Player Matchup

Janus
Janus
Ahir
Janus
Level 134
God Stats
2W - 1L
1,803 SR
Queue Stats
29W - 44L
1,355 Elo+
Party 2
Xing Tian
Xing Tian
COPENWHAGEN
Xing Tian
Level 29
God Stats
2W - 6L
1,133 SR
Queue Stats
73W - 103L
1,370 Elo+
Party 1
Gilgamesh
Gilgamesh
Choosen45
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,287 Elo+
Party 1
Hun Batz
Hun Batz
EtanJevo
Hun Batz
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,370 Elo+
Party 2
Cupid
Cupid
tjfrancis2037
Cupid
Level 79
God Stats
2W - 4L
1,344 SR
Queue Stats
156W - 180L
1,452 Elo+
Party 1
Team Averages
Level 79
1,456 SR
1,367 Elo+

VS

Team Averages
Level 100
1,450 SR
1,563 Elo+
Sun Wukong
Sun Wukong
BRASKY54
Sun Wukong
Level 107
God Stats
5W - 1L
1,500 SR
Queue Stats
109W - 83L
1,483 Elo+
Party 3
Janus
Janus
BauerCTU12
Janus
Level 111
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 135L
1,510 Elo+
Party 3
Bastet
Bastet
Cpt Clobber
Bastet
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 111L
1,569 Elo+
Party 3
Kuzenbo
Kuzenbo
PoeKNEE
Kuzenbo
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 81L
1,624 Elo+
Party 3
Cupid
Cupid
The Question262
Cupid
Level 97
God Stats
1W - 1L
1,248 SR
Queue Stats
79W - 62L
1,630 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ahir
Janus
19
2 / 11 / 13
12,255
721
18,392
16,210
5,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
COPENWHAGEN
Xing Tian
20
5 / 5 / 13
11,323
666
11,591
36,743
39,882
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Choosen45
Gilgamesh
19
1 / 5 / 17
11,919
701
9,133
33,037
20,248
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
EtanJevo
Hun Batz
20
11 / 8 / 7
13,663
804
24,125
20,111
10,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 9 / 10
12,650
744
25,271
19,305
8,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BRASKY54
Sun Wukong
20
4 / 6 / 22
12,043
708
16,329
32,958
27,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
20
10 / 4 / 20
14,948
879
35,822
16,003
4,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
20
13 / 5 / 16
13,874
816
25,306
20,544
8,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
PoeKNEE
Kuzenbo
19
3 / 7 / 20
12,624
743
12,934
21,825
19,440
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
8 / 6 / 17
12,898
759
19,334
16,644
5,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
133
28
Kills
38
38
Deaths
28
60
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Janus
Ahir
Janus
2
11
13
0.77
W
Sun Wukong
BRASKY54
Sun Wukong
4
6
22
2.5
W
Janus
10
4
20
5
L
Xing Tian
COPENWHAGEN
Xing Tian
5
5
13
2.3
L
Gilgamesh
Choosen45
Gilgamesh
1
5
17
1.9
W
Bastet
13
5
16
4.2
L
Hun Batz
EtanJevo
Hun Batz
11
8
7
1.81
W
Kuzenbo
PoeKNEE
Kuzenbo
3
7
20
1.86
W
8
6
17
2.75
L
9
9
10
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,512
Damage
109,725
125,406
Taken
107,974
84,588
Mitigated
65,338
43,719
Healing
41,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ahir
Janus
18,392
774
563
1,454
16,210
5,428
70
6,370
9,840
41,077
0
W
Sun Wukong
BRASKY54
Sun Wukong
16,329
4,194
734
12,854
32,958
27,197
789
9,213
23,745
0
26,226
W
Janus
35,822
2,799
2,463
5,504
16,003
4,457
1,212
2,313
13,690
64,292
0
L
Xing Tian
COPENWHAGEN
Xing Tian
11,591
797
881
10,262
36,743
39,882
184
15,840
20,903
19,893
0
L
Gilgamesh
Choosen45
Gilgamesh
9,133
1,388
4,362
12,594
33,037
20,248
220
11,105
21,932
0
19,626
W
Bastet
25,306
5,091
1,817
5,906
20,544
8,369
999
5,805
14,739
0
43,692
L
Hun Batz
EtanJevo
Hun Batz
24,125
3,128
2,866
3,561
20,111
10,360
1,068
6,997
13,114
0
51,306
W
Kuzenbo
PoeKNEE
Kuzenbo
12,934
3,128
1,261
3,836
21,825
19,440
129
7,275
14,550
22,504
0
W
19,334
9,573
1,799
4,970
16,644
5,875
1,536
5,377
11,267
0
45,584
L
25,271
14,071
3,550
3,626
19,305
8,670
1,425
8,444
10,861
0
39,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,810
Gold Earned
66,387
173
Minions Killed
159
0
Camps Cleared
0
1,440,050
Distance Traveled
1,488,588
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,255
721
50
3
0
278,998
0
W
Sun Wukong
12,043
708
19
1
0
289,895
0
W
Janus
14,948
879
64
4
0
273,579
1
L
Xing Tian
11,323
666
10
1
0
293,961
0
L
Gilgamesh
11,919
701
15
1
0
328,184
0
W
Bastet
13,874
816
32
2
0
330,947
1
L
Hun Batz
13,663
804
64
4
0
270,315
1
W
Kuzenbo
12,624
743
14
1
0
334,960
0
W
Cupid
12,898
759
30
2
0
259,207
1
L
Cupid
12,650
744
34
2
0
268,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role