Player Matchup

Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AndresCG13
Sobek
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Solo
Sol
Sol
THE LIQUIDGATOR
Sol
Level 146
God Stats
37W - 40L
1,026 SR
Queue Stats
844W - 909L
1,367 Elo+
Solo
Arachne
Arachne
lII KIRITO IIl
Arachne
Level 63
God Stats
28W - 20L
1,702 SR
Queue Stats
107W - 95L
1,361 Elo+
Solo
Team Averages
Level 123
1,446 SR
1,446 Elo+

VS

Team Averages
Level 81
1,467 SR
1,500 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
LeTsTaKeHiTs
Danzaburou
Level 25
God Stats
1W - 1L
1,422 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Mr I3oogie
Sylvanus
Level 104
God Stats
1W - 1L
1,412 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Salesteamsix90
Ah Puch
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
ThiqueUncleRick
Chaac
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 0 / 3
6,528
653
6,467
6,006
2,828
Hachiman
 
Hachiman
11
2 / 0 / 1
6,055
606
2,978
2,914
792
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
8
0 / 0 / 3
5,374
537
1,496
5,504
3,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 0 / 0
6,668
667
1,999
3,072
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 0 / 1
6,222
622
3,405
4,506
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
7
0 / 4 / 0
4,448
445
2,915
6,475
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
LeTsTaKeHiTs
Danzaburou
7
0 / 2 / 0
4,549
455
1,049
5,107
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Mr I3oogie
Sylvanus
7
0 / 1 / 0
4,091
409
1,829
3,287
2,926
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
0 / 1 / 0
4,557
456
654
3,018
1,239
Breastplate

Breastplate

+20
Physical Protection

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 0
4,621
462
1,247
6,931
3,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
3
3.5
W
Hachiman
 
Hachiman
2
0
1
2.5
L
Tsukuyomi
 
Tsukuyomi
0
4
0
0
W
Sobek
0
0
3
1.5
L
Danzaburou
LeTsTaKeHiTs
Danzaburou
0
2
0
0
L
Sylvanus
Mr I3oogie
Sylvanus
0
1
0
0
L
0
1
0
0
W
1
0
0
1
L
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,345
Damage
7,694
22,002
Taken
24,818
9,742
Mitigated
11,099
8,304
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,467
1,237
258
1,230
6,006
2,828
14
208
5,798
0
32,577
W
Hachiman
 
Hachiman
2,978
1,309
0
1,123
2,914
792
308
211
2,703
0
32,827
L
Tsukuyomi
 
Tsukuyomi
2,915
820
359
1,701
6,475
2,301
0
491
5,984
0
22,267
W
Sobek
1,496
0
26
2,023
5,504
3,585
0
637
4,867
15,366
0
L
Danzaburou
LeTsTaKeHiTs
Danzaburou
1,049
280
0
1,592
5,107
1,053
0
207
4,900
0
22,464
L
Sylvanus
Mr I3oogie
Sylvanus
1,829
200
517
1,082
3,287
2,926
0
613
2,674
5,855
0
L
654
37
0
245
3,018
1,239
0
1,855
1,163
14,965
0
W
1,999
470
0
1,234
3,072
1,158
988
708
2,364
36,918
4,312
L
1,247
141
0
1,887
6,931
3,580
0
250
6,681
0
16,599
W
3,405
2,480
0
2,410
4,506
1,379
0
719
3,787
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
22,266
358
Minions Killed
154
0
Camps Cleared
0
988,459
Distance Traveled
947,619
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,528
653
67
7
0
205,919
4
W
Hachiman
6,055
606
71
7
0
181,527
3
L
Tsukuyomi
4,448
445
53
5
0
200,738
4
W
Sobek
5,374
537
28
3
0
194,485
3
L
Danzaburou
4,549
455
42
4
0
192,220
4
L
Sylvanus
4,091
409
11
1
0
199,846
1
L
Ah Puch
4,557
456
24
2
0
153,111
0
W
Sol
6,668
667
110
11
0
192,562
7
L
Chaac
4,621
462
24
2
0
201,704
3
W
Arachne
6,222
622
82
8
0
213,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role