Player Matchup

Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Crysto32
Neith
Level 126
God Stats
1W - 4L
1,527 SR
Queue Stats
105W - 111L
1,584 Elo+
Party 3
Kukulkan
Kukulkan
RangerFett2017
Kukulkan
Level 144
God Stats
0W - 1L
1,264 SR
Queue Stats
229W - 218L
1,583 Elo+
Party 3
Ravana
Ravana
XxD3VaxX
Ravana
Level 156
God Stats
3W - 3L
1,621 SR
Queue Stats
12W - 17L
1,509 Elo+
Solo
Nu Wa
Nu Wa
XxXLuisumXxX
Nu Wa
Level 129
God Stats
14W - 10L
1,665 SR
Queue Stats
246W - 235L
1,614 Elo+
Solo
Team Averages
Level 140
1,515 SR
1,558 Elo+

VS

Team Averages
Level 99
1,545 SR
1,527 Elo+
Awilix
Awilix
ACosmicTsunami
Awilix
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 79L
1,551 Elo+
Party 1
Zhong Kui
Zhong Kui
BerserkyTurkey
Zhong Kui
Level 93
God Stats
2W - 1L
1,724 SR
Queue Stats
78W - 80L
1,571 Elo+
Party 1
Hercules
Hercules
NemesisMischief
Hercules
Level 58
God Stats
4W - 2L
1,580 SR
Queue Stats
66W - 63L
1,613 Elo+
Solo
Cthulhu
Cthulhu
Uwannam8m8
Cthulhu
Level 100
God Stats
1W - 2L
1,261 SR
Queue Stats
67W - 70L
1,417 Elo+
Party 2
Izanami
Izanami
Waffleturds
Izanami
Level 124
God Stats
17W - 8L
1,658 SR
Queue Stats
97W - 95L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 5
7,641
478
5,266
12,820
11,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Crysto32
Neith
15
0 / 2 / 2
8,772
548
6,210
8,007
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
13
2 / 5 / 0
7,749
484
7,395
8,912
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
XxD3VaxX
Ravana
16
6 / 7 / 3
9,726
608
10,188
12,538
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 2
8,395
525
8,202
9,230
4,624
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 5
10,113
632
12,827
13,248
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
BerserkyTurkey
Zhong Kui
17
5 / 2 / 1
10,316
645
10,690
11,174
7,881
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
17
5 / 1 / 3
10,396
650
7,358
13,609
11,139
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Uwannam8m8
Cthulhu
13
1 / 2 / 4
8,108
507
6,603
13,729
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Izanami
Waffleturds
Izanami
16
1 / 1 / 2
9,485
593
3,230
8,667
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
21
21
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
5
4.5
W
9
4
5
2.88
W
Zhong Kui
BerserkyTurkey
Zhong Kui
5
2
1
2.75
L
Neith
Crysto32
Neith
0
2
2
0.5
W
Hercules
5
1
3
6.5
L
Kukulkan
2
5
0
0.4
W
Cthulhu
Uwannam8m8
Cthulhu
1
2
4
1.5
W
Izanami
Waffleturds
Izanami
1
1
2
2
L
Ravana
XxD3VaxX
Ravana
6
7
3
1.07
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,261
Damage
40,708
51,507
Taken
60,427
25,399
Mitigated
36,831
14,549
Healing
20,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,266
2,338
0
5,238
12,820
11,147
0
6,292
6,528
0
27,496
W
12,827
5,782
0
826
13,248
4,299
2,213
1,791
11,457
0
66,748
W
Zhong Kui
BerserkyTurkey
Zhong Kui
10,690
2,209
0
7,197
11,174
7,881
0
3,792
7,382
77,080
0
L
Neith
Crysto32
Neith
6,210
1,706
0
3,347
8,007
2,970
0
1,291
6,716
0
73,320
W
Hercules
7,358
2,636
0
4,989
13,609
11,139
1,166
5,514
8,095
0
74,180
L
Kukulkan
7,395
761
0
750
8,912
2,311
0
5,358
3,554
47,997
0
W
Cthulhu
Uwannam8m8
Cthulhu
6,603
843
237
3,715
13,729
10,381
0
4,017
9,712
28,421
1,768
W
Izanami
Waffleturds
Izanami
3,230
1,984
0
3,042
8,667
3,131
0
483
8,184
0
78,093
L
Ravana
XxD3VaxX
Ravana
10,188
3,800
0
3,553
12,538
4,347
0
3,754
8,784
0
56,488
L
8,202
2,133
0
1,661
9,230
4,624
88
0
9,230
60,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,283
Gold Earned
48,418
527
Minions Killed
645
0
Camps Cleared
0
1,481,151
Distance Traveled
1,694,103
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,641
478
37
2
0
349,791
5
W
Awilix
10,113
632
106
7
0
357,287
3
W
Zhong Kui
10,316
645
151
9
0
320,302
7
L
Neith
8,772
548
155
10
0
284,950
5
W
Hercules
10,396
650
168
11
0
336,863
3
L
Kukulkan
7,749
484
110
7
0
294,895
4
W
Cthulhu
8,108
507
49
3
0
343,923
3
W
Izanami
9,485
593
171
11
0
335,728
1
L
Ravana
9,726
608
92
6
0
300,592
1
L
Nu Wa
8,395
525
133
8
0
250,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role