Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
Level 63
God Stats
254W - 407L
1,450 SR
Queue Stats
257W - 413L
1,374 Elo+
Solo
Nu Wa
Nu Wa
betin07
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,265 Elo+
Party 1
Ganesha
Ganesha
l3lack-Jok3r2000
Ganesha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,329 Elo+
Party 1
Team Averages
Level 35
1,483 SR
1,323 Elo+

VS

Team Averages
Level 65
1,669 SR
1,359 Elo+
Sylvanus
Sylvanus
Rotater Puff
Sylvanus
Level 28
God Stats
5W - 5L
1,460 SR
Queue Stats
42W - 53L
1,243 Elo+
Party 2
Chiron
Chiron
Sun_Wu_Dong_AU
Chiron
Level 109
God Stats
14W - 7L
1,636 SR
Queue Stats
240W - 224L
1,520 Elo+
Solo
Merlin
Merlin
iwuldzi
Merlin
Level 57
God Stats
3W - 0L
1,909 SR
Queue Stats
3W - 2L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
16
5 / 7 / 0
11,282
664
10,416
19,940
6,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
betin07
Nu Wa
16
3 / 9 / 3
11,722
690
13,019
15,480
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 9
11,875
699
12,135
24,974
34,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Rotater Puff
Sylvanus
17
1 / 6 / 10
11,600
682
6,933
17,967
13,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
10 / 6 / 6
13,239
779
21,188
20,411
7,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
iwuldzi
Merlin
18
6 / 1 / 7
12,551
738
22,240
9,997
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
11
Kills
17
17
Deaths
13
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
5
7
0
0.71
W
Sylvanus
Rotater Puff
Sylvanus
1
6
10
1
W
10
6
6
2.17
L
Nu Wa
betin07
Nu Wa
3
9
3
0.5
W
Merlin
iwuldzi
Merlin
6
1
7
9.5
L
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,570
Damage
50,361
60,394
Taken
48,375
44,448
Mitigated
24,234
4,412
Healing
17,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AceDaFitz
Ah Muzen Cab
10,416
2,417
111
2,921
19,940
6,287
0
8,726
11,214
0
53,978
W
Sylvanus
Rotater Puff
Sylvanus
6,933
2,588
2,964
4,532
17,967
13,691
451
10,219
7,748
22,521
4,090
W
21,188
7,108
724
6,217
20,411
7,057
2,238
11,050
9,361
0
69,756
L
Nu Wa
betin07
Nu Wa
13,019
3,059
548
832
15,480
4,084
0
6,674
8,806
36,054
0
W
Merlin
iwuldzi
Merlin
22,240
884
0
2,861
9,997
3,486
626
4,713
5,284
66,609
0
L
12,135
1,458
0
0
24,974
34,077
0
12,846
12,128
28,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
37,390
171
Minions Killed
224
4
Camps Cleared
8
815,537
Distance Traveled
781,354
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,282
664
103
6
4
243,002
1
W
Sylvanus
11,600
682
60
4
1
237,651
2
W
Chiron
13,239
779
76
4
6
240,765
1
L
Nu Wa
11,722
690
58
3
0
250,110
1
W
Merlin
12,551
738
88
5
1
302,938
3
L
Ganesha
11,875
699
10
1
0
322,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role