Player Matchup

Thoth
Thoth
KiñgThøth
Thoth
Level 158
God Stats
187W - 34L
2,009 SR
Queue Stats
286W - 91L
1,884 Elo+
Party 2
Izanami
Izanami
PervoSage
Izanami
Level 88
God Stats
23W - 13L
1,620 SR
Queue Stats
147W - 103L
1,655 Elo+
Party 2
Cerberus
Cerberus
VoidJungle
Cerberus
Level 64
God Stats
1W - 0L
1,918 SR
Queue Stats
51W - 24L
1,962 Elo+
Party 2
Team Averages
Level 103
1,849 SR
1,834 Elo+

VS

Team Averages
Level 144
1,463 SR
1,800 Elo+
Hercules
Hercules
Axphire
Hercules
Level 159
God Stats
15W - 10L
1,511 SR
Queue Stats
598W - 215L
1,612 Elo+
Party 1
Thoth
Thoth
Bajv
Thoth
Level 123
God Stats
0W - 1L
1,254 SR
Queue Stats
12W - 2L
2,073 Elo+
Solo
Danzaburou
Danzaburou
Hol4Perr4s
Danzaburou
Level 149
God Stats
0W - 1L
1,623 SR
Queue Stats
157W - 88L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 0 / 5
10,253
932
23,385
9,285
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
PervoSage
Izanami
14
4 / 0 / 11
8,995
818
4,498
5,863
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
VoidJungle
Cerberus
13
2 / 1 / 16
8,753
796
9,027
15,867
19,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Axphire
Hercules
11
0 / 5 / 1
7,292
663
4,617
19,513
15,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Bajv
Thoth
11
1 / 8 / 0
6,747
613
7,296
10,075
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Hol4Perr4s
Danzaburou
11
0 / 6 / 1
6,935
630
4,862
10,884
2,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
19
Kills
1
1
Deaths
19
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
Axphire
Hercules
0
5
1
0.1
L
Thoth
Bajv
Thoth
1
8
0
0.13
L
Danzaburou
Hol4Perr4s
Danzaburou
0
6
1
0.08
W
13
0
5
15.5
W
Izanami
PervoSage
Izanami
4
0
11
9.5
W
Cerberus
VoidJungle
Cerberus
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,910
Damage
16,775
31,015
Taken
40,472
25,517
Mitigated
18,568
8,756
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Axphire
Hercules
4,617
985
0
6,387
19,513
15,179
0
14,674
4,839
1,390
20,558
L
Thoth
Bajv
Thoth
7,296
68
0
661
10,075
1,338
0
8,938
1,137
18,572
0
L
Danzaburou
Hol4Perr4s
Danzaburou
4,862
1,361
0
2,505
10,884
2,051
212
9,046
1,838
0
23,621
W
23,385
0
76
1,501
9,285
3,554
847
2,068
7,217
44,953
0
W
Izanami
PervoSage
Izanami
4,498
2,447
0
1,555
5,863
2,563
1,241
2,518
3,345
0
37,578
W
Cerberus
VoidJungle
Cerberus
9,027
732
123
5,501
15,867
19,400
182
3,300
12,567
19,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,001
Gold Earned
20,974
164
Minions Killed
110
7
Camps Cleared
2
677,490
Distance Traveled
599,657
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,292
663
37
3
0
226,526
4
L
Thoth
6,747
613
19
2
1
187,745
3
L
Danzaburou
6,935
630
54
5
1
185,386
1
W
Thoth
10,253
932
54
5
1
239,358
0
W
Izanami
8,995
818
76
7
5
225,266
4
W
Cerberus
8,753
796
34
3
1
212,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role