Player Matchup

Sylvanus
Sylvanus
Chronic Rain
Sylvanus
Level 158
God Stats
6W - 4L
1,822 SR
Queue Stats
115W - 118L
1,544 Elo+
Solo
Shiva
Shiva
Jcurry_clips
Shiva
Level 124
God Stats
5W - 0L
1,794 SR
Queue Stats
75W - 59L
1,583 Elo+
Party 2
Merlin
Merlin
jdog_2323
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 34L
1,584 Elo+
Party 2
Team Averages
Level 102
1,705 SR
1,571 Elo+

VS

Team Averages
Level 94
1,462 SR
1,541 Elo+
Shiva
Shiva
ALYtmPROSSS
Shiva
Level 103
God Stats
4W - 3L
1,619 SR
Queue Stats
51W - 34L
1,538 Elo+
Party 1
Chronos
Chronos
SSJMiller27
Chronos
Level 158
God Stats
1W - 3L
1,316 SR
Queue Stats
110W - 89L
1,624 Elo+
Solo
Achilles
Achilles
StoneLime1904
Achilles
Level 20
God Stats
8W - 9L
1,452 SR
Queue Stats
9W - 12L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chronic Rain
Sylvanus
20
7 / 2 / 15
15,561
778
19,253
34,059
38,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 4 / 8
15,213
761
26,743
27,572
23,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
jdog_2323
Merlin
18
5 / 6 / 9
13,466
673
21,532
16,896
8,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 5
14,118
706
22,347
28,073
32,390
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
SSJMiller27
Chronos
18
4 / 7 / 5
13,509
675
29,499
25,715
6,868
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
StoneLime1904
Achilles
16
3 / 9 / 4
12,707
635
10,025
25,913
22,284
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
24
Kills
12
12
Deaths
24
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
W
Sylvanus
Chronic Rain
Sylvanus
7
2
15
7.25
W
12
4
8
4
L
Chronos
SSJMiller27
Chronos
4
7
5
0.93
L
Achilles
StoneLime1904
Achilles
3
9
4
0.56
W
Merlin
jdog_2323
Merlin
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,528
Damage
61,871
78,527
Taken
79,701
69,786
Mitigated
61,542
34,871
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,347
3,376
158
1,578
28,073
32,390
46
15,147
12,926
1,860
56,729
W
Sylvanus
Chronic Rain
Sylvanus
19,253
2,456
8,515
18,393
34,059
38,679
442
15,500
18,559
46,999
0
W
26,743
5,616
1,291
3,851
27,572
23,102
826
8,683
18,889
1,930
76,700
L
Chronos
SSJMiller27
Chronos
29,499
11,781
0
4,779
25,715
6,868
1,167
15,210
10,505
74,495
0
L
Achilles
StoneLime1904
Achilles
10,025
1,667
1,002
3,999
25,913
22,284
24
11,308
14,605
580
23,560
W
Merlin
jdog_2323
Merlin
21,532
992
630
2,191
16,896
8,005
1,073
7,106
9,790
58,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,240
Gold Earned
40,334
221
Minions Killed
190
10
Camps Cleared
5
1,042,258
Distance Traveled
1,000,254
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
14,118
706
71
4
1
343,067
1
W
Sylvanus
15,561
778
61
3
3
328,030
1
W
Shiva
15,213
761
89
4
5
370,058
0
L
Chronos
13,509
675
95
5
4
323,395
3
L
Achilles
12,707
635
24
1
0
333,792
5
W
Merlin
13,466
673
71
4
2
344,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role