Player Matchup

Shiva
Shiva
AbsoluteChaosXx
Shiva
Level 26
God Stats
1W - 3L
1,713 SR
Queue Stats
171W - 165L
1,553 Elo+
Party 2
Ganesha
Ganesha
Avi3leaves
Ganesha
Level 64
God Stats
5W - 6L
1,785 SR
Queue Stats
116W - 125L
1,362 Elo+
Solo
Hachiman
Hachiman
Katilizt
Hachiman
Level 144
God Stats
7W - 8L
1,513 SR
Queue Stats
516W - 510L
1,518 Elo+
Party 2
Ra
Ra
Lotalis
Ra
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
312W - 285L
1,510 Elo+
Party 2
Olorun
Olorun
Tricen
Olorun
Level 11
God Stats
6W - 7L
1,563 SR
Queue Stats
442W - 451L
1,507 Elo+
Party 2
Team Averages
Level 80
1,615 SR
1,490 Elo+

VS

Team Averages
Level 69
1,580 SR
1,618 Elo+
Da Ji
Da Ji
Cbasus
Da Ji
Level 38
God Stats
5W - 7L
1,629 SR
Queue Stats
319W - 267L
1,633 Elo+
Party 3
Persephone
Persephone
Frijoll
Persephone
Level 108
God Stats
12W - 7L
1,776 SR
Queue Stats
255W - 210L
1,611 Elo+
Party 3
Shiva
Shiva
RoyalAsAlways
Shiva
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 152L
1,687 Elo+
Solo
Geb
Geb
SnakeheadPG
Geb
Level 113
God Stats
3W - 2L
1,410 SR
Queue Stats
17W - 14L
1,571 Elo+
Party 1
Neith
Neith
cheddarchalupa
Neith
Level 49
God Stats
2W - 2L
1,585 SR
Queue Stats
29W - 21L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,291
429
6,708
15,952
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Avi3leaves
Ganesha
13
0 / 3 / 6
8,740
514
3,759
14,166
14,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Katilizt
Hachiman
13
5 / 4 / 0
9,061
533
6,210
11,416
3,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 0
9,681
569
5,838
11,520
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
Tricen
Olorun
12
0 / 6 / 0
7,013
413
3,051
10,945
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cbasus
Da Ji
17
7 / 2 / 5
9,689
570
8,851
11,773
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Frijoll
Persephone
17
9 / 1 / 6
10,713
630
12,938
7,894
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 0 / 3
8,954
527
5,427
10,464
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 1 / 13
7,967
469
6,930
11,087
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 8
8,625
507
13,003
7,890
2,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
7
Kills
22
22
Deaths
7
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Ganesha
Avi3leaves
Ganesha
0
3
6
1
W
Da Ji
Cbasus
Da Ji
7
2
5
4.75
W
Persephone
Frijoll
Persephone
9
1
6
12
L
Hachiman
Katilizt
Hachiman
5
4
0
1.25
L
1
3
0
0.33
W
2
0
3
3.5
W
0
1
13
6.5
L
Olorun
Tricen
Olorun
0
6
0
0
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,566
Damage
47,149
63,999
Taken
49,108
30,794
Mitigated
26,357
15,376
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,708
2,077
311
3,424
15,952
5,277
0
5,834
10,118
0
37,288
L
Ganesha
Avi3leaves
Ganesha
3,759
485
0
2,633
14,166
14,831
0
4,251
9,915
26,318
0
W
Da Ji
Cbasus
Da Ji
8,851
1,513
0
335
11,773
5,053
0
2,339
9,434
0
74,625
W
Persephone
Frijoll
Persephone
12,938
1,197
0
1,647
7,894
3,104
0
1,952
5,941
81,403
0
L
Hachiman
Katilizt
Hachiman
6,210
3,561
0
1,834
11,416
3,689
0
3,101
8,315
0
52,184
L
5,838
337
119
5,064
11,520
3,802
320
1,788
9,732
74,927
0
W
5,427
445
318
6,017
10,464
6,142
0
4,253
6,211
0
52,558
W
6,930
768
364
3,705
11,087
9,327
28
2,203
8,522
25,934
0
L
Olorun
Tricen
Olorun
3,051
956
123
1,868
10,945
3,195
0
4,894
6,051
37,693
0
W
13,003
5,096
0
1,810
7,890
2,731
2,146
1,901
5,815
0
50,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,786
Gold Earned
45,948
429
Minions Killed
510
0
Camps Cleared
0
1,544,281
Distance Traveled
1,699,130
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,291
429
58
3
0
330,938
3
L
Ganesha
8,740
514
11
1
0
306,004
12
W
Da Ji
9,689
570
122
7
0
369,595
5
W
Persephone
10,713
630
144
8
0
330,066
9
L
Hachiman
9,061
533
111
7
0
300,439
1
L
Ra
9,681
569
165
10
0
344,808
0
W
Shiva
8,954
527
125
7
0
356,818
3
W
Geb
7,967
469
26
2
0
325,952
1
L
Olorun
7,013
413
84
5
0
262,092
1
W
Neith
8,625
507
93
5
0
316,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role