Player Matchup

Sobek
Sobek
BeetleBug1063
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
Sneaky2636
Hercules
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,703 Elo+
Party 2
Hades
Hades
ThreatLevel_9
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,511 Elo+
Solo
Arachne
Arachne
carter205
Arachne
Level 106
God Stats
2W - 3L
1,804 SR
Queue Stats
22W - 12L
1,618 Elo+
Party 2
Loki
Loki
morgason
Loki
Level 126
God Stats
4W - 4L
1,784 SR
Queue Stats
27W - 16L
1,862 Elo+
Party 2
Team Averages
Level 94
1,618 SR
1,639 Elo+

VS

Team Averages
Level 82
1,653 SR
1,459 Elo+
Zeus
Zeus
CobaltSteel
Zeus
Level 109
God Stats
1W - 0L
1,742 SR
Queue Stats
1W - 4L
1,160 Elo+
Solo
Neith
Neith
TheShrekness
Neith
Level 21
God Stats
32W - 42L
1,459 SR
Queue Stats
109W - 129L
1,447 Elo+
Party 1
Chronos
Chronos
WhiteFluffCakes
Chronos
Level 127
God Stats
5W - 1L
1,670 SR
Queue Stats
126W - 103L
1,593 Elo+
Party 1
Xing Tian
Xing Tian
Xenomind
Xing Tian
Level 126
God Stats
4W - 1L
1,894 SR
Queue Stats
106W - 75L
1,636 Elo+
Party 1
Thanatos
Thanatos
reignee
Thanatos
Level 25
God Stats
15W - 12L
1,500 SR
Queue Stats
142W - 140L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,233
723
1,371
8,989
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Sneaky2636
Hercules
12
0 / 6 / 3
6,828
683
6,740
10,982
8,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 5 / 1
7,341
734
3,339
8,806
6,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
carter205
Arachne
13
1 / 5 / 1
7,063
706
4,940
12,396
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
15
5 / 2 / 1
8,805
881
9,560
9,321
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 12
7,460
746
6,507
5,342
1,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 1 / 5
8,298
830
6,379
6,773
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
12 / 1 / 8
9,607
961
16,275
10,189
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Xenomind
Xing Tian
15
5 / 2 / 10
8,829
883
6,346
9,161
8,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
reignee
Thanatos
13
1 / 1 / 8
7,234
723
3,247
4,803
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
6
Kills
22
22
Deaths
7
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
1
2
12
3.5
L
Hercules
Sneaky2636
Hercules
0
6
3
0.25
W
3
1
5
5.5
L
0
5
1
0.1
W
12
1
8
16
W
Xing Tian
Xenomind
Xing Tian
5
2
10
5
L
Arachne
carter205
Arachne
1
5
1
0.3
L
Loki
5
2
1
2.75
W
Thanatos
reignee
Thanatos
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,950
Damage
38,754
50,494
Taken
36,268
30,893
Mitigated
19,667
9,616
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,371
68
0
1,760
8,989
7,101
0
4,001
4,832
8,143
0
W
6,507
1,537
0
378
5,342
1,590
62
70
5,246
19,514
0
L
Hercules
Sneaky2636
Hercules
6,740
2,362
0
1,977
10,982
8,815
0
7,776
3,071
0
12,584
W
6,379
3,729
0
2,100
6,773
2,563
828
1,051
5,640
0
28,208
L
3,339
338
255
2,007
8,806
6,639
0
4,504
4,153
25,270
0
W
16,275
7,569
0
2,071
10,189
4,508
2,291
2,058
7,963
37,522
0
W
Xing Tian
Xenomind
Xing Tian
6,346
944
1,766
1,158
9,161
8,919
0
924
8,106
20,145
0
L
Arachne
carter205
Arachne
4,940
2,774
0
2,061
12,396
5,128
0
7,451
4,753
0
22,498
L
Loki
9,560
2,906
0
1,556
9,321
3,210
0
4,705
4,557
0
26,697
W
Thanatos
reignee
Thanatos
3,247
963
0
1,503
4,803
2,087
0
607
4,137
0
4,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,270
Gold Earned
41,428
150
Minions Killed
196
0
Camps Cleared
0
1,011,641
Distance Traveled
1,006,756
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,233
723
16
2
0
178,193
0
W
Zeus
7,460
746
26
3
0
199,406
10
L
Hercules
6,828
683
19
2
0
194,168
0
W
Neith
8,298
830
73
7
0
210,513
2
L
Hades
7,341
734
40
4
0
176,669
2
W
Chronos
9,607
961
66
7
0
196,077
2
W
Xing Tian
8,829
883
24
2
0
236,095
3
L
Arachne
7,063
706
33
3
0
232,883
1
L
Loki
8,805
881
42
4
0
229,728
1
W
Thanatos
7,234
723
7
1
0
164,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role