Player Matchup

Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
Buzzy Lightyeer
Shiva
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
71W - 59L
1,502 Elo+
Party 3
Hercules
Hercules
Fleet_Admiral786
Hercules
Level 135
God Stats
2W - 5L
1,780 SR
Queue Stats
411W - 383L
1,550 Elo+
Party 2
Tyr
Tyr
KRITICALITY
Tyr
Level 140
God Stats
8W - 15L
1,482 SR
Queue Stats
669W - 611L
1,539 Elo+
Party 2
Scylla
Scylla
TrueOriginal
Scylla
Level 155
God Stats
2W - 3L
1,404 SR
Queue Stats
26W - 25L
1,560 Elo+
Party 3
Team Averages
Level 146
1,533 SR
1,530 Elo+

VS

Team Averages
Level 104
1,567 SR
1,535 Elo+
Nu Wa
Nu Wa
Depressed_bacon
Nu Wa
Level 108
God Stats
11W - 8L
1,300 SR
Queue Stats
188W - 213L
1,411 Elo+
Party 4
Artio
Artio
Radicalsnek
Artio
Level 81
God Stats
128W - 99L
1,660 SR
Queue Stats
366W - 343L
1,619 Elo+
Party 1
Hou Yi
Hou Yi
Shadrex213
Hou Yi
Level 116
God Stats
3W - 0L
1,777 SR
Queue Stats
318W - 299L
1,570 Elo+
Party 1
Da Ji
Da Ji
Sugar_Seduction
Da Ji
Level 112
God Stats
44W - 59L
1,409 SR
Queue Stats
371W - 398L
1,494 Elo+
Party 4
Sylvanus
Sylvanus
Teh_Bum
Sylvanus
Level 102
God Stats
39W - 23L
1,687 SR
Queue Stats
281W - 261L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 1 / 2
6,561
437
4,008
11,741
7,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
1 / 6 / 0
6,805
454
7,381
14,917
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 1
7,413
494
3,203
8,909
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 0 / 0
8,893
593
3,430
10,180
8,918
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
11
0 / 6 / 0
6,425
428
1,685
8,428
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
8,309
554
10,128
5,146
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 8
8,175
545
3,285
9,346
7,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Shadrex213
Hou Yi
13
2 / 2 / 1
7,391
493
7,570
5,194
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
7 / 1 / 4
8,263
551
9,482
8,981
3,265
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Teh_Bum
Sylvanus
14
1 / 1 / 0
8,420
561
5,650
7,199
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
15
15
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
2
1
L
1
6
0
0.17
W
4
0
7
7.5
L
2
2
1
1.25
L
2
0
0
2
W
1
1
8
5
W
Hou Yi
Shadrex213
Hou Yi
2
2
1
1.25
W
7
1
4
9
W
Sylvanus
Teh_Bum
Sylvanus
1
1
0
1
L
Scylla
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,707
Damage
36,115
54,175
Taken
35,866
28,233
Mitigated
18,158
15,353
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,008
539
273
2,483
11,741
7,061
0
4,301
7,440
18,395
0
L
7,381
1,274
0
2,369
14,917
5,176
0
3,599
11,318
0
53,330
W
10,128
1,613
0
1,629
5,146
1,681
833
1,288
3,764
49,719
0
L
3,203
1,478
0
4,609
8,909
4,960
414
2,200
6,709
0
45,259
L
3,430
73
0
5,023
10,180
8,918
0
5,191
4,989
0
62,441
W
3,285
230
1,384
4,368
9,346
7,359
231
2,214
7,038
25,059
0
W
Hou Yi
Shadrex213
Hou Yi
7,570
2,667
0
1,284
5,194
1,594
0
946
4,248
0
44,381
W
9,482
2,872
0
500
8,981
3,265
0
1,033
7,924
0
50,106
W
Sylvanus
Teh_Bum
Sylvanus
5,650
2,232
0
3,596
7,199
4,259
131
0
7,199
48,316
12,163
L
Scylla
1,685
158
0
596
8,428
2,118
0
2,783
5,645
30,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
40,558
395
Minions Killed
437
0
Camps Cleared
0
1,416,140
Distance Traveled
1,430,338
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,561
437
16
1
0
310,681
4
L
Shiva
6,805
454
78
5
0
280,168
2
W
Nu Wa
8,309
554
93
6
0
293,679
7
L
Hercules
7,413
494
93
6
0
268,697
4
L
Tyr
8,893
593
139
9
0
319,990
7
W
Artio
8,175
545
39
3
0
319,505
5
W
Hou Yi
7,391
493
87
6
0
276,445
0
W
Da Ji
8,263
551
79
5
0
327,607
3
W
Sylvanus
8,420
561
139
9
0
213,102
2
L
Scylla
6,425
428
69
5
0
236,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role