Player Matchup

Tyr
Tyr
DrCome4202139
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 81L
1,636 Elo+
Party 1
Bastet
Bastet
EmberofSpirit
Bastet
Level 39
God Stats
4W - 4L
1,630 SR
Queue Stats
16W - 17L
1,492 Elo+
Party 1
Baba Yaga
Baba Yaga
namasull00
Baba Yaga
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
69W - 91L
1,601 Elo+
Party 1
Izanami
Izanami
soulize1
Izanami
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 70L
1,500 Elo+
Party 4
Geb
Geb
vlone_chaos
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 4
Team Averages
Level 60
1,526 SR
1,546 Elo+

VS

Team Averages
Level 74
1,520 SR
1,459 Elo+
Hachiman
Hachiman
CaseFlea3607979
Hachiman
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 46L
1,482 Elo+
Party 3
Gilgamesh
Gilgamesh
Jack_Beasley95
Gilgamesh
Level 66
God Stats
6W - 2L
1,492 SR
Queue Stats
22W - 26L
1,519 Elo+
Party 2
Sol
Sol
Vividux
Sol
Level 102
God Stats
2W - 0L
1,584 SR
Queue Stats
32W - 37L
1,519 Elo+
Party 2
Fafnir
Fafnir
xawsc
Fafnir
Level 29
God Stats
2W - 0L
1,257 SR
Queue Stats
24W - 35L
1,366 Elo+
Party 3
Fenrir
Fenrir
xawsd
Fenrir
Level 67
God Stats
6W - 1L
1,766 SR
Queue Stats
30W - 37L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,674
467
2,191
7,760
2,488
6
0 / 5 / 1
4,301
430
2,777
6,845
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baba Yaga
namasull00
Baba Yaga
7
2 / 5 / 0
4,828
483
4,016
5,725
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
soulize1
Izanami
6
0 / 5 / 1
4,316
432
3,963
6,082
1,440
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
2 / 5 / 1
4,591
459
1,817
7,840
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
10 / 2 / 0
7,024
702
7,934
8,052
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Jack_Beasley95
Gilgamesh
10
3 / 2 / 4
5,984
598
2,584
9,036
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
11
7 / 1 / 3
6,707
671
7,882
5,682
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
xawsc
Fafnir
10
2 / 0 / 2
5,992
599
1,915
5,325
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
xawsd
Fenrir
10
2 / 1 / 5
5,986
599
5,251
5,607
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
24
24
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
10
2
0
5
L
0
4
0
0
L
0
5
1
0.1
W
Gilgamesh
Jack_Beasley95
Gilgamesh
3
2
4
2.5
W
Sol
7
1
3
8.5
L
Baba Yaga
namasull00
Baba Yaga
2
5
0
0.4
L
Izanami
soulize1
Izanami
0
5
1
0.1
L
2
5
1
0.5
W
Fafnir
xawsc
Fafnir
2
0
2
3
W
Fenrir
xawsd
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,764
Damage
25,566
34,252
Taken
33,702
11,708
Mitigated
13,192
6,384
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
7,934
4,550
60
3,514
8,052
2,284
774
2,567
5,269
0
29,814
L
2,191
549
0
1,384
7,760
2,488
0
1,822
5,938
0
16,257
L
2,777
1,125
0
1,648
6,845
1,409
0
823
6,022
0
13,500
W
Gilgamesh
Jack_Beasley95
Gilgamesh
2,584
514
137
1,202
9,036
3,708
358
675
8,361
0
12,979
W
Sol
7,882
3,680
343
2,510
5,682
1,776
1,960
994
4,521
31,913
9,690
L
Baba Yaga
namasull00
Baba Yaga
4,016
645
0
1,498
5,725
1,411
180
283
5,442
15,976
0
L
Izanami
soulize1
Izanami
3,963
3,306
0
1,006
6,082
1,440
0
3,052
3,030
0
20,168
L
1,817
156
0
848
7,840
4,960
0
2,619
5,221
5,378
0
W
Fafnir
xawsc
Fafnir
1,915
522
158
3,497
5,325
3,726
495
117
5,168
23,058
0
W
Fenrir
xawsd
Fenrir
5,251
1,269
0
1,100
5,607
1,698
0
1,034
4,423
0
27,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,710
Gold Earned
31,693
119
Minions Killed
244
0
Camps Cleared
0
907,519
Distance Traveled
1,008,743
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,024
702
44
4
0
193,665
2
L
Tyr
4,674
467
30
3
0
185,808
0
L
Bastet
4,301
430
25
3
0
213,961
0
W
Gilgamesh
5,984
598
23
2
0
202,328
0
W
Sol
6,707
671
81
8
0
187,117
0
L
Baba Yaga
4,828
483
32
3
0
178,527
1
L
Izanami
4,316
432
25
3
0
177,996
0
L
Geb
4,591
459
7
1
0
151,227
1
W
Fafnir
5,992
599
49
5
0
192,993
3
W
Fenrir
5,986
599
47
5
0
232,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role