Player Matchup

Janus
Janus
 
Janus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Bradylew
Thor
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 68L
1,571 Elo+
Party 2
Medusa
Medusa
Ghedas
Medusa
Level 24
God Stats
1W - 1L
1,284 SR
Queue Stats
24W - 29L
1,411 Elo+
Party 3
Bellona
Bellona
ThatViper
Bellona
Level 82
God Stats
16W - 3L
1,519 SR
Queue Stats
67W - 68L
1,454 Elo+
Party 2
Terra
Terra
WiIISand
Terra
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
342W - 328L
1,543 Elo+
Party 2
Team Averages
Level 94
1,461 SR
1,496 Elo+

VS

Team Averages
Level 101
1,755 SR
1,701 Elo+
Susano
Susano
Demody
Susano
Level 154
God Stats
1W - 3L
1,769 SR
Queue Stats
15W - 24L
1,516 Elo+
Party 4
Nu Wa
Nu Wa
Firel0rdAzula
Nu Wa
Level 160
God Stats
52W - 32L
1,613 SR
Queue Stats
979W - 695L
1,761 Elo+
Party 1
Gilgamesh
Gilgamesh
HiddenCorgi
Gilgamesh
Level 27
God Stats
4W - 0L
2,038 SR
Queue Stats
15W - 3L
1,875 Elo+
Party 1
Shiva
Shiva
Maxsuperior77
Shiva
Level 128
God Stats
4W - 1L
1,937 SR
Queue Stats
236W - 143L
1,799 Elo+
Party 1
Apollo
Apollo
s3rtr4lidara
Apollo
Level 37
God Stats
1W - 1L
1,416 SR
Queue Stats
42W - 61L
1,553 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 7 / 1
6,311
485
4,154
8,897
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
12
4 / 4 / 1
7,256
558
4,027
11,456
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Ghedas
Medusa
10
1 / 7 / 2
5,860
451
7,535
10,018
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ThatViper
Bellona
11
0 / 6 / 2
6,618
509
3,963
12,101
9,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Terra
WiIISand
Terra
9
0 / 4 / 1
5,986
460
2,376
9,982
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Demody
Susano
15
9 / 0 / 6
8,707
670
10,284
11,817
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 1 / 8
8,648
665
11,081
3,511
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
HiddenCorgi
Gilgamesh
13
6 / 2 / 8
8,101
623
8,431
10,145
6,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 2 / 3
8,369
644
9,962
9,448
9,312
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
12
1 / 1 / 2
7,159
551
1,380
6,174
1,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
28
28
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
1
0.21
L
Thor
4
4
1
1.13
W
Susano
Demody
Susano
9
0
6
12
W
6
1
8
10
L
Medusa
Ghedas
Medusa
1
7
2
0.29
W
Gilgamesh
HiddenCorgi
Gilgamesh
6
2
8
5
W
6
2
3
3.75
L
Bellona
ThatViper
Bellona
0
6
2
0.17
L
Terra
WiIISand
Terra
0
4
1
0.13
W
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,055
Damage
41,138
52,454
Taken
41,095
25,542
Mitigated
23,238
10,184
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,154
295
0
822
8,897
2,199
0
2,667
5,998
38,493
0
L
Thor
4,027
986
0
505
11,456
3,356
0
1,943
9,339
0
31,329
W
Susano
Demody
Susano
10,284
4,176
0
5,686
11,817
4,201
0
1,975
9,662
0
52,800
W
11,081
1,810
0
250
3,511
1,127
595
883
2,526
57,324
0
L
Medusa
Ghedas
Medusa
7,535
4,228
0
1,156
10,018
2,768
0
2,286
7,544
0
31,941
W
Gilgamesh
HiddenCorgi
Gilgamesh
8,431
2,429
996
2,411
10,145
6,628
0
1,730
7,485
0
35,542
W
9,962
2,388
63
1,294
9,448
9,312
70
621
8,789
0
52,874
L
Bellona
ThatViper
Bellona
3,963
1,014
0
3,025
12,101
9,069
0
1,460
10,501
0
33,799
L
Terra
WiIISand
Terra
2,376
142
900
3,776
9,982
8,150
0
1,806
7,991
23,634
0
W
Apollo
1,380
673
0
1,737
6,174
1,970
778
913
5,195
0
37,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,031
Gold Earned
40,984
332
Minions Killed
415
0
Camps Cleared
0
1,275,324
Distance Traveled
1,417,244
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,311
485
85
7
0
231,817
5
L
Thor
7,256
558
69
5
0
261,416
0
W
Susano
8,707
670
79
6
0
309,798
3
W
Nu Wa
8,648
665
107
8
0
274,260
2
L
Medusa
5,860
451
58
4
0
245,723
1
W
Gilgamesh
8,101
623
44
3
0
304,978
3
W
Shiva
8,369
644
109
8
0
255,685
2
L
Bellona
6,618
509
75
6
0
259,682
3
L
Terra
5,986
460
45
3
0
276,686
4
W
Apollo
7,159
551
76
6
0
272,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role