Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
PrettyWizard
Sol
Level 48
God Stats
15W - 19L
1,549 SR
Queue Stats
32W - 50L
1,454 Elo+
Solo
Izanami
Izanami
pOEjASHLEY
Izanami
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 53L
1,601 Elo+
Party 2
Team Averages
Level 72
1,516 SR
1,518 Elo+

VS

Team Averages
Level 147
1,562 SR
1,710 Elo+
Geb
Geb
BareFacedCard04
Geb
Level 123
God Stats
7W - 1L
1,852 SR
Queue Stats
122W - 70L
1,744 Elo+
Party 1
Da Ji
Da Ji
DomiKun00
Da Ji
Level 159
God Stats
4W - 7L
1,500 SR
Queue Stats
602W - 571L
1,646 Elo+
Party 1
Tiamat
Tiamat
g1ngerN1nj402
Tiamat
Level 159
God Stats
4W - 1L
1,335 SR
Queue Stats
120W - 61L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 4
6,891
689
5,722
14,389
9,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 4 / 0
7,535
754
7,869
9,201
2,659
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
pOEjASHLEY
Izanami
9
0 / 7 / 3
6,081
608
2,862
9,386
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 9
7,996
800
6,102
8,817
8,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
DomiKun00
Da Ji
12
5 / 2 / 5
7,956
796
8,197
9,482
4,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 0 / 9
8,344
834
14,608
7,470
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
13
13
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
4
1
W
4
2
9
4.25
W
Da Ji
DomiKun00
Da Ji
5
2
5
3.75
L
4
4
0
1
W
4
0
9
8.5
L
Izanami
pOEjASHLEY
Izanami
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,453
Damage
28,907
32,976
Taken
25,769
14,639
Mitigated
18,609
6,672
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,722
1,837
650
4,266
14,389
9,772
0
8,841
5,257
17,544
0
W
6,102
487
0
1,644
8,817
8,110
222
4,098
4,719
15,452
0
W
Da Ji
DomiKun00
Da Ji
8,197
2,002
0
4,333
9,482
4,616
832
4,665
4,817
0
26,349
L
7,869
3,831
0
1,316
9,201
2,659
0
5,880
3,213
13,944
1,824
W
14,608
1,607
0
2,496
7,470
5,883
1,225
4,333
3,137
43,531
0
L
Izanami
pOEjASHLEY
Izanami
2,862
2,133
0
440
9,386
2,208
0
5,438
3,796
0
12,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,507
Gold Earned
24,296
72
Minions Killed
122
2
Camps Cleared
7
450,920
Distance Traveled
568,468
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,891
689
20
2
1
157,554
2
W
Geb
7,996
800
16
2
1
190,177
0
W
Da Ji
7,956
796
30
3
2
184,137
2
L
Sol
7,535
754
28
3
0
147,085
3
W
Tiamat
8,344
834
76
8
4
194,154
3
L
Izanami
6,081
608
24
2
1
146,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role