
289,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role