Player Matchup

King Arthur
King Arthur
IWillBeGettingKu
King Arthur
Level 56
God Stats
0W - 1L
1,662 SR
Queue Stats
15W - 17L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
IndigoCypher
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,491 Elo+
Party 1
Atlas
Atlas
MrGhostRyder
Atlas
Level 24
God Stats
1W - 3L
1,312 SR
Queue Stats
18W - 19L
1,301 Elo+
Party 1
Anhur
Anhur
haakon019
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,418 Elo+
Party 1
Nox
Nox
scopes52
Nox
Level 33
God Stats
1W - 2L
1,439 SR
Queue Stats
48W - 63L
1,502 Elo+
Party 1
Team Averages
Level 29
1,483 SR
1,445 Elo+

VS

Team Averages
Level 74
1,432 SR
1,554 Elo+
Sol
Sol
AuremAera
Sol
Level 122
God Stats
6W - 3L
1,570 SR
Queue Stats
19W - 15L
1,582 Elo+
Party 2
Zeus
Zeus
Cassieoxo
Zeus
Level 12
God Stats
9W - 13L
1,457 SR
Queue Stats
11W - 14L
1,448 Elo+
Solo
Achilles
Achilles
DontHurtm3
Achilles
Level 125
God Stats
2W - 1L
1,323 SR
Queue Stats
25W - 29L
1,633 Elo+
Party 2
Hachiman
Hachiman
LLegobutt18
Hachiman
Level 17
God Stats
15W - 11L
1,558 SR
Queue Stats
17W - 12L
1,594 Elo+
Party 2
Ymir
Ymir
SirIceCream45
Ymir
Level 96
God Stats
3W - 1L
1,254 SR
Queue Stats
167W - 157L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IWillBeGettingKu
King Arthur
14
1 / 7 / 5
8,313
756
6,650
14,148
10,795
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
IndigoCypher
Kukulkan
15
2 / 3 / 4
8,282
753
5,753
8,637
3,573
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 5 / 2
8,627
784
7,685
15,523
9,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
haakon019
Anhur
14
1 / 8 / 2
7,753
705
4,091
11,214
4,250
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 3
8,268
752
4,694
7,745
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
9,469
861
11,750
8,393
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
17
7 / 3 / 7
9,769
888
15,946
8,854
3,274
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
DontHurtm3
Achilles
16
13 / 4 / 7
10,156
923
15,744
14,852
12,424
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
LLegobutt18
Hachiman
14
1 / 1 / 8
8,059
733
3,837
4,583
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 12
8,560
778
4,570
8,143
7,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
9
Kills
27
27
Deaths
9
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Zeus
7
3
7
3.5
W
Achilles
DontHurtm3
Achilles
13
4
7
4.13
L
King Arthur
IWillBeGettingKu
King Arthur
1
7
5
0.5
L
Kukulkan
IndigoCypher
Kukulkan
2
3
4
1.33
W
Hachiman
LLegobutt18
Hachiman
1
1
8
5
L
3
5
2
0.8
W
1
1
12
7
L
Anhur
haakon019
Anhur
1
8
2
0.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,873
Damage
51,847
57,267
Taken
44,825
31,473
Mitigated
27,572
5,971
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,750
5,441
0
3,170
8,393
3,069
5,285
3,020
5,287
50,723
0
W
Zeus
15,946
1,575
0
2,860
8,854
3,274
1,485
3,367
5,477
46,137
0
W
Achilles
DontHurtm3
Achilles
15,744
6,438
0
1,903
14,852
12,424
0
6,327
8,391
0
29,473
L
King Arthur
IWillBeGettingKu
King Arthur
6,650
1,006
0
1,560
14,148
10,795
0
5,155
8,993
0
17,456
L
Kukulkan
IndigoCypher
Kukulkan
5,753
860
276
1,094
8,637
3,573
0
6,753
1,884
22,545
0
W
Hachiman
LLegobutt18
Hachiman
3,837
2,899
0
870
4,583
1,533
1,074
1,712
2,833
0
13,643
L
7,685
3,009
1,276
982
15,523
9,641
0
8,072
7,451
19,288
0
W
4,570
472
158
1,545
8,143
7,272
868
3,337
4,705
21,250
0
L
Anhur
haakon019
Anhur
4,091
653
0
0
11,214
4,250
0
7,824
3,390
0
16,712
L
4,694
704
178
605
7,745
3,214
0
4,462
3,283
25,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,243
Gold Earned
46,013
162
Minions Killed
245
0
Camps Cleared
0
1,025,521
Distance Traveled
1,136,397
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,469
861
74
7
0
230,282
2
W
Zeus
9,769
888
71
6
0
207,739
0
W
Achilles
10,156
923
27
2
0
247,388
0
L
King Arthur
8,313
756
18
2
0
215,113
0
L
Kukulkan
8,282
753
48
4
0
198,118
0
W
Hachiman
8,059
733
30
3
0
243,263
0
L
Atlas
8,627
784
14
1
0
212,671
1
W
Ymir
8,560
778
43
4
0
207,725
1
L
Anhur
7,753
705
24
2
0
180,681
1
L
Nox
8,268
752
58
5
0
218,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role