Player Matchup

Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold IV
ElWally
Odin
Gold IV
Level 160
God Stats
1W - 0L
1,321 SR
Queue Stats
7W - 2L
1,738 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 159
1,440 SR
1,579 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 144
1,567 SR
1,482 MMR
Chaac
Chaac
Bronze IV
CajunGamers
Chaac
Bronze IV
Level 141
God Stats
0W - 2L
1,286 SR
Queue Stats
15W - 21L
1,484 MMR
Party 1
Chang'e
Chang'e
Bronze IV
GetMoney787
Chang'e
Bronze IV
Level 149
God Stats
0W - 1L
1,694 SR
Queue Stats
15W - 19L
1,484 MMR
Party 1
Atlas
Atlas
Bronze IV
SirDabsAl0t
Atlas
Bronze IV
Level 142
God Stats
0W - 2L
1,721 SR
Queue Stats
4W - 8L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
2 / 0 / 12
11,395
670
24,235
9,382
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
 
Ah Puch
16
2 / 0 / 12
11,259
662
14,584
10,630
9,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
ElWally
Odin
18
10 / 1 / 4
12,310
724
14,961
17,087
20,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BacchusBastetAh Muzen CabPersephoneAres

VS

Bans
GilgameshGaneshaFenrirKhepriSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,912
524
11,482
18,491
20,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
GetMoney787
Chang'e
14
0 / 7 / 1
9,349
550
5,904
16,868
6,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 2 / 0
10,172
598
8,742
23,732
26,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
1
1
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
0
12
8
W
Ah Puch
 
Ah Puch
2
0
12
8
L
0
5
1
0.1
W
Odin
ElWally
Odin
10
1
4
12
L
Chang'e
GetMoney787
Chang'e
0
7
1
0.07
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,780
Damage
26,128
37,099
Taken
59,091
33,664
Mitigated
53,772
8,095
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
24,235
881
0
949
9,382
3,321
1,451
3,939
5,315
69,466
0
W
Ah Puch
 
Ah Puch
14,584
1,284
0
2,357
10,630
9,876
644
5,949
4,323
49,141
0
L
11,482
1,644
0
2,655
18,491
20,693
0
11,248
6,772
0
27,883
W
Odin
ElWally
Odin
14,961
4,989
0
4,789
17,087
20,467
490
5,249
11,519
0
41,853
L
Chang'e
GetMoney787
Chang'e
5,904
290
1,762
3,265
16,868
6,610
0
10,607
5,740
38,499
0
L
8,742
2,984
0
1,346
23,732
26,469
0
15,651
7,361
29,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,964
Gold Earned
28,433
210
Minions Killed
170
12
Camps Cleared
3
973,807
Distance Traveled
888,116
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,395
670
89
5
5
347,960
0
W
Ah Puch
11,259
662
84
5
3
302,081
0
L
Chaac
8,912
524
29
2
0
308,102
1
W
Odin
12,310
724
37
2
4
323,766
4
L
Chang'e
9,349
550
107
6
2
272,119
1
L
Atlas
10,172
598
34
2
1
307,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role