Player Matchup

Kali
Kali
ADANGARCIA
Kali
Level 121
God Stats
3W - 1L
1,812 SR
Queue Stats
135W - 136L
1,539 Elo+
Party 2
Baron Samedi
Baron Samedi
ElitistWalk
Baron Samedi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 45L
1,544 Elo+
Party 2
Athena
Athena
SmirkyFox906
Athena
Level 128
God Stats
7W - 18L
1,261 SR
Queue Stats
173W - 208L
1,457 Elo+
Solo
Team Averages
Level 106
1,524 SR
1,513 Elo+

VS

Team Averages
Level 103
1,462 SR
1,427 Elo+
Nemesis
Nemesis
IRONMAN199024
Nemesis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 94L
1,464 Elo+
Party 1
Chiron
Chiron
LemonDropsWet
Chiron
Level 46
God Stats
20W - 20L
1,380 SR
Queue Stats
142W - 160L
1,450 Elo+
Party 1
Zeus
Zeus
Thunderhaert
Zeus
Level 108
God Stats
14W - 16L
1,506 SR
Queue Stats
15W - 21L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 2
9,962
906
8,552
8,952
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
ElitistWalk
Baron Samedi
11
0 / 4 / 5
7,311
665
6,132
9,639
3,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
13
2 / 3 / 6
8,798
800
4,748
14,103
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
1 / 4 / 4
6,816
620
3,477
8,389
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 3 / 2
7,959
724
8,481
7,384
2,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 3 / 6
7,732
703
14,143
6,490
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
10
Kills
9
9
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
W
Baron Samedi
ElitistWalk
Baron Samedi
0
4
5
0.63
L
Nemesis
1
4
4
0.75
L
5
3
2
2
W
Athena
2
3
6
1.67
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
26,101
32,694
Taken
22,263
17,454
Mitigated
8,490
10,695
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,552
3,024
0
4,033
8,952
3,870
396
3,796
5,156
0
28,116
W
Baron Samedi
ElitistWalk
Baron Samedi
6,132
962
294
1,985
9,639
3,626
300
4,173
5,466
25,165
0
L
Nemesis
3,477
1,895
0
920
8,389
3,795
0
3,406
4,983
0
12,074
L
8,481
3,514
628
1,322
7,384
2,532
0
3,080
4,304
0
23,103
W
Athena
4,748
1,720
254
4,129
14,103
9,958
330
6,751
7,352
14,747
0
L
14,143
2,600
72
1,411
6,490
2,163
0
4,549
1,941
30,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,071
Gold Earned
22,507
109
Minions Killed
101
6
Camps Cleared
5
595,535
Distance Traveled
529,444
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,962
906
49
4
3
205,144
1
W
Baron Samedi
7,311
665
43
4
2
167,049
1
L
Nemesis
6,816
620
14
1
2
186,638
1
L
Chiron
7,959
724
43
4
1
178,735
2
W
Athena
8,798
800
17
2
1
223,342
4
L
Zeus
7,732
703
44
4
2
164,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role