Player Matchup

Ares
Ares
Gold I
DrDannyB
Ares
Gold I
Level 158
God Stats
14W - 5L
1,673 SR
Queue Stats
64W - 59L
1,668 MMR
Solo
Izanami
Izanami
Platinum III
HazardFree
Izanami
Platinum III
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
214W - 213L
1,766 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum IV
KingBatoo
Gilgamesh
Platinum IV
Level 144
God Stats
5W - 1L
1,596 SR
Queue Stats
89W - 89L
1,783 MMR
Party 1
Sol
Sol
Platinum V
Lun4ticsSong
Sol
Platinum V
Level 160
God Stats
8W - 6L
1,689 SR
Queue Stats
517W - 500L
1,720 MMR
Party 1
Achilles
Achilles
Platinum V
TheDirtyBrain
Achilles
Platinum V
Level 160
God Stats
3W - 2L
1,841 SR
Queue Stats
330W - 313L
1,654 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,660 SR
1,718 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,537 SR
1,697 MMR
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Persephone
Persephone
Platinum II
Austinii
Persephone
Platinum II
Level 159
God Stats
13W - 12L
1,719 SR
Queue Stats
659W - 667L
1,878 MMR
Party 4
Heimdallr
Heimdallr
Platinum IV
RacinKing
Heimdallr
Platinum IV
Level 158
God Stats
7W - 7L
1,482 SR
Queue Stats
70W - 57L
1,711 MMR
Party 3
Fenrir
Fenrir
Platinum V
Wolf0fEloStreet
Fenrir
Platinum V
Level 108
God Stats
1W - 3L
1,652 SR
Queue Stats
50W - 42L
1,725 MMR
Solo
Loki
Loki
Platinum IV
asdfasddfasdfsda
Loki
Platinum IV
Level 156
God Stats
10W - 5L
1,333 SR
Queue Stats
459W - 435L
1,672 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
7 / 3 / 13
13,619
592
14,435
24,256
38,838
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
HazardFree
Izanami
20
9 / 6 / 7
14,887
647
14,072
19,955
6,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
KingBatoo
Gilgamesh
20
8 / 2 / 8
14,980
651
19,380
26,519
16,995
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
3 / 7 / 10
13,222
575
20,540
21,453
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TheDirtyBrain
Achilles
19
1 / 5 / 5
12,699
552
17,816
31,029
35,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaArtioThoth

VS

Bans
AmaterasuCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 6 / 6
11,591
504
12,325
24,985
24,548
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
Austinii
Persephone
19
5 / 7 / 8
13,331
580
21,779
15,639
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
RacinKing
Heimdallr
20
3 / 9 / 1
12,672
551
18,006
23,069
8,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
6 / 5 / 0
12,520
544
17,900
28,634
28,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

20
6 / 1 / 7
13,080
569
15,714
18,914
7,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
28
Kills
23
23
Deaths
28
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
6
6
1
L
Persephone
Austinii
Persephone
5
7
8
1.29
W
Ares
7
3
13
4.5
W
Izanami
HazardFree
Izanami
9
6
7
2.08
W
Gilgamesh
KingBatoo
Gilgamesh
8
2
8
6
W
3
7
10
1.14
L
Heimdallr
RacinKing
Heimdallr
3
9
1
0.39
W
Achilles
TheDirtyBrain
Achilles
1
5
5
0.7
L
6
5
0
1.2
L
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,243
Damage
85,724
123,212
Taken
111,241
107,356
Mitigated
73,200
41,613
Healing
21,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,325
1,513
0
4,054
24,985
24,548
0
12,637
12,030
0
57,514
L
Persephone
Austinii
Persephone
21,779
482
0
1,315
15,639
4,361
0
8,480
7,096
93,984
0
W
Ares
14,435
1,538
0
5,357
24,256
38,838
647
6,591
17,665
35,726
0
W
Izanami
HazardFree
Izanami
14,072
9,557
0
6,391
19,955
6,966
6,767
3,849
16,106
0
116,892
W
Gilgamesh
KingBatoo
Gilgamesh
19,380
5,539
0
10,138
26,519
16,995
3,289
4,472
22,047
0
102,905
W
20,540
8,266
0
8,052
21,453
9,054
2,969
6,676
14,777
115,887
0
L
Heimdallr
RacinKing
Heimdallr
18,006
9,117
0
4,677
23,069
8,607
5,254
4,408
18,469
0
110,318
W
Achilles
TheDirtyBrain
Achilles
17,816
6,523
0
11,675
31,029
35,503
1,291
2,013
29,016
3,689
71,259
L
17,900
5,684
0
9,845
28,634
28,489
626
3,079
24,275
0
78,745
L
15,714
3,978
0
1,735
18,914
7,195
0
7,123
11,538
0
115,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,407
Gold Earned
63,194
637
Minions Killed
716
0
Camps Cleared
0
2,331,467
Distance Traveled
2,217,826
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,591
504
79
3
0
485,940
5
L
Persephone
13,331
580
166
7
0
441,003
3
W
Ares
13,619
592
27
1
0
486,899
2
W
Izanami
14,887
647
174
8
0
421,001
4
W
Gilgamesh
14,980
651
152
7
0
551,255
4
W
Sol
13,222
575
167
7
0
425,727
4
L
Heimdallr
12,672
551
162
7
0
373,455
4
W
Achilles
12,699
552
117
5
0
446,585
2
L
Fenrir
12,520
544
138
6
0
382,005
4
L
Loki
13,080
569
171
7
0
535,423
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role